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Reader Comments (21)

Posted: Mar 16th 2010 1:41PM (Unverified) said

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Numbers are critical.

The only reason to hide the numbers is if your game design is so broken that revealing them shows that just one or two classes/weapons/skills are better than everything else. A good game will be balanced so that most everything has it's place.

The way to encourage people to explore different skills is to offer a free respec at a few milestone points of the game. That way people can try stuff out, without feeling like they need to research for hours to learn everything about a class before they can play it.

Min-maxers will always be there, nothing can stop that because it's human nature. The only thing you can do is ensure that they won't find anything that makes them far more powerful than the average player.

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