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Reader Comments (48)

Posted: Mar 14th 2010 10:23AM (Unverified) said

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This launch will be epic, can not wait for the show. But will it beat Ubisofts DRM disaster? Will it kick AoC from the throne of epic launches?

Posted: Mar 14th 2010 10:42AM (Unverified) said

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Hehe loving the tone of the message :)

On a more serious note, I gave the open beta a try for a couple of days and whereas I like the sandbox premise and the core design of the game, it just not ready. Theres quite a number of issues that can affect the enjoyment of this game for any player except the most devoted of the fanboys out there. Examples can include crappy enemy ai and path finding, server desync issues, unrefined combat system, etc. Its not a broken game experience but these issues combined leave you with a 'game unfinished' feeling. There will be a new patch coming out on Monday that fixes certain things but I doubt its going to be the 'miracle patch' people hope for.

Lets hope the existing community can keep the game alive and give the devs enough support and money to carry on working on it and improving it so that one day, more and more players can join the world of Nave and its harsh reality.
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Posted: Mar 14th 2010 2:01PM (Unverified) said

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If you think AoC launch was bad, MO will be like apocalypse to you.
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Posted: Mar 16th 2010 12:09AM (Unverified) said

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This is going to be a failure for the books
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Posted: Mar 14th 2010 10:31AM (Unverified) said

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This is going to be a train wreck if they keep trying to sell boxes and subscriptions. The game is there conceptually, but it's just too buggy and unintuitive to play. This isn't going to attract anything more than a small die-hard crowd of UO fanatics who are willing to play through the bugs to get to the juicy open-world full-loot-PvP core. That's... not going to be a lot of subscriptions.

Starvault really needs to look at a Free-to-Play style model for this if they intend to get a significant install base. No sane player is going to pay money for this and feel satisfied.

You only get one first impression. You absolutely must make it count.

-SirNiko

Posted: Mar 14th 2010 10:43AM wjowski said

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I couldn't disagree more. For a small-time MMO the free-to-play model is an absolute nightmare to develop content for.
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Posted: Mar 14th 2010 10:57AM kasapina said

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The problem is that they just don't have the content to support p2p.
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Posted: Mar 14th 2010 11:30AM (Unverified) said

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Perhaps a guild wars style model?
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Posted: Mar 14th 2010 1:20PM (Unverified) said

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Except it's a sandbox MMO so most of the content is player-driven anyway. People playing in this game likely won't give too much of a crap about PvE content until they can get mobs of people to go slay dragons and whatever.
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Posted: Mar 14th 2010 3:06PM Its Utakata stupid said

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And how is a F2P model going to whisk all those technical/mechanical issues away?

Some of you folks seem to be under the deluded impression that F2P is some kind of magic bullet that can solve everything that plaugues MMO's...including now game released bugs. It certainly gives new meaning to solving problems by throwing more money at it...but I'm afraid I have to burst your bubbles and say that this couldn't be further from the truth. A buggy game will be a buggy game no matter what business model it's using when released. And if it's buggy enough...it will still drive players away in droves regardless if it's F2P.
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Posted: Mar 15th 2010 12:30AM (Unverified) said

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Uta, you are right in saying F2P isn't a magic bullet that will make the problems go away. Nobody said it was. I (and others) are simply pointing out that this game isn't ready for a P2P release, but could survive as a title fueled by donations and/or microtransactions from a core base.

-SirNiko
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Posted: Mar 14th 2010 10:58AM Kane Hart said

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This is going to be one of the most failed launches of 2010. I mean for a Indy company its going to be the biggest failure yet.

The guy you can google it up with IRC chats and such say their game is going beat UO and stuff LOL

Posted: Mar 14th 2010 11:43AM Saker said

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I agree with ZOMGBANGDONG this will beat out the epic (disaster) launches of the past, Anarchy online, WW2, etc. Maybe with time something will come of it, but as SirNiko and others have said about this, you only get one first impression. The fanbois are still rabidly waiting on the (newest) "miracle patch", makes me laugh, I've heard that line before, aint gunna happen... No miracles for joos.

Posted: Mar 14th 2010 12:11PM (Unverified) said

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I can't wait until the fanbots to...

/cut wrists

This is going to be the most epic fail of the MMO industry since Dark and Light! This is so pathetic! Starvault, great job on this shitty game!

LOL!

Posted: Mar 14th 2010 12:13PM (Unverified) said

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This game is going to be a disaster.... lol....

Posted: Mar 14th 2010 12:33PM nathanb said

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> i love it we pk noobs

something to be proud of? my hero.

Posted: Mar 14th 2010 12:42PM (Unverified) said

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If you got a refund, leave a post here

http://www.mmorpg.com/discussion2.cfm/thread/272560/Poll-Have-you-gotten-a-refund-for-Mortal-Online-yet.html

thank GOD I got a refund a few weeks ago, just thinking about this game launching from what I have played... it has to be the worst MMO ever to be released...

Posted: Mar 14th 2010 12:48PM (Unverified) said

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Mortal Online has to be the worst MMO I have ever played. Pushing out the alpha version of this game and the fanboys think it will survive? Pathetic...

The game will die in a few months as the fanboys will not be able to keep it alive.

Posted: Mar 14th 2010 12:49PM (Unverified) said

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There's a lot to like about the Mortal vision. If you like a true sandbox game and hardcore crafting it has a lot to offer. I was initially thrilled by my time in game. But having played it for a couple of weeks now the game feels at least a year away from being close to done. Core game mechanics are incredibly buggy, the UI is lacking, and plenty of features considered standard (for 1999) are still missing. Yes, sync issues and rubberbanding abound, but that's the tip of the iceberg. I wish Star Vault luck, but I'm not sure how long their current community can sustain them.

Posted: Mar 14th 2010 7:10PM Tjad said

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@Scott

Sync issues will kill the game if they don't fix them.

FPS games can't long survive lag issues for long. I hope they turn it around.

@george

Actually in a SANDBOX game the CUSTOMER is a HUGE part of whether the game is fun or not.

In a THEMEPARK game (like WoW or Allods) with instances and quests the COMPANY is totally responsible.

MOST of the MMO players out there are simply unused to having a sandbox to play with and have almost no ability to figure out how to make it work for them.

Most MMO customers today are INCOMPETENT at SANDBOX games.

That being said, Mortal Onlines sync problems will doom it if not fixed.
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