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Reader Comments (57)

Posted: Mar 20th 2010 9:24AM karnisov said

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depends on if they introduce more interesting game mechanics, like twitch based space combat etc. if its just another braindead button masher their sub numbers will fall short.

Posted: Mar 20th 2010 10:29AM (Unverified) said

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Hopefully EA do not rush bioware, EA have a problem of wanting cash asap ... hopefully they learnt from other companies (cryptic) and that making money over a long period of time is better then putting people off a game purely becuase your too greedy *cough* same sports game every year *cough*.

I do fully have faith in bioware and 2 million global would be a safe bet after around 6 months to a year, if its a solid game , maybe more. I think it will take them 2 years to cover development costs.

Posted: Mar 20th 2010 9:49AM (Unverified) said

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I'd be surprised if it doesn't initially move a few million copies. Many of those will be players just looking to play the next Bioware game. If the game proves to play well as a MMO, I don't see why Bioware wouldn't be able to make a game fun enough to retain a million subscribers.

And I wouldn't be expecting any game to hit WoW oil again. Many MMO players forget that many, many WoW players aren't actually gamers, or MMO gamers: they're just WoW players. Always were and always will be.

Posted: Mar 20th 2010 9:55AM (Unverified) said

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I think it'll do well, Bioware makes quality games so i expect SW:TOR to be well done. I hope they'll put a bit of everything in the game (PVP, Raids, exciting story, make it fun to level another char., enough end-game content,etc). If they do, i think a lot of people like me are gonna suscribe to the game. I think they will get the two millions suscriptions and maybe more, as long as they meet the expectations.

Posted: Mar 20th 2010 10:11AM BubleFett said

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It will do very well.
SWG is getting long on the tooth. A new SW mmo will give new life to
the franchise. There is a huge fan base for this series, and I don't see
why it wouldn't be able to break the 1mill sub. Maybe not in the beginning.
The initial sales of WOW was 240,000 in North America, Australia and New Zealand in 2004.

Bioware's ME2 hit 2 mill the first week.
It will be great if Old Republic does the 2 million mark.

Posted: Mar 20th 2010 10:48AM (Unverified) said

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Their business model is the BIG x factor. I think it could go either way based off of it alone.

Posted: Mar 20th 2010 10:39AM (Unverified) said

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I think it'll do well, I trust bioWare to make a good mmo. We'll see if they put a lot of time and effort into after launch though.

Posted: Mar 20th 2010 11:03AM (Unverified) said

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It's nothing new.

But it will sell heaps.

Because it's nothing new, and everyone is familiar with everyone.

The developers, the setting and the way the games played....

I probably will check it out for a few.... but will probably get bored of it....

It still will have lots of subscriptions though.

Posted: Mar 20th 2010 11:06AM supremeaaron said

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Honestly I say SWTOR will have a good launch (like most mmo's based of well known IP's say like STO or SWG) and after the free month the subs will drop a bit and I say they will hold steady at 1-3million people but it is all dependent on what type of payment scheme Bioware choose because I am basing 1-3 million of the standard monthly fee. In all it is to early to tell I say around closed beta we might get a better idea.

Posted: Mar 20th 2010 11:09AM Bueno said

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This is like the 3rd write up of basically the same story within the last few days.

You'd think it was getting released in a week.

Posted: Mar 20th 2010 6:04PM fatpanda said

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Except each class has it's own unique storyline and questline...
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Posted: Mar 20th 2010 11:38AM (Unverified) said

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It's going to do very well up to the point everyone burns through the story line the first time.
The first ones should be done within a week of launch.

Then it will be steady deterioration of "they need to add more content" and "they need to add / fix X" bitching then everyone will bail like just about every other game launched in the last 5 years.

nah, I'm not a pessimist lol

Posted: Mar 20th 2010 6:06PM fatpanda said

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Except each class has it's own unique storyline and questline...
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Posted: Mar 20th 2010 11:58AM Gaugamela said

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I think the game will do well but not so good as EA wants it to do. And, with the overhype around this game they are just setting people to disapointment because there's no way this game will be able to meet everyone's expectations.

They should market this game as the following: a Bioware game ONLINE. And only as that. And definitely not starting the ridiculous marketing campaign they've been doing 2 years before launch.

As for the subscription model, if it is a hybrid i hope they follow Blizzard way instead of Cryptic's. With services that aren't necessary with high prices to discourage the frequent use of said services.

Posted: Mar 20th 2010 12:11PM (Unverified) said

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A previous poster stated that some wow players are not gamers, they're just wow players.

A lot of the people who are going to play TOR will not be gamers. They will be attracted simply because it's Star Wars.

If the game has good mechanics, and a successful launch, then I think it's very possible they could break 2 million, and maybe even hit 3.

Posted: Mar 20th 2010 12:25PM Averice said

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I think a lot of it depends on how well Cata is going to do. Since bioware really is going to be competing mainly against blizz with such a large IP. I think SW will decimate the remaining STO numbers.

A lot of what they've said so far about how they want players to play their game has me backing away though. Also, after seeing what they managed to put together for the DA:O expansion makes me wonder if they didn't just get lucky twice.

Bioware currently has a rep for releasing quality product, but then they go and release that bad expansion. Not to mention all the bad DLC they've been putting out... So I'm not sure how good their MMO will actually be.

It feels like their grasping for at new concepts, and we'll see if they do well or not. I'd definitely play the beta though, maybe even $5 preorder beta like Aion did.

Posted: Mar 20th 2010 12:26PM willflynne said

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Considering the hype surrounding the game and BioWare's involvement, I wouldn't be terribly surprised if it did reach that goal. But making that kind of statement about what they expect (not hope, expect) the subscription numbers to be just comes across as EA/BioWare/LA setting themselves up for a fall.

What I'd be worried about is what might happen if the game doesn't reach those goals, and what EA and/or LA would do so that those goals can be reached. Many of the major upheavals in SWG took place because the companies involved (both SOE and LA) wanted more subscriptions, especially after WoW's success.

Posted: Mar 20th 2010 12:29PM (Unverified) said

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If it's anything like Bioware's other games, it'll be a huge hit.

It might even rival/surpass WoW's subscription count later on in its MMO life.

Posted: Mar 20th 2010 12:51PM Liltawen said

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If Cataclysm is a success-I doubt it;
if Cataclysm isn't and lots of people are looking for a new game when Star Wars hype is ramping up-possibly.Releasing Star Wars just after Cataclysm was a really good idea-maybe.
Either way-having EA publicity hacks talking about '2 million subs/WOW Killer' is a real good way to jinx the launch.

Posted: Mar 20th 2010 1:21PM Budukahn said

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Two million is possible, but only if they produce a truly magnificent title and execute a flawless launch strategy. Unfortunately, given pressure from money men, I expect they will deliberately sell far too many copies of the game at launch for what they are able to comfortably provide for, resulting in an awful player experience with lags, disconnects, server's crumbling under the strain and so on. At which point, bad word of mouth will eviscerate sales going further.

The other problem I see is that The Old Republic setting is, quite frankly, not the Star Wars most people know and love. Heck, the other day I was wondering why we hadn't seen an X-wing game for years when I realized that X-wings simply weren't relevant anymore. While Star Wars for me was the original trilogy, for the younger generation it's Phantom menace and company. And The Old Republic? That's Star Wars for the geeky minority who love their Bioware RPG's.

To whom exactly then, is The Old Republic setting really exciting? Me yes, others on this site certainly, but I know I for one, am a minority of a minority. To get 2 million subscribers, I think you need to be able to tap into the mass market. It may well be "Star Wars" but it's not the Star Wars the masses know and love.


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