We've known for some time that CCP planned to use physics simulation to make the clothes in EVE Online's Incarna expansion and their upcoming World of Darkness MMO more realistic. They even gave a talk on using NVidia's APEX cloth simulation at the 2010 Game Developer's Conference. Until now, all we've seen are technical details and the occasional screenshot, which makes it hard to work out how the end product will look.
NVidia have released a new video this week of CCP's cloth simulation in action, giving those of us that are interested a sneak peak at the incredibly impressive results. Although APEX cloth simulation will be introduced to EVE when Incarna is released, the video looks much more like something out of World of Darkness. As an added bonus, the system seems to simulate realistic hair and not just clothes. Hair in most MMOs has always been limited to shorter styles which would look alright without animation. The ability to simulate complex clothes and long hair styles make character customisation in World of Darkness and EVE's Incarna expansion look very promising.
Skip past the cut to watch the video in HD.
[Thanks for the tip, Patrick!]
Reader Comments (43)
Posted: Mar 20th 2010 1:44PM mko said
Start stocking exotic dancers
Posted: Mar 20th 2010 2:22PM Cirocco said
As fantastic as that looks, I probably won't see this being normal on a MMO until sometime in the future when everyone has a computer capable of handling this eye-candy with ease. But I always salute progress, and this looks quite tasty. Now I want to see what the team has in store for the World of Darkness...this just whets my appetite.
Posted: Mar 20th 2010 2:25PM (Unverified) said
If i can say something all the others aren't saying, World of Darkness was announced in 2006, and this is the first hint even of it being anything other than vaporware. "Walking in stations" in EvE? Um, fun? EvE is still rmt for skills due to how skills are earned real time (not to mention the skills that take over a month), and one of the least fun games i've ever played. They also said WoD was to be out this year, probably pushed back a good deal.
I can also whip this out in Maya in a week or so. They can say it's game engine, but i've seen enough prerendered footage being called game engine before to take them at their word.
I can also whip this out in Maya in a week or so. They can say it's game engine, but i've seen enough prerendered footage being called game engine before to take them at their word.
Posted: Mar 20th 2010 2:25PM (Unverified) said
Nice, but why limit your market by using nVidia APEX? That's just a huge mistake when ATI is on the rise and nVidia's new graphics card is going to bomb horribly, with massive production problems, being a power hog, and having heat problems. Just a bad idea to limit yourself using nVidia tech. Huge mistake.
Posted: Mar 20th 2010 5:24PM ChromeBallz said
The tech isn't limited to NVidia cards. It's very similar to something like Havok - It's just software, not anything encoded into hardware.
CCP makes a point of keeping their stuff running on as many machines as possible, especially since their subscriber base is relatively small, they're not going to bankrupt themselves by releasing tech for their games that only runs on NVidia cards. I think i've heard them mention that their userbase for EVE is split almost exactly 50/50 between NVidia and Ati anyway.
They used to make some hoopla over some CUDA tech they were building into the EVE engine (at FF 2008), but as far as i know this has been dropped aswell.
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CCP makes a point of keeping their stuff running on as many machines as possible, especially since their subscriber base is relatively small, they're not going to bankrupt themselves by releasing tech for their games that only runs on NVidia cards. I think i've heard them mention that their userbase for EVE is split almost exactly 50/50 between NVidia and Ati anyway.
They used to make some hoopla over some CUDA tech they were building into the EVE engine (at FF 2008), but as far as i know this has been dropped aswell.
Posted: Mar 20th 2010 2:28PM Valdur said
Very promising if it will be used in World of Darkness
Posted: Mar 21st 2010 2:06AM Sean D said
Truly amazing. CCP's got my money.
Posted: Mar 20th 2010 3:37PM Psychotic Storm said
Looks quite good actually, hope we see it soon in EVE.
Posted: Mar 20th 2010 4:23PM (Unverified) said
As for perfomance issues.
Cloth simluation is one of the easiest and simplest physics simulation. Although it's complexion increase drastically with higher vertex count per simulated object.
More importand and perfomance monster is collision detection between two clothes, self-collision detection etc. But I dont think anyone will check cloth-to-cloth collisions in games, cause it's gonna be killer...
Ah those animations are real-time, there is no bake. It's not possible to bake such animations (ok it's possible, but it will need huge amount of frames to actually caputre realistic cloth, and even simplest realtime simulation will give much better and convincing results).
Cloth simluation is one of the easiest and simplest physics simulation. Although it's complexion increase drastically with higher vertex count per simulated object.
More importand and perfomance monster is collision detection between two clothes, self-collision detection etc. But I dont think anyone will check cloth-to-cloth collisions in games, cause it's gonna be killer...
Ah those animations are real-time, there is no bake. It's not possible to bake such animations (ok it's possible, but it will need huge amount of frames to actually caputre realistic cloth, and even simplest realtime simulation will give much better and convincing results).
Posted: Mar 20th 2010 5:42PM Graill440 said
I will agree with the many comments on the nvidia forums. CCP does not have the capability to make a video like this nor can they put the quality into their current engine. As many stated CCP ordered a pizza (interesting quote from someone) They asked NVIDIA to make something amazing, something CCP currently cant do.
Posted: Mar 20th 2010 7:28PM Firebreak said
I follow CCP pretty closely as I am a big fan of EVE and they have barely shown anything from what they can do with their engine. I am not saying you are wrong I am just saying I don't really think there is enough info for anyone to really say. I am also not sure about why NVIDIA would post a video saying CCP made this if it was really NVIDIA that made it.
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Posted: Mar 20th 2010 9:50PM sandwiches said
@Graill,
I agree with Firebreak. You haven't demonstrated the capability to measure CCP's capability in making an engine like this.
Reply
I agree with Firebreak. You haven't demonstrated the capability to measure CCP's capability in making an engine like this.
Posted: Mar 21st 2010 12:50PM Rialle said
I have no reason to believe that this wasn't made by CCP themselves. The issue here is NOT if CCP can/can't make a demo of a single character with amazing cloth/hair animations. They certainly have done just that.
The area where most people are skeptical of is if current PCs used by players will be able to efficiently render this sort of animation in real time for multiple (potentially hundreds) of arbitrary characters at once while keeping a game playable. This is the key issue here. I personally think that while CCP is working on an engine capable of doing that, it will require extremely beefy and expensive hardware on the players' end (by today's standards). In few years, however, this hardware may be commonplace.
Reply
The area where most people are skeptical of is if current PCs used by players will be able to efficiently render this sort of animation in real time for multiple (potentially hundreds) of arbitrary characters at once while keeping a game playable. This is the key issue here. I personally think that while CCP is working on an engine capable of doing that, it will require extremely beefy and expensive hardware on the players' end (by today's standards). In few years, however, this hardware may be commonplace.
Posted: Mar 20th 2010 8:22PM (Unverified) said
Now that real physics is involved in clothing now....... I would think wearing such long dresses would be a disadvantage in combat XD
You can still wear long dresses in combat now because all they do is hang there.... but i can just imagine that long black dress making her trip down the stairs XD
What a even better way to get more attached to your character in the virtual world XD
You can still wear long dresses in combat now because all they do is hang there.... but i can just imagine that long black dress making her trip down the stairs XD
What a even better way to get more attached to your character in the virtual world XD
Posted: Mar 21st 2010 11:23AM (Unverified) said
But we're supposedly talking WoD here! If you take away all the Victorian-goth-chick clothes for impracticality, you alienate your audience!
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Posted: Mar 21st 2010 1:01PM madeleen said
Well the clothing looks nice but the computer model is frightening.
It's jerky movements and blank expression looks to me as if the "person" is not psychologically healthy.
What I find fascinating is our search for photorealistic human simulation highlights just how little we know about ourselves.
It's jerky movements and blank expression looks to me as if the "person" is not psychologically healthy.
What I find fascinating is our search for photorealistic human simulation highlights just how little we know about ourselves.
Posted: Mar 21st 2010 1:19PM EdmundDante said
I just see this as another aspect of ourselves. Those who are not secure in themselves might be frightened of it.
Posted: Mar 21st 2010 8:51PM (Unverified) said
Looks pretty. But it's CCP, the company that cheats players in favor of Devs, so I'd never play it.
Posted: Mar 22nd 2010 12:11AM (Unverified) said
To my knowledge that happened once, a -very- long time ago and it was only one dev who was aptly punished for it.
It's hardly enough to call CCP "the company that cheats it's players".
...but yeah. Pretty. :)
Reply
It's hardly enough to call CCP "the company that cheats it's players".
...but yeah. Pretty. :)
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