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Reader Comments (14)

Posted: Mar 15th 2010 1:27PM Arkanaloth said

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As a fellow GW player.. I too have decided, quite on a whim, to work toward Chaos gloves and / or an Obsidian Set for my mesmer.

the money needed is a... daunting... amount to say the least. I did some build research and found a solid build that I like which is capable of solo'ing Underworld and FoW. Right now, I'm using the build to farm up the cash for the ecto and obsidian, that's going to take a LONG time, and on a good farming run I can rake in up to 12 plat an hour...

Anywho, I fully understand the dealings with a mature economy, and part of me feels badly for the 100% new player stepping into the world.. seeing all those neat things.. then seeing the price associated with them. Generally I play alone, my guild died long ago.. but sometimes If I'm running around in an elite set like my Canthan people will ask me stuff so I try to share as much knowledge as I can.

Posted: Mar 15th 2010 2:14PM Dumac said

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The problem is that there are no sinks... Like you said, everyone has pretty much everything they need, all the weapons, all the mods they will ever need, and about 10 minipets per character... I guess that if all of that was somehow taken off the market by for instance being automatically customized on use (and if there were no perfect salvage kits)(that and, minipers could perhaps "escape" if they weren't used?), prices would even out across the board according to the drop rate for that particular item.

Instead, sometime after Nightfall, i noticed that if you want to earn money, you have to farm for rare items, and this became increasingly necessary as all of the 'regular' things that would drop while questing became more and more worthless. I tried the 330hp ritu. It was fun... for half an hour. Than i stopped playing. I don't like to farm. I only come back during events for hats. Gotta love hats!!

Posted: Mar 15th 2010 2:14PM (Unverified) said

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I too have noticed getting money in Guild Wars is not very hard at all, or not as hard as it used to be (or used to feel, perhaps playing EVE Online just improved my money handling skills). Party items alone - any item that contributes to the Party Animal title track on usage, like fireworks - sell at 100 gold each, and they are distributed in large amounts during annual events, which there are plenty of. Aside from that, there's the money gained from salvaging every single item you come across. Not only do you get the materials you'd have to buy otherwise, you can also sell expensive, rare materials to other players or to the merchants. Heck, even Bolt of Cloth and Iron Ore, two of the most commonly acquired but also used materials, can earn a fair deal of money from the merchant when you sell them in full stacks (250 units).

Posted: Mar 15th 2010 2:21PM Cinnamoon said

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Never liked obsidian armor myself, so I mostly splash my money around on alts -- I like having a deep bench, so to speak. I tend to be a big fan of obscure weapon skins, and I'm sure I've spent more money getting those than on all my elite armor sets combined. I also spend inordinate amounts of time on the auction sites, so I also know even a noob can make a fair amount of money trading. A couple hundred small trades add up.

I love the GW economy. It's one of the very few where the newcomer is only at a luxury disadvantage, NOT at a functional disadvantage. As you note, a newbie can, probably by the time he reaches Drok's (the right way) the first time, afford a full set of max armor with insignias and runes. In 10 minutes he can acquire the stuff to make a reasonably max collector weapon. Remaining money will go towards skills. It's relatively easy, because the cost of much of that is fixed from the NPC. Everything he needs is cheap. All other things he could buy fall under luxuries, and don't even affect gameplay, only vanity. No other MMO is so kind to newbies!

You're correct that an older, inflated economy, will be lopsided in terms of who has wealth -- just like the real world. This isn't a bad or even an unexpected thing, except in that the game could use some more goldsinks. In a well-crafted game, however, that is merely an opportunity for the newcomer. The pioneers had to pry that money off of corpses and sell to cheapskate NPCs. The second wave can sell things to other players who already did the boring work. Many things are worth more money today than they were five years back.

So sure, be kind to noobs. You don't want them to quit -- you need someone to sell you those ritualist greens in Cantha that you don't wanna farm for. The BEST way to help distribute your wealth is BUYING things from people who don't have any.

Posted: Mar 15th 2010 2:59PM Gaff said

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I'm trying to get back into GW after playing it on and off since release (have everything except EotN) as a Mesmer is close to my favourite class out of any MMO ever released (slightly behind my Controller in CoH).

I went to the Temple of the Ages and tried to get into a group for the Underworld or the Fissure of Woe, since I've never been to either but hear they are quite challenging.

There were just so many acronyms flying around I found it difficult to get anywhere. I labelled myself as a Dom Mes new to FoW / UW and after about 30 minutes of spamming just elected to go and play TF2 instead, since I was getting zero interest from anyone.

It seems that there is quite a high barrier to entry for these sorts of things. They are very newb (and I'm not a newb to the game, just newb to FoW / UW) unfriendly.

Posted: Mar 15th 2010 3:42PM Arkanaloth said

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I noticed a similar thing about UW and FoW.. unless you have friends with impressive builds or a guild that goes there getting a random invite isn't very likely, add to that most people go there to farm and the drop rate goes up when the party size goes down.

anywho UW and FOW are *extremely* challenging.. likely a challenge only exceeded by higher level areas / missions done in hard mode, however, UW and FOW *can* be solo'ed with the right build, but the margin for error is pretty darn tight.
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Posted: Mar 15th 2010 3:05PM Psychotic Storm said

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I don't know as a player that comes and goes from GW each time the prices sound more and more insane.

Posted: Mar 15th 2010 3:30PM (Unverified) said

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If GW only had an Auction Hall, Broker or Private Stores it would make things so much better. As it is you either need to be really lucky and just happen to run across someone selling the item you want, spend hours in town spamming you want to buy something, or deal with a third party forum someplace to try and find it.

The problem seems to be that every item in GW is a commodity, rather than an individual item that can be tracked, so it would require a database rewrite to get working, at least for auctions. While something could be done with private stores or assigning an item a temp tracking token when put on an AH, it is pretty clear that ArenaNet is not interested in fixing one of the few things missing from GW. Shame that after the millions the game has raked in over the years, they can only be bothered to have 3 people (if that?) working on the game, none of which seem to be able to do anything major. Linsey Murdock (GW's Live Team lead) is a great designer (she did some of my favorite areas), but wouldn't it be nice if she had some full time database programmers that know what they are doing, to help with new features? They broke the Xunlai Tournament House (perhaps on purpose? 8 months to figure out they couldn't fix it, yeah right) which, as a programmer myself, is a pretty poor way to maintain a game. It also totally removed my interest in that part of the game, which I was starting to really get into.

Spend some of that money on GW instead of GW2, especially as NCSoft said GW2 development was being funded from general NCSoft funds. The GW2 profits will more than make up the development costs. Keep the GW players happy and they'll buy GW2. Abandon your first game and many people will figure out you'll likely abandon GW2 as soon as you start working on your next project!

After seeing how ArenaNet has treated GW once they decided to do GW2 (and the way NCSoft has treated the player base in Aion), right now GW2 is pretty low on my list of things I might buy. Will it be a great game? Very likely! Will they fix problems and ignore the players, only to quickly abandon it for ArenaNet's next project? Also very likely, sad to say. Great games, lousy company.

Posted: Mar 15th 2010 3:33PM (Unverified) said

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whoops, meant "will they ignore problems" in that last paragraph.
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Posted: Mar 15th 2010 3:50PM Rubi said

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FoW in normal mode is pretty much a walk in the park once you've done it enough and are used to it. I'd be happy to head down there with you guys -- no gimmicks needed. (I bet I could even scare up some of my guild mates!) Just shoot me an email with your IGN at rubi@massively.com if you need a group.

Posted: Mar 15th 2010 4:50PM Arkanaloth said

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that's awesome.. but I still have to scare up the cash / ecto / obsidian. ;_; Hopefully this is a fairly long-standing invite.

I've never done an UW / FoW full clear, I've soloed in both until I screwed up (which is pretty much death). Most of my hardcore farming comes from feather-farming which is pretty consistent reliable cash but every so often I'll hit UW. If a single ecto drops it makes the trip worthwhile.
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Posted: Mar 15th 2010 3:51PM (Unverified) said

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I just farmed my first ectos two weekends ago, despite playing on and off since the first preview event. Obsidian has been, for me, "I'll get to it eventually" type deal. I ran around in 1k armors for the longest time.

The economy still has some dynamics to it. Looking back at some notes I made May-Sept on materials, I can see where a number of common materials have edged up by about 100g each. Others, like wood, bone, chitin, are pretty much worthless. I've seen suggestions that they should make some consumables based on these, to give them some value. When Nicholas's weekly collection was parchment, I converted my 6 stacks of wood to parchment and made a tidy profit. Of course, wood/parchment prices dropped again after that week. Just shows a little demand can produce action in the economy.

Another recent trend I've noticed is in diamond and onyx. In October I noticed their prices trending up (but still below the minimum 500 to actually buy), so I decided it would be wise to get enough to max a full set of destroyer weapons. They continued to rise, but not much, I kept debating if I should buy more as a investment, but decided not to. This weekend I noticed diamond hit 1p and onyx is out of stock (I briefly saw it in stock this morning, still under 500 in "demand value" but it was gone again soon).

Posted: Mar 16th 2010 12:53AM (Unverified) said

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Woah! Don't know what the main topic about this article was. 3/4 of it was about the in-game economy, then all of a sudden you say that the point of the article was to teach people about the game. This was a great article no doubt, but was there a main topic?

Posted: Mar 17th 2010 11:21AM Nmaster64 said

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I'm the guy who's played since the beginning but never had more than 50k-60k. Everything in the game seems way overpriced. I've never figured out how people afford anything in that game, it's the number one thing that keeps me from being hardcore into GW again, the economy seems ridiculous to me...

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