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Reader Comments (21)

Posted: Mar 22nd 2010 12:18PM karnisov said

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no wonder RMT is so popular with this game.
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Posted: Mar 22nd 2010 1:03PM Chriskovo said

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Seriously one of the reasons i quit the game besides the grind was this. It pissed me off there were so many money sinks in the game. Between dying the bs prices for zone transports it just gets on your nerves after a while.
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Posted: Mar 22nd 2010 1:02PM (Unverified) said

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It's easy come, easy go with Aion. Making kinah is not difficult if
you know what to do. A white rarity level 49 weapon sells to the
vendor for 415k, level 40-50 fluxes sell for a high amount, some
stigmas (until 1.9 anyway) sell for a very good price and green and
higher quality gear can easily sell for over a million. Not to
mention the vendor trash at high levels sells for quite a good price.
If you're out grinding, find a mob that has a high probability to
drop gray trash items and after a session you'll find yourself with
that happy jingling of coin in your pocket once again.

There are many money sinks, yes, but especially with crafting, you
have the potential to make much more. 15-40 million for gold +attack
speed weapons. Sure, proccing them isn't easy, but they more than
make up for the time and money spent once you do.

The point of the matter is, you need money sinks in games that have
an unlimited amount of money. The game will never stop generating
kinah and therefore there need to be ways built in to take money back
out of the economy so that it still retains some sort of value.

These costs may look expensive, but consider the fact that there are
players out there that are already capped on kinah in only 6 months.
These sinks are completely necessary, as much as they can make one
cringe from time to time.

You're a moron if you RMT. Not only because it's cheating, but because it's destructive and a "kiss your stuff goodbye" bannable offense.
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Posted: Mar 22nd 2010 1:48PM (Unverified) said

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This article really doesn't provide much useful information about Aion, and more importantly, fails to warn of a few very simple pitfalls that can cost you a lot of money.

Article fails to mention the amount of luck required to make money from crafting. When you craft, the game rolls a die and you have a 20% chance to get a "Critical" item that is better. There's no way to impact this roll, and this is independent from the chance of failure while crafting (Which can be mitigated with higher craft levels, unless you're crafting top-end gear with max level). Furthermore, the best items require several consecutive crit rolls (As much as 2 or 3) or you wind up with a lower quality item that sells for much less, if at all. Some items must crit in order to get valuable stats like +Attack Speed, meaning that non-crit versions are simply worthless.

Add to this that it costs you money (in large quantities!) in order to train the skill and then make the goods, and you'll see that most crafting results in a net loss unless you're lucky or extremely clever about what you make and when.

If you're a new player to Aion, the best strategy for making money is to make leveling up your priority, don't buy any gear, and spend your money exclusively on leveling crafting because you won't outgrow it. Use gear you find from instances or quests, such as the level 35 blue weapon from the Fire Temple quest and the level 40+ gold weapon from the Xeno quest until you're ready to start buying end-game gear. Buy a +att speed glove (Abyss gloves are a good choice at level 30, keep those until you find better, don't buy better until level 45+). Get +Movement Speed boots from Mistmane/Krall Molars quest and keep those until you get better (don't buy them, it's a waste of money!).

If you collect materials, you should probably sell them. You have limited bag space, and the market for many materials is very weak. Check the broker to see what materials are worth, and if necessary just vendor things. Aether sells better than most materials because it's boring to collect. Never use transformation skills to convert aether into other materials, since aether is always worth more than what you could make. Accessory Flux is always cheaper than Armor and Weapon flux, and flux is almost always the rarest and most expensive item to craft most materials (Boiling balaur blood being the notable exception).

If you find equipment you can't use, check the broker prices. If the price for a certain item is too low, you're often better off extracting it and selling the stone instead, as stones are easier to find in a search. There's a bit of luck involved, though, as stone levels are randomized. Sometimes it's better to simply vendor the equipment than to try to extract and sell the stone. If in doubt, ask your legion.

Once you're level 45+, you can farm balaur materials like boiling bloods in the core, run instances with a legion to collect weapons to extract for enchantment stones, or solo grind mobs for the platinum coin quest to sell.

It's also important to not waste money. Don't buy equipment ever unless you're on an alt and can easily farm cash with your high level main. Don't craft items unless you're absolutely certain about what you're selling. Don't spend a lot of money on enchantment stones and manastones, since they have a high failure rate and can bankrupt you quickly.

If you intend to go for the fenril/miragent set, make cooking your craft of choice to master. It's phenomenally cheaper and easier to max out due to significantly less RNG involved in the expert to master quest and cheaper materials. Unlike WoW there are no benefits to being able to craft your own items (all crafted items can be traded), so you won't be missing out on any special master armor or weapon items. You can master a second, different craft later if you want, and you can get all non-master crafts to a respectable 399, so you won't miss anything.

Anyway, hopefully that information will be of value to some players. Aion is full of potential traps (whether by design or lack thereof) and broad advice is more likely to do harm than good.

-SirNiko
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Posted: Mar 22nd 2010 2:43PM (Unverified) said

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"Aion is full of potential traps (whether by design or lack thereof) and broad advice is more likely to do harm than good."

I would side with it being simply due to poor design.
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Posted: Mar 22nd 2010 2:46PM Georgio said

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This article only proves how Aion is a piece of nonsense grind. On another note: NCWest seems extremely desperate if lately we have one Aion article per day at Massively. The other major MMO gaming sites are in the same situation , almost one article per day about Aion. I'm sure (wink, wink) that all are there because of the growing interest about Aion, not because of NCSoft's RMT with the gaming sites (wink, wink) :)
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Posted: Mar 22nd 2010 2:56PM Jef Reahard said

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Actually you're pretty far off base with that second note. I'm not now, nor have I ever been, in the employ of any gaming company. I was fortunate enough to be in the right place at the right time when Massively was looking for someone to cover a game that I played and enjoyed already.

The up-tick in Aion-related news (if it even exists outside of the conspiracy-riddled imaginations of gaming fans) isn't because NCSoft is paying game editors but rather because those editors see it as a title with a large enough player-base to merit coverage.

It's really no more complicated than that.
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Posted: Mar 22nd 2010 3:02PM Georgio said

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Jef do not get me wrong man. You are just doing your job. I was just pointing out that in the first 6 months after the initial hype and rush it was almost radio silence about Aion on a lot of MMo sites including Massively.
You say: "I was fortunate enough to be in the right place at the right time when Massively was looking for someone to cover a game that I played and enjoyed already. "
So my question is ? : Why only now after 6 months exactly when the state of the game is at such a critical state Massively started looking for someone like you ? I was just asking this , not implying that you personally have anything to do with NCSoft.
Best regards and keep it real :)
Georgio
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Posted: Mar 22nd 2010 3:09PM Georgio said

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PS:" Actually i really enjoyed that you did not try to hide, ignore or sweeten the money sink reality of Aion's economy. That is a note of professionalism compared to other articles, from other sites, which this days paint Aion all pink and flufy and casual friendly.
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Posted: Mar 22nd 2010 3:17PM Jef Reahard said

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Why now after six months is a good question, but unfortunately I don't have the answer to that one. Maybe the initial 'new mmo' rush ended and now it's felt that the player base is representative of what it will draw over the long haul. Maybe the population has increased recently, hard to say and pure speculation on my part, I don't know for sure.

In any event, apologies if my reply sounded a bit snippy. Nothing personal, I just don't like any confusion with regard to separating the game companies from the journalists.

Cheers.
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Posted: Mar 22nd 2010 11:32PM Graill440 said

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I have been instructed by massively they dont take perks or rewards of any type, if true this is one of only a few sites that follow this procedure.

The single biggest problem with massively is the need to have folks that like a particular game write the pieces about it, biased reporting is never good to read and means absolutely squat to me. Entertainment value though, as they try to tout how good a failing game is well,.............priceless.




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Posted: Mar 22nd 2010 3:26PM Georgio said

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So you agree: "Why now after six months is a good question"
I have the same question about RMT. The first 2 months I almost begged NCSoft on daily basis to do something about bots and rampant RMT. Their ears were def to my begging. And now after 6 months they make daily tweets and release videos about how bad RMT is.
For me is a clear sign that finally NCSoft fisgured out that something very wrong is going on in the western market. Maybe finally the countless I quit forum threads started to hurt were it matters: I their pocket.
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Posted: Mar 22nd 2010 4:48PM (Unverified) said

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They've been tweeting daily, posting on fansites almost daily, and making strange videos for contests, etc for quite a while. This isn't anything new.

As for your RMT argument, their ears weren't deaf to anyone. It took some initial planning where not much was effective, but a very good chat filter, followed by massive bannings of bot accounts and harsher enforcements on the EULA concerning RMTers has all but eliminated the initial bot population.

There are still bots here and there- every game has them, but the bot population is a far cry from the game's early days.

To fight or not to fight RMT is a big decision and both sides have their own costs involved. NCsoft chose to fight RMT and while it hasn't been pretty, it's the good fight. Hopefully people stop assuming the game hasn't changed from day 1 and actually log into it again to see the results of the good fight.
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Posted: Mar 22nd 2010 4:07PM Saker said

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Greed is NOT good! Michael Douglas was WRONG!
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Posted: Mar 22nd 2010 4:08PM (Unverified) said

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What I'd really like to see from NCSoft and Massively is more talks with the devs about the game and where they're going with it. Not generic discussions about "risk versus reward" or "accomplishment" that you couldn't tell what game it was unless you read the headline. I want to hear them explain how they play the game, how long, what classes, what activities they enjoy. I want to hear them explain, in detail, how they feel about Hot Heart of Magic, give statistics on how many players are completing the quest in how many attempts, and which set of armor they think is better. Are they bothered by the uselessness of Physical Defense as a stat, or do they think it plays a role players haven't yet figured out? What is a player supposed to think or feel when they kill 40 mobs, and turn in the quest for less XP than they got for killing the first mob? How am I supposed to enjoy getting ganked by a level 40 player in a level 30 zone? Details is what I want! Talk me up.

Generic articles by players just don't do it for me.

-SirNiko
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Posted: Mar 22nd 2010 5:09PM Georgio said

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You are right. This is what the players ask from day one (6 months ago). I am sick of low quality , supposed to be funny videos and the traditional: "We are so excited to bring you soon, news about future news of probable future visions" :(
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Posted: Mar 22nd 2010 5:19PM Georgio said

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@Sean: So following your argument, you build a house, move into it and then you start doing the construction plan ? And after that you figure out that maybe you need a door because anybody has access to your house ? It seems to me a little backwards. NCSoft new from past experience that they will have bots, RMT, hacking , ppl complaining to customer support from different reasons, you do not need planning to deal with this after you launch the game, you must do it before. And when you are bragging that you sold 950.000 boxes you are still having only 4-5 people at customer support ? You are surprised that they are overwhelmed ? Several CM's including Tamat the german guy and a french guy were hired by NCWest after 2 months of the launch and also a lot of support staff. Why do you need 2 months for that ?
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Posted: Mar 22nd 2010 6:46PM (Unverified) said

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No MMO is ever shipped complete, therefore your "build a house" analogy simply doesn't work. MMOs are a constant work in progress. All you can do is analyze from past experiences and attempt to project the future. It's hard to understand the scope of a problem before the problem hits you, though. Sure there's more they could have done. And STO could have polished their game before release and AoC could have added more end-game content before release. All MMO companies are guilty of cutting corners for a launch date (or rather being told they have to launch and have to compromise certain things). Aion was polished in almost every respect and launched with an extra year's worth of content, but the shortcomings for them was the customer service needs.

As far as the hirings go, Tamat was hired to replace Liv who entered the Associate Producer role for Aion. The same German CM and the same EU CM have been with the game for years; Amboss and Ayase. They only recently hired a French CM as they'd lost their previous one during the restructuring/move to Seattle. Therefore the "new" people they hired after 2 months were replacing jobs that had since opened up, not adding those jobs to try and make up for lost time/revenue/accounts.

Also, don't confuse customer support with the Community Team. They have two very different jobs and departments. There are far more than 5 people working in customer support.

I'm not harping, just trying to clarify the argument a bit. ;)
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Posted: Mar 22nd 2010 7:27PM (Unverified) said

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Sean, the ideas that MMOs shouldn't have to ship complete is nonsense. Why couldn't Aion have shipped with a level 40 cap, and filled out those 40 levels with the thin content currently spread over 50? We're not even talking about a little indie studio that can't afford to produce a quality game. We're talking about NCSoft, a multimillion corporation with a whole menagerie of moderately successful MMOs.

Aion was shipped as a half-assed, incomplete game. What it had was great for the east, where grind is considered content, but it simply was not ready to compete in the west, where content is... things to do other than grind. People purchased the game expecting content, and were terribly disappointed.

The final nail in the coffin was the non-existent communication. People would be okay with an incomplete game if they had reason to believe it would be complete someday. Instead, we got weekly newsletters promising that information might be forthcoming, vague comments about risk and reward when players wanted to know if the devs planned to change the Hot Heart of Magic quest, or to make Kromede gear a sign of anything other than totally random luck.

NCSoft made a lot of really foolish mistakes that could have been averted by just acting like NCSoft actually cared. In return, NCSoft will get overwhelmingly bad word of mouth from disenfranchised former players. You reap what you sow.

-SirNiko
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Posted: Mar 22nd 2010 6:18PM (Unverified) said

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I don't get the piss and vinegar of the people who go on about how much they hate AION. There are many, MANY MMO's out there. Surely people have better things to do than crap all over every AION post made on the site? If you don't like AION, don't play it. Move on with your life and let the fans have their fun.
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