Our friends over at Massively's sister site Joystiq have weighed in with their impressions of Realtime Worlds' forthcoming All Points Bulletin MMORPG, recently demoed at last week's Game Developer's Conference in San Francisco. The article drops a few interesting nuggets, including the fact that APB will not feature hand-to-hand combat on release day, as well as observations on the vehicle customization tools, enforcer versus criminal PvP, mission types, and other items shown at GDC by studio founder (and Grand Theft Auto creator) David Jones.
"I have to admit that the concept of a "GTA MMO" was never one that seemed like it would "work." After seeing APB in action, though, with its multitude of customization options and spectacular shootouts, my feeling has definitely changed. It really could work," Joystiq concludes.
Reader Comments (24)
Posted: Mar 15th 2010 4:21PM (Unverified) said
Sounds interesting, but the choice of platform is puzzling. GTA, Crackdown, Saints Row, etc. haven't made much of a splash on PC, so why isn't APB on consoles? Seems like a critical error right from the start.
Reply
Posted: Mar 15th 2010 5:00PM (Unverified) said
It's because PS3 doesn't have a big enough market for MMO players and the Xbox 360 is too restricted for a MMO to start off on it alone.
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Posted: Mar 15th 2010 8:15PM alucard3000 said
I dont really see this as a GTA mmo because GTA had tons of pve content and from what I have read from interviews APB has hardly any pve content
http://www.eurogamer.net/articles/realtime-worlds-david-jones-interview?page=2
Eurogamer: Are there goals for the more solo, casual player? You don't really have player-versus-environment content at all.
David Jones: We don't as such, we do a little bit for criminals because they can just ram-raid shops, steal stuff, steal cars, sell them, mug pedestrians. For example, a good solo one, if somebody plays the game a lot and they like solo, we have a league for the most damage done in the day. Being in a group's not a benefit for that one.
We even have fashion leagues, which is how many sales you've had on the trading house because you're very creative. And we reward that.
Reply
http://www.eurogamer.net/articles/realtime-worlds-david-jones-interview?page=2
Eurogamer: Are there goals for the more solo, casual player? You don't really have player-versus-environment content at all.
David Jones: We don't as such, we do a little bit for criminals because they can just ram-raid shops, steal stuff, steal cars, sell them, mug pedestrians. For example, a good solo one, if somebody plays the game a lot and they like solo, we have a league for the most damage done in the day. Being in a group's not a benefit for that one.
We even have fashion leagues, which is how many sales you've had on the trading house because you're very creative. And we reward that.
Posted: Mar 15th 2010 4:54PM (Unverified) said
Judging by the videos i've seen on youtube of this game it looks like it might be worth a buy. We'll see once it comes out tho.
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Posted: Mar 15th 2010 4:57PM (Unverified) said
The picture in the Avatar on the screenshot is clearly cropped from the opening screen for AGE OF CONAN by funcom.
That alone makes me wonder about this company
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That alone makes me wonder about this company
Posted: Mar 15th 2010 6:36PM Seraphina Brennan said
I think we have a miscomment. He's talking about this post here:
http://www.massively.com/2010/03/15/omniverse-games-announces-closed-beta-of-excalibur-online/
And... yeah... he's right. In that picture, the artwork in the upper left is entirely from Age of Conan.
Reply
http://www.massively.com/2010/03/15/omniverse-games-announces-closed-beta-of-excalibur-online/
And... yeah... he's right. In that picture, the artwork in the upper left is entirely from Age of Conan.
Posted: Mar 15th 2010 10:28PM ultimateq said
Heaven forbid, it's a game that relies on skill! It is an MMO.
MMO = Massively Multiplayer Online
I think 100 people per district and I believe 100k people per server constitutes being massive.
And if you count Rank as player level, then it has RPG elements too. So it is in fact an MMORPG.
Reply
MMO = Massively Multiplayer Online
I think 100 people per district and I believe 100k people per server constitutes being massive.
And if you count Rank as player level, then it has RPG elements too. So it is in fact an MMORPG.
Posted: Mar 15th 2010 11:34PM topdeck said
You can't shoot anyone who is not matched against you, the other 99,998 people might as well be in a chat room. Rank is irrelevant when you are always matched against someone of the same rank, with the same items. There is no advancement, just endless grinding of PVP with no result.
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Posted: Mar 16th 2010 12:45AM topdeck said
Cray, you sound like a typical FPS braggard. I understand that the game takes skill. But every shooter takes skill. You can't call your shooter an MMO because your character "levels up" if the is no progression beyond the first 30 minutes of gameplay. Its not that your character doesn't get better, the game doesn't. Nothing changes. You press 'y' and you are matched up against another person or another team of persons, then you play some counterstrike variant for a few minutes. Repeat. That is not an MMO.
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Posted: Mar 16th 2010 2:30AM (Unverified) said
Last time I checked, MMO and RPG do not mean the same thing. Who says MMOs and Third Person Shooters are Mutually Exclusive. Is there some neckbeard god-king that declares with a nasally voice on a Doritos-stained face that "NO ALL MMOS MUST BE RPGS, IF ITS NOT A RPG ITS NOT A MMO"? I think we'll all agree that APB is not a MMORPG, however, it is shaping up to be a MMOTPS, which, as you'll notice, is still a MMO.
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Posted: Mar 16th 2010 5:03PM (Unverified) said
Massively has covered MAG pretty extensively. Call of Duty doesn't support enough players in a match to really be called massively-multiplayer.
I would agree that some of the definitions can be pretty loose, as I've played a number of Asian "MMOs", featured on this site, that were just chatrooms or matchmaking UIs with 5-player instances.
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I would agree that some of the definitions can be pretty loose, as I've played a number of Asian "MMOs", featured on this site, that were just chatrooms or matchmaking UIs with 5-player instances.
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