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Reader Comments (12)

Posted: Mar 13th 2010 9:43PM (Unverified) said

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I dunno, gpotato turned me off with Allods. It's a shame really, I really wanted to play Aika, I just fear getting caught up in all that cash shop nonsense they pulled.
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Posted: Mar 14th 2010 7:58AM Scuffles said

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In all fairness tho the stigma that Allods is getting isn't because its F2P because it isn't, its because its Pay to Win.
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Posted: Mar 13th 2010 10:34PM (Unverified) said

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I can already see this game failing. Warhammer tried a similar approach to PvP, which basically spreads the players so thin that nobody is able to have any fun. People just sit around for hours waiting for challengers to show up, which is horribly boring. Eventually, everyone will just pick one kind of PvP style (probably the battlegrounds) and they'll eventually get bored with it.
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Posted: Mar 14th 2010 12:19AM Danieros said

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Instead, these higher budget higher quality F2P titles feature more and more item mall focus - see Allods with their item mall that features ZERO fluff and 100% functional items including the so-exploitive perfumes.
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Posted: Mar 14th 2010 12:43AM elocke said

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"The free-to-play MMO arena is rapidly losing the stigma of shallow, uninteresting games,"

Really? They are getting flashier, that's for sure, but losing this stigma? Not yet they aren't. Allods ALMOST did until the debacle with the cash shop came about. I keep trying these FTPs and finding them a waste of time and bandwidth. Not one of them keeps me interested for longer than an hour. EVERY LAST ONE.
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Posted: Mar 14th 2010 10:39AM wjowski said

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...And rapidly gaining a reputation for shady business practices.
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Posted: Mar 14th 2010 1:53PM (Unverified) said

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If they can fix their game engine so it doesnt have unexpected stuttering when walking (they claim it's your drivers/settings/resolution/etc causing it as its very random what system it happens on), i'll play. It is a fun game and the engine otherwise is very suited for nice looking MASSIVE battles...I would bet it could handle massive pvp better than a lot of games just because it was built from the ground up to be good at that.
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Posted: Mar 14th 2010 3:31PM SkuzBukit said

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I have been a ardent supporter of many F2P games but sadly they all seem to degrade into the same bad habits & end up introducing more & more grind alongside more & more item shop dependancy, RoM was decent to start with but you realise as you get into it's endgame that your wallet will get raided or you will die of the boredom of the grind needed to avoid that.

So far only Turbine's DDO has any respect from me now, they have resisted putting the gameplay through the "gimp-it-till-you-pay-up-to-ungimp-it" process, thus far at least, whilst every other F2P I've tried builds the whole design around milking you for all you are worth, with insane pyramid schemes, brick-wall mechanics or escalating inconveniences, all of which not only leave the player bitter, less willing to invest & jaded but also these mechanics literally suck the very fun out of the game like some economic vampire.

I so hoped MT games would not destroy the gameplay to milk the players through their malls but it seems the temptation is either just way too great or the business management style is just "how they did it back east & it worked there" maybe oit did, but back east they play in cafes & such & there probably is a larger disconnect between what the players "think" they are spending & what they acknowledge they actually are, in the west there definitely seems to be a much keener sense of "value for money", but here we have had the sub model to act as a solid "baseline" for comparison that eastern players do not have, so bringing a 50 dollar a month designed game to a 15 dollar a month playerbase just isn;t going to work.

Turbine did their homework, the rest should all be put in detention & made to write 1,000,000 times "western players KNOW when they are getting ripped off & stiffed on gameplay".

On topic, this game looks like it has a few interesting features layered over the same old turd of bad grind RMT based pay to ungimp the gameplay design.
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Posted: Mar 14th 2010 5:44PM Joshua Przygocki said

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I would rather pay a monthly fee because even with 100% fluff in the cash shop I still spend a lot of money, ideally, these "f2p" mmos could do something like SOE or Cryptic and include a fluff only shop, and do something that hasn't really been done- have a 5 dollar monthly fee/download price.

For the "high quality" f2ps this would mean a steady stream of cash, without being outrageous price-wise.
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Posted: Mar 16th 2010 8:20AM SkuzBukit said

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Without meaning to be disrespectful what you seem to be saying there is that you want the game to exercise "self-control" for you, & if you need the game to do that you probably need to evaluate whether to play games with any form of RMT at all...that, & get some help, don't get me wrong I can relate to what you are saying, I have had a gambling addiction so I can understand where lack of control can lead.
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Posted: Mar 16th 2010 4:29PM Joshua Przygocki said

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No I'm not saying I have a spending problem, I'm just stating that cash shops full of crap you need to play the game often end up costing more money than just paying a sub, I think $5 a month is reasonable for a "decent" game and I only spend money in the cash shop if I want to, but I would rather have full access to the game without having to spend a ton of money on virtual crap that is jut implemented to suck my money away.
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Posted: Mar 15th 2010 9:16AM (Unverified) said

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item mall items do tend to become outrageous at some point, and players are practically forced to spend money on them, since they wont be able to level up fast enough without exp buffs and so on. It's quite sad to see items that overpower players (not exp) like no cd potions mega buff scrolls and so on, they just ruin the game.
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