| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (63)

Posted: Mar 15th 2010 12:09AM EdmundDante said

  • 2 hearts
  • Report
Oh man! Run for cover folks! Godzilla has been sighted!! ;)

Posted: Mar 15th 2010 1:49PM (Unverified) said

  • 2.5 hearts
  • Report
It's BioWare so of course it's going to be a major major major major MAJOR hit! This won't flop like AoC or WAR or Aion boys...
Reply

Posted: Mar 15th 2010 12:27AM (Unverified) said

  • 2 hearts
  • Report
heyyy great article, thanks for the insight into combat. combat and pvp is what i am interested in most, so this was a great read.

Posted: Mar 15th 2010 12:58AM TheJackman said

  • 2 hearts
  • Report
Is there even pvp in this game, like it looks really rpg base.... (good like I hate pvp)!
Reply

Posted: Mar 15th 2010 12:34AM Averice said

  • 2 hearts
  • Report
I thought the graphics looked horrid from the 30 minute demonstration they did. Maybe the screen shots are better. WAR was a lot like that. Good screenshots, horribly ugly in motion.

Sounds like it was a fun time playing through though. Not sure if I really want to be stuck in a conversation for every quest. But who knows, I'll try the trial or beta when it comes out, not going to buy it though no way. Not unless some drastically awesome info drops. Haven't seen anything about the game really yet besides interactive storyline questing that doesn't actually effect anything beyond the immediate to short term range, and players + AI getting to use cover.

How did the skill bar feel in terms of translation lag to your character? Was it kind of slowish like in LotRO? Was it sticky like in WAR? Or was it smooth like in WoW and... I think AoC did it well also? In other words, what I'm asking is, is there any amount of lag between pressing a button and having the effect take place? Such as, lag because the character has to complete an animation?

Posted: Mar 15th 2010 1:00AM TheJackman said

  • 2 hearts
  • Report
"I really want to be stuck in a conversation for every quest."

He say clearly you can skip them when every you like :)
Reply

Posted: Mar 15th 2010 1:20AM (Unverified) said

  • 3 hearts
  • Report
I could never find the experience of actually interacting with a dialog-driven story in a game as "being stuck in a conversation (sic)". Absolutely give me Mass Effect 2 caliber content (or even one-way conversations like Dragon Age) over decade old text-driven MMO garbage any day. It's time for the genre to move forward.
Reply

Posted: Mar 15th 2010 1:22AM brooksguthrie said

  • 2 hearts
  • Report
The Dev Dispatch 5 on designing the Dark Side has some footage of the game actually being played (PvP content, at that). It gives a clear shot of how you interact with the interface. There doesn't appear to be any "lag" at all. Watch it here... http://www.swtor.com/media/trailers/developer-dispatch-5

Also, it was stated (cannot remember where for the life of me) that each ability has its own set of animations. For example, a single saber strike ability might consist of four attacks on screen. If the damage from the third attack is enough to kill the opponent, the animation will stop (in a way that makes sense) instead of continuing. This prevents the age old WoW problem of starting an attack and looking ridiculous when your opponent has died and you're still carrying it out.
Reply

Posted: Mar 15th 2010 4:21AM (Unverified) said

  • 2 hearts
  • Report
In your third paragraph about the lag, thats a very valid question, but hate to say, we won't truly know that until beta is out (and it still would change likely) and then when the game is launched, because thats something based last, and also deals with server structure. Well Server structure + intentional MS/input lag.
Reply

Posted: Mar 15th 2010 3:54PM Averice said

  • 2 hearts
  • Report
Thanks Brooks, I'll check out the link. That's actually a little what I'm afraid of, is getting stuck in animations. Aion had a bit of this, but Aion also had animation canceling, which isn't something that most Western companies have in their games. I actually prefer the WoW format, because then I have complete control over what abilities I'm using when, unrelated to what it may look like I'm doing on the screen. Though it is jarring to do a spin jump on a ret belf at the same time you do divine storm lol, your body twists in two seperate ways at the same time, upper body one way, lower body another.
Reply

Posted: Mar 15th 2010 12:55AM Mr Angry said

  • 2 hearts
  • Report
You lucky fuckers!

Posted: Mar 15th 2010 1:04AM Mr Angry said

  • 3 hearts
  • Report
Oh yeah, I have questions!

Did the characters have a regular paper-doll arrangement where they could slot items, like loot drops or an invetory?

Did you notice anything with regards crafting, what were the main menu options for grouping and social stuff?

Was there zoning, edge of the map type issues, could you zoom out on the map to see a galactic map for instance?

Given what you have written, I'm in no doubt they have locked down what you can talk about, as there is very little information out there and I think you guys could probably expand greatly on what has been submitted above.

Great to get some first hand news from the Massively team however!

Posted: Mar 15th 2010 1:09AM pixiestyx said

  • Half a heart
  • Report
Yeah wow in space with flashy cut scenes ... i cant wait

Posted: Mar 15th 2010 1:29PM Loki1 said

  • Half a heart
  • Report
Lol sad to say that's exactly my sentiment unless im proven wrong.
Reply

Posted: Mar 15th 2010 1:33PM Loki1 said

  • Half a heart
  • Report
glad to notice there's people who, like me, are tired of clones.
Strangely for many others this is all ok. If combat and settings change, everything else is even SUPPOSED to work the same way as WoW.

Odd.
Reply

Posted: Mar 15th 2010 4:08PM wjowski said

  • 3 hearts
  • Report
What's really odd is how game nobody has any solid statistics on whatsoever manages to be a WoW clone.
Reply

Posted: Mar 15th 2010 4:45PM RogueJedi86 said

  • 2 hearts
  • Report
How is this "WoW in Space" when we haven't been shown anything about space yet? All we know is that it will be in the game, and that's it. All the gameplay demos have been on the ground.
Reply

Posted: Mar 15th 2010 2:17AM Cirocco said

  • 2 hearts
  • Report
Nice write-up...definitely gave me goosebumps. Now to bear down until TOR hits prime time.

Posted: Mar 15th 2010 3:31AM Unverfied B said

  • 2 hearts
  • Report
Will combat in this game be FPS-ish (like Mass Effect for example) or a classic RPG setup (more like KOTOR)?

Posted: Mar 15th 2010 4:38AM (Unverified) said

  • Half a heart
  • Report
Glad to hear there is no auto-aim, some player skills is actually involved in the game play then. (even tho I wont play this game)

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW