| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (15)

Posted: Mar 18th 2010 11:31AM Wieland said

  • 2 hearts
  • Report
That 3.8 is for all things MMO related(around 1 for virtual items and money). The 5 is for virtual items and money alone. So, yes, its five times.

Posted: Mar 18th 2010 1:09PM (Unverified) said

  • 2 hearts
  • Report
Aren't These stats a little Jaded? Does it say anywhere that all this money is being spent on items purchased directly. Or are there this happening like;

(please excuse use of words like "Chinese, Vietnam, I, and WOW" just a rudimentary example.

US wow player sells account, ("Chinese" money spent), this company sells to another company, back to a user or liquidates account and sells, gold and item for resale, Money spent again.

Lonely American buys account, buys gold, Chinese supplier restocks gold into inventory from a company in Vietnam where labor is cheaper?

Also , they have had much more time to get used to countless, Smaller free to play games with micro transactions.

I hate how statistics don't ever really tell you what they are attempting to tell you.
Reply

Posted: Mar 19th 2010 2:08PM MewmewGrrl said

  • 2 hearts
  • Report
You sure pick a narrow way to look at things. China doesn't have subscription based games the same that we do. People don't pay monthly for anything, including WoW. How much do we spend on subscription games? Because whatever that number, it's 100% more than China spends. It wouldn't be fair to compare the two since they don't have subscription based gaming, but to compare virtual goods in a market that's based on virtual goods, against a market that's based on mostly subscriptions, that's really not a fair comparison.

A huge percentage of them don't even own their own computers for playing. Here we pay for the computers, net connection, monthly fees, etc, there all they pay for is the virtual goods and game cards to play. Despite how much they spend, the profit margin there is much smaller. Each person spends less, small amounts, and the upkeep costs for all those players costs the companies more money.

I sure wish our costs were as cheap as theirs to buy virtual goods tho...
Reply

Posted: Mar 18th 2010 12:13PM (Unverified) said

  • 2 hearts
  • Report
I may have missed it somewhere, but I haven't seen if these numbers are per capita. If not, they're not as meaningful. China has a much larger population than the US, so naturally they'd be capable of spending more money on something than the US. If the numbers are per capita, then that's a different story.

Posted: Mar 18th 2010 12:27PM (Unverified) said

  • 2 hearts
  • Report
I'm a bit slow this morning. Of course these numbers aren't per capita. If they were, they'd be saying that the average person spends 3.8 billion on MMO's. I doubt we even do that individually in our lifetimes. What I'd still like to know is if these numbers are adjusted for the population differences between countries because it's not really news to hear that a larger group of people can spend collectively more money than a smaller group of people.
Reply

Posted: Mar 18th 2010 12:50PM ultimateq said

  • 2 hearts
  • Report
Somehow. I'm not surprised by that.

Posted: Mar 18th 2010 12:52PM (Unverified) said

  • 2 hearts
  • Report
The first poster hit the nail on the head. Total handed over to gaming companies in the US of $3.8b is not comparable to $5b of 'virtual goods'.

Try this comparison:

500,000 people love the colour red.
2.5m people love the colour blue, 20 times more than love the colour yellow.

Now would you go and say 2.5m is not 20 times 500,000?

Posted: Mar 18th 2010 12:54PM Daelen said

  • 2 hearts
  • Report
Couple of things... there are roughly the same amount of europeans as north americans and obviously more asians than either. Any way you slice it NA people just spend more time on their butt than anyone else =P

As for the China's limited income comment... China at last count has 300 million middle class citizens by US standards. Thats 300 million people making more than 80K US$. Thats a massive amount of money looking for a home.

A lot of them are gobbling up foreclosed US properties but I'd like to think mmo devs could be persuading Asia to send some their way ;)

Posted: Mar 18th 2010 1:18PM mode7overworld said

  • 2 hearts
  • Report
White chick outta nowhere in dis pic.

Posted: Mar 18th 2010 3:40PM (Unverified) said

  • 2 hearts
  • Report
Haha, that's all I could think about when reading this article. I kept going back to the picture and was like WTF is that white girl doing?
Reply

Posted: Mar 18th 2010 1:19PM Danieros said

  • 2 hearts
  • Report
Paying to win surely generates more revenue from player addiction, though they haven't disclosed average spendings PER gamer.

Posted: Mar 18th 2010 2:05PM Luk said

  • 2 hearts
  • Report
Is it possible that some of those $5 billion spent in China is through gold farmers who profit from $3.8 billion spent in US? Maybe it is wrong to stereotype but it is hard to believe that Chinese gaming market has more capital than US one.

Posted: Mar 18th 2010 2:27PM (Unverified) said

  • 2 hearts
  • Report
The Chinese government like to 'discourage' people from spending too much time online, anyone whose played AION will notice the hourly reminders (Yes, I know AION is Korean but it's in for the Chinese benefit as well) You're asking for trouble there when you open up monthly billing for unlimited usage. You get scrutinised a little heavier that way, plus you can screw people out of more cash which is nice :))

Plus there are other reasons, one of which is that kids don't really get handed out pocket money in the same way in the west, and in Asian countries you really are expected to be spending many hours after school each day at 'voluntary' revision classes. Cultural factors are always a tricky one.

Lets keep calm here, MT still isn't that magic bullet for some of these quality products that are out at the moment ;)

Posted: Mar 18th 2010 7:12PM (Unverified) said

  • 2 hearts
  • Report
Also some kids have to help out their parents with work as well.
Not to mention that a lot of people don't have computers outside of the urban areas.

But I think the hourly reminders are different. They remind you to take a break every hour because it's unhealthy for you. Not because they don't want you playing the game :P
I actually find it pretty useful since always forget about time when I'm gaming.

"Wow... I've been playing for 2 hours already?. I better start cleaning my dishes!"
No sarcasm intended.

I remember the time I went onto the WoW forums and asking for a add-on that tells how much you've been playing... and they flamed me down for not being able to tell the time :'(
Reply

Posted: Mar 18th 2010 7:32PM (Unverified) said

  • 2 hearts
  • Report
There are not 300 million chinese making 80K US or more lol.

"The China State Information Center, by contrast, considers those earning 50,000 yuan ($6,227) per year to be middle class – and expects 25% of the populace to qualify by 2010."

Featured Stories

The Daily Grind: Which MMO has the best fishing?

Posted on Oct 20th 2014 8:00AM

One Shots: Hello, autumn

Posted on Oct 19th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW