Pirates these days are, not to put too fine a point on it, considered head-explodingly awesome. They get their own day of the month, they've been the lynchpin of several films, and they're generally pop culture gold. The new producer on Sony's popular Free Realms, David Georgeson, has recently announced that the longstanding absence of pirates in the game will soon be addressed. After a few early leaks, it's now official that the game will be releasing the nautical "Pirate's Plunder" mini-game to let everyone enjoy sailing the high seas and keeping a parrot on your shoulder.
But that's not all that's coming to the game in the near future. An array of pirate-themed decorations and clothing seems almost like a no-brainer under the circumstances. The promise of improvements to the Pegasus and the introduction of new mini-pets is also touched upon briefly. And perhaps most exciting to the long-time players of the game is the upcoming anniversary celebration in April. It's hard to believe that Free Realms has been around for a whole year, but it's been doing quite well for itself -- and if this announcement is any indication, it's not slowing down any time soon.
Reader Comments (2)
Posted: Mar 18th 2010 11:00AM Darkdust said
I think it gets a day every year, not every month. Anyway, I can't wait to see this in FR, and I know my kids will love it too.
Posted: Mar 18th 2010 12:55PM ultimateq said
Bah, I was hoping for a pirate class, where I can poorly sing old folk melodies and swing a sword around in a drunken manner and probably end up stabbing myself in the eye. Oh well, one can wish.
Obviously you won't be able to get drunk in a kids game, fine... Yeesh. Don't get on my case for that. But a pirate class would have been neat. The game has so much potential do so some great stuff, but the new combat just leaves the game mediocre at best, because combat is such a huge part of the game that if you change it for the worse then you are really hurting the game as a whole.
Obviously you won't be able to get drunk in a kids game, fine... Yeesh. Don't get on my case for that. But a pirate class would have been neat. The game has so much potential do so some great stuff, but the new combat just leaves the game mediocre at best, because combat is such a huge part of the game that if you change it for the worse then you are really hurting the game as a whole.







