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Reader Comments (80)

Posted: Mar 18th 2010 8:07AM (Unverified) said

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Why do you ask this? People expressed their opinions of them in every CO/STO news/opinion article. Again and again. Why do you even wanna rehash this discussion?

Posted: Mar 18th 2010 1:04PM (Unverified) said

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After 3 MMOs, I firmly believe that they do not make good games. I think of them as the "bench players" and BioWare or Blizzard are the "star players".
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Posted: Mar 18th 2010 8:30PM (Unverified) said

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Trolling for ad impressions, imho. It's a time-honoured journalistic tradition.
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Posted: Mar 18th 2010 8:14AM Wulf said

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In b4 the delicious rivers of QQ.

Personally, I think they've done an exemplary job. Out of a dozen MMO launches I've been a part of, ST:O's was far and away the smoothest. Any glaring issues with the game have been honestly acknowledged and quickly tackled (your favourite religious crusade [rainbow phasers/skillpoint cap] aside). There's been an open flow of information with the community. Hell, the lead dev dropped by in general chat ingame to see how we were doing, and to ask how the RMT seller spam filter he'd just implemented was working (quite well, BTW).

I'm a bitter, jaded old man, but Cryptic has my respect thus far. That's not to say they can't pull a 180 somewhere down the road, but for now, they're doing a great job.

Posted: Mar 18th 2010 8:17AM Verem01Avyn said

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Just so you know. The Content of Season One is being released March 25, not today.

Not sure what to think about Cryptic, they know how to make quality stuff, see CoX. Yet I cant help but feel that in today's greedy, make a buck today or your fired business, that Cryptic is getting the short end of the stick.

I am sure every Game Developer wants to put out the "Perfect" game. I bet if you asked any Developer if they want to release an unpolished, buggy game or beautifully polished and complaint free game, I am pretty sure they would choose the later. Yet you could be do everything right, and the Publisher throws you under the bus.

I pretty much blame, Atari. If the game had stayed in development at least another year, it would have been so rich in content that people would have been floored. Unfortunately, the game needed to show some influx of cash, so they released it.

Posted: Mar 18th 2010 8:44AM (Unverified) said

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Verem,

Remember that the ENTIRE CoX staff left Cryptic to stay with the game when it sold. The only one still at Cryptic that worked on that game was Jack Emmeret and frankly the game only got increasingly better the longer he wasn't involved with it.

Cryptic take ideas with lots of potential and consistently miss the mark. They've falling into the same place a lot of game companies have fallen, they're not making MMORPG's... they're making multi-player console games and putting them on the PC and expecting them to shine. All we really end up with is a tarnished mess of a single player game that forces you to fight with other people for spawns.

The "Solo friendly, mass market appeal, try and get the numbers WoW does" philosophy Cryptic is currently following (as are a lot of game companies) is going to be their doom.

If they're smart, they'll scrap their next game and start over. Make a traditional hard core niche MMORPG and get a fairly small but solid player base in a game that can continue on for 5-10 years without question.

They also need to fix their beta testing process. They said that they learned from Champions and were doing things differently with STO, yet I was in both betas from fairly early on and I can tell you, they were EXACTLY the same. Everything was rushed out the door and nothing was really tested beyond basic critical bugs. No real balancing of the game occurred, nothing was fleshed out, and the UI continued to be a mess throughout the process.

They had the same schedule for testing, the same hours, and with STO even less time in months to do that testing. As a player when I get into a beta like this, I end up seeing that there isn't much point in doing anything other than trying to play the game and report when major crashes happen b/c I know there isn't enough time for them to make any major changes to the games overall system, storyline or design. In City of Heroes' beta back in 2003-2004 they at one point scrapped the powers/leveling system and replaced it with the Archetype system that the game has today, that major move was something that saved the game and frankly things like that needed to be done in both Champions and STO but they were too focused on getting the games out the door instead of creating quality product.
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Posted: Mar 19th 2010 5:26AM UnSub said

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Jester,

The CoH/V live team stayed with CoH/V and (at the time) I think pohsyb was the only other Cryptic developer to go to what became Paragon Studios.

Numerous people who worked on CoH/V stayed with Cryptic - Tumerboy, poz, Geko and so on. Emmert wasn't the only person to have worked on CoH/V who stayed with Cryptic.
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Posted: Mar 18th 2010 8:17AM FrostPaw said

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My impression of Cryptic having played all of their MMOs but subscribed to none of them are :-

They are good at giving players customisation options and individuality.

They are bad at putting in intresting content to keep those individuals engaged.

They are good at making visualy appealing worlds

They are bad at hiding the real reason they make their games is to squeeze every penny they can out of you.

Cryptic has some talent but not enough to overcome the very cold buisness like approach to "how can we make more money?" design ethic. Because of this I won't purchase or subscribe to their games anytime soon.

Posted: Mar 18th 2010 8:27AM (Unverified) said

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while I do understand every game company is a business I completely agree with your 4th point

>>They are bad at hiding the real reason they make their games is to squeeze every penny they can out of you.

that was the biggest turn off for me to Cryptic games, they seemed to be horribly rushed without much content besides enough to say "yeah the games done really we swear!" and the promise of content to come.

I played CO during some of their free weekends and enjoyed it untill I delved into their forums and read up about what the end game was like and it was more of the same thing I'd already done for 20levels, spamming 2 abilities and calling it a night just isnt for me.

Havent gotten to try out STO and im a big Trek fan so i was looking forward to it but the friends who have played it arent very impressed so i'll be waiting to pass judgement on it.


To me something is wrong when a game's lively hood isnt based on whats in it, but what they are "going to do" and thats been the internet buzz with both CO and STO, "oh theres more _____ coming we promise!" and the double stepping with things like Vibora Bay being paid content then realizing people were not that stupid and quickly going "err paid? we ment free content, sorry typo!" just sorta sealed the deal for me and I doubt I'll ever give Cryptic a dime.
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Posted: Mar 18th 2010 8:27AM Katt said

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Cryptic are the "own brand diet cola" of dev houses in my experience. They make pretty enough gamnes, but seem convinced that writing a handful of missions and then vaguely re-skinning them is enough to keep people long term. It's not, and at least for me I'd rather go back to "the real thing" after a couple of months in a Cryptic game (CoX, CO, STO... the similarities are glaring... and not in a good way).

If cryptic could do depth I'd spend more money with them, but they do pretty paddling pool, which only keeps you entertained for a month or two.

As for the STO launch, just becuase other launches have been absolutely abysmal, doesn't make STO's launch good... could have been worse, which seems enough for most people.

Posted: Mar 18th 2010 8:38AM Wispur said

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Cryptic's MMOs are different then others, and some people can't handle it.

In the case of City of Heroes, it was a well done blend.
In Champion's Online it was hampered by a horribly flawed combat system.
In Star Trek Online, it has a few added tasty elements with space combat.

People can whine all they want, but I enjoy a simpler game that's more action oriented from time to time. Not every game I play has to be deep, sometimes I still enjoy Frogger and Pacman too.

Posted: Mar 18th 2010 10:10AM Macabre 13 said

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You're right, and that's perfectly fine. If they want to make MMO-lite games, more power to 'em, I'm certain there's a market for it.

The problem is, they charge premium MMO prices for MMO-lite games.

It's not that people can't handle the types of games Cryptic is offering, it's that what they offer is in no way congruent with the prices they charge.

I'm absolutely certain if their games released at say, a $20-$40 box price, and/or a $5-$10 monthly sub, even with their cash shop, they wouldn't have the reputation that they have today. These prices would be fair for the "McMMO" two-year-development type games they've produced recently.

If you like to throw money at any game that provides some simple fun, that's cool, but I believe most gamers, especially in today's economies, are a bit more discerning.
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Posted: Mar 31st 2010 6:35PM (Unverified) said

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"Simple" and "Lite" are NOT the same thing. CO looks just as good as other MMOs. It has a much more advanced character creator than almost every MMO (APB is the only MMO I can think of that has a more complex one). It may not be as big as other MMOs, but it certainly has as much detail in regards to environments. The skill selection is one of the most fun out there.

Just because you don't have to spend hours calculating the most effective min/max to "totally pwn teh noobz" doesn't in any way mean the game is "lite".

It almost sounds like you believe they don't deserve as much money as other games get on the basis that they didn't spend as much time developing the game, which is pretty stupid if you ask me.
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Posted: Mar 18th 2010 8:40AM (Unverified) said

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I would say they release thier games in a bit of an unfinished state and lacking in content but i guess money has to be made to keep the bussiness going.

Having said that, they seem to have a good amount of content coming to STO and they look to be listening to the communities for their games and are changing things for the better.

STO and CO werent games that i particually enjoyed, but i can see their appeal for some people. I would not be put off a game just because its cryptic as i wont hold bad desicsions of a few people against a whole company.

With regards to priceing and lifetime subs, no one is forced to buy them/pay for store prices and if you spend money on a Life sub before the game is lauched good luck to you!

Posted: Mar 18th 2010 1:29PM Renko said

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When Cryptic makes a mistake (and they do that often) they hold up their hands and admit to it. A lot of other MMO companies could learn from this.

Posted: Mar 18th 2010 8:44AM Temko said

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cryptic suffers from 2 main problems:

Greed:
- Greedy as fuck without even the thin veneer of calling it "service". full subscription price + item-shop that offers substantial power, patches that cost money... etc.. (though they got their face stuffed by the communitie in CO for that trick)
(soe also suffers from this thing and Ea/Bioware is going this route)

knowledge:
- lack of content in their themeparks (replaying the same few things with a million different looking characters grows boring very fasT)
- Lack of (reasonable) balance in their games, both in PvE, PvP and PvPvE (it's really not that hard to balance STO :( )
- Lack of knowledge of any form of in-game economy, trading or anything related to it. (it's imply non-existent in their games)

but.. they got a great character creator. wel done.


Posted: Mar 18th 2010 12:02PM Seare said

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Excuse me, how can you say Bioware is going down the greed road? As far as TOR goes, they have spent a ton of money on development and they have not said a word about their planed pricing plans. With ME 2 they have been releasing free DLC to people who bought the game new. The first paid DLC in April is after lots of free stuff. That was a totally ignorant comment to make without any facts to back it up. This article was about Cryptic to begin with.
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Posted: Mar 18th 2010 2:58PM cray said

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" substance:
- lack of content in their themeparks (replaying the same few things with a million different looking characters grows boring very fasT)
- Lack of (reasonable) balance in their games, both in PvE, PvP and PvPvE (it's really not that hard to balance STO :( )
- Lack of substance of any form of in-game economy, trading or anything related to it. (it's imply non-existent in their games)"

fixed.
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Posted: Mar 18th 2010 10:06AM Vlo said

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I think Cryptic needs to take their in their development and not rush. Two years of development for STO is not enough, they need another three or four years to develop the game. For Champions, maybe another two or three years. Both of those games still feels like it's in alpha and beta.

Posted: Mar 18th 2010 12:31PM Vlo said

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I should also add, after extended development of the games; STO will remain the P2P based model if it's actually worth the monthly subscriptions. Champions Online should change into a subscription-free model, buy the game box and that's it. The item store for STO should be removed while CO's remains with no items that gives gameplay advantages.
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