We've known for some time that CCP planned to use physics simulation to make the clothes in EVE Online's Incarna expansion and their upcoming World of Darkness MMO more realistic. They even gave a talk on using NVidia's APEX cloth simulation at the 2010 Game Developer's Conference. Until now, all we've seen are technical details and the occasional screenshot, which makes it hard to work out how the end product will look.
NVidia have released a new video this week of CCP's cloth simulation in action, giving those of us that are interested a sneak peak at the incredibly impressive results. Although APEX cloth simulation will be introduced to EVE when Incarna is released, the video looks much more like something out of World of Darkness. As an added bonus, the system seems to simulate realistic hair and not just clothes. Hair in most MMOs has always been limited to shorter styles which would look alright without animation. The ability to simulate complex clothes and long hair styles make character customisation in World of Darkness and EVE's Incarna expansion look very promising.
Skip past the cut to watch the video in HD.
[Thanks for the tip, Patrick!]
Reader Comments (43)
Posted: Mar 22nd 2010 9:10AM cchance said
HOLY SH*T INCARNAS GONNA BE WICKED IF THIS IS FOR REAL!
Posted: Mar 22nd 2010 10:11AM (Unverified) said
Pretty epic if they can make her have bigger boobs and a walk that isnt so abnormal...
Apply whatever ur doing to her hair to her boobs too so they jiggle like real life too!
Apply whatever ur doing to her hair to her boobs too so they jiggle like real life too!
Posted: Jun 14th 2010 1:33PM (Unverified) said
This is so going to rock when it hits the market !
For now, I'm playing Rock Star Games for realism. ;)
For now, I'm playing Rock Star Games for realism. ;)







