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Reader Comments (19)

Posted: Mar 12th 2010 3:17PM Nandini said

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As a long-time player, I am as unenthusiastic about the pseudo-random repetetive time sink that is skirmishes. There is little to no sense of story progression from these diversions, and that has always been LOTRO's strongest selling point, in my opinion.

The only thing I am slightly less enthusiastic about is the psuedo-random repetetive time sink that is legendary items.
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Posted: Mar 12th 2010 3:37PM elocke said

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I have a lifetime sub to this awesome game. That being said, I find myself not playing at the moment because we are in between content patches. Already completed the newest patch.

While I think the skirmish system is a great addition to the game for what it offers, and I'm glad others enjoy it. It isn't what I want or like to do. I ONLY use it to get

A. class items for those class quests
B. extra xp for those levels where I've hit a leveling wall(which aren't so bad anymore now that one can add in the xp from the volume 1 books now that it can be completed at the appropriate level thanks to being able to solo them now)

Other than that they bore me and don't offer enough rewards for me to mindlessly grind them day in and day out.

Lately, I've come to realize, a ton of these MMORPGs are forgetting to creat alternate advancement progression models. I was hoping skirmishes were that, but they aren't. I hope they don't stop at skirmishes though, and keep innovating and making new systems. Maybe one of them will actually be something that a player like me will enjoy instead of catering to the type of person who can grind these things all day every day.

Come to think of it, the system is very similar in some ways to the repetitive and dull Daily quests in WoW. Another system I understand but can't stand to do for more than a few day's worth of effort. Boredom being the key component in these systems.
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Posted: Mar 12th 2010 4:02PM karnisov said

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i've actually made some suggestions for alternate progression models on some of the official game forums, and got shouted down by the game's fanboys and/or ignored. yes alternate progression models would be very helpful for the stale gameplay issues that plague these genre.
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Posted: Mar 12th 2010 4:27PM DancingTaco said

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Pretty funny, you used my forum post (AbrahamL).. Anyway skirmishes can be meh sometimes. As I said on the forums, for me its about class/combinations.. With my mini I had done them to death, using them to level, then later on when I was trying to get my Mirk horse the quest to kill orcs outside Gathburz for the star can be done easily inside the skirmish at the same place so that became a daily routine.. Anyhow after finishing all of the SM reward traits (except the latest ones from the Rift) I have run these things many times. I have found different reasons for running them. At first it was to level my warrior.. Then it was for stars and cosmetics. Then it was LI runes/empowerments.. Now I started up with leveling my warrior again because fights were taking too long so I want him at 20 so I can have uber DPS..

The system has flaws.. It can be a time sink, but its only as much of one as you make it.. I do not do 3-4 skirmishes a day.. I typically do 1-2.. Sometimes if I am close to a goal I will do 3-4, but normally I do to pass the time and take care of something I need.. If I sign on and have an hour to kill before a raid, or no one is online atm, do a skirmish.. Its quick random fun and with 13 (i believe) choices its hard to hate them too much.. Now back when I was a 30 and only had a couple of options, that stunk running Gondamon 30 times.. :D
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Posted: Mar 12th 2010 4:11PM elocke said

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Only 3 games, that I know of, have an alternate advancement system of some type and one of those hasn't even been put live yet. EQ1 and EQ2 and AoC with their upcoming expack. One could even argue that WoW is adding a system in Cataclysm, but we'll see. I have yet to see any true depth come out of WoW, which is where it's greatest faults lie.

I wonder why these AA systems aren't brought about in the first year of a games release. They always seem to get tacked on much later. I would think, an AA system would keep people paying and playing your game, rather than jumping around from game to game as often as people do.

Sure people will still jump around, just for a change of scenery, but it sure would be nice to log into my mains in the games I have and continue working on them in a fun, progressive manner instead of waiting for level cap increases.
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Posted: Mar 12th 2010 4:25PM Stormwaltz said

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"The least-liked skirmish, at least according to this poll, was Breaching the Necromancer's Gate, with a paltry 1.5% of the vote."

I hesitate to infer that this means its a poor or disliked skirmish, since its unlocked by completing an uber high-level Epic quest. I know I don't have access to it yet.
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Posted: Mar 12th 2010 6:12PM DancingTaco said

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It was voted so badly because its long, dull, and brings new meaning to the word grind... Yes it is a level 65 book quest skirmish, but it is just not very interesting... Kill 5-6 mobs, take the flag, defend said flag once or twice, rinse repeat this like 5 times.. Usually takes around an hour to complete where the others are fast paced taking usually around 20-40 mins..
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Posted: Mar 12th 2010 4:39PM (Unverified) said

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I'm actually enjoying the Skirmishes. Running one makes for a nice break if you feel you're quested-out or you just have a short time to play and want to fill that time with something instant and accessible. I just wish the rewards were a little better, TBH. It takes a lot of effort to get even something as simple as a Tier 5 Rune or Gem. I've started simply running them out of habit rather than with any specific goal in mind, then cashing in my 'winnings' later on.
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Posted: Mar 12th 2010 5:05PM (Unverified) said

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Heya,

I like the Mission Architect at CoH/CoV, you can play a different story every time and some people really made nice story-line's.

The skirmishes on the other hand are ok. I regret tho that they are just an other way to grind the things you need to get your legendary weapon up. I can't be bothered with that before I get a second age weapon (and for that you need to grind a symbol, ... and this you can't do solo). It is also hard to get your soldier up when you start doing skirmishes at a higher level. Although if you invest the skirmish marks you get from several skirmishes that slowly resolves it self. After 2 skirmishes you already notice a difference. I'm now at the point that my soldier is strong enough to survive, this makes skirmishes feasible and a bit more fun. But not fun enough to do them every day, even once a week is too much a drag for me. I did get the opportunity to do a skirmish raid once, that was fun to do, hectic but fun.

Greets,
Sealdy
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Posted: Mar 12th 2010 5:03PM Wisdomandlore said

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I don't mind Skirmishes. They're fun, short instances you can run when you have the time. They can be challenging but allow a wide range of strategies.

What I do mind is Turbine's continued move away from an open world design. The big, rich, beautiful world is the game's biggest strength. But it's been obvious since Moria that Turbine doesn't have the resources to push out an open world environment that does justice to Tolkien. They keep falling back on repeatable instances instead.
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Posted: Mar 12th 2010 5:45PM (Unverified) said

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Skirmishes are fun the first few times round, but after that (for me personally) they were the most vile form of grind I've ever come across, and I really love LOTRO for PvE as well, big big fan overall.

The thing about grind is that it should feel as though you can step in and out at any moment otherwise it's just feels like a chore, and these things start to feel like they go on for hours after a few repetitions.

I'm with Wisdomandlore on this one, hurry up and get back to the big beautiful open world that makes (some) players fall in love with the game, I know I did. Turbine's starting to feel as though they are loosing the way now.
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Posted: Mar 12th 2010 8:09PM Jesspiper said

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My one complaint about skirmishes is the absolutely ridiculously random nature of the mobs. Why, in Bree, are there giant snapping turtles, wood trolls and an uruk hai? They could have themed the enemies into you know, uniformed units, but instead opted for a total shitmix of mobs from across middle-earth.

It's absolutely ridiculous.

Other than that, Skirmishes are great.
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Posted: Mar 12th 2010 10:42PM (Unverified) said

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One might also ask why there are so many Hobbits out of the Shire or why Rune-keepers shoot lightning from rocks,,, >.>
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Posted: Mar 12th 2010 10:39PM (Unverified) said

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I for one have been really enjoying the skirmishes.

I do see how they can become a grind, but I think this could be alleviated if more players were to try out the larger group sizes. While 1/3 man skirmishes are easy to get going, they really shine on the large sizes. Lots of action, really busy fights, and some tough bosses at the end (read: Thievery and Mischief).

I definitely encourage everyone to try out the raids.
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Posted: Mar 13th 2010 12:08AM Jesspiper said

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There aren't actually that many, your Hobbit is a specific exception, a hero. The next Bullroarer, if you will. All the other player Hobbits beyond the Fellowship-level don't count. Aragorn was only given one gem for Anduril, the one you gave him. The 342,091 other gems are of no consequence. The way Turbine has written the quests confirms this: you are the hero (maybe a couple others too). But not the entire LOTRO community.

RK's, well that's a tough one. It is in the theme of Middle-earth and they dodged the Mage bullet quite well imo.

But the ridiculous Skirmish mob mixes? Lazyness, nothing more.
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Posted: Mar 13th 2010 5:54AM Seffrid said

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I hope skirmishes are going to remain what I thought they were always intended to be, namely an extra aspect to the game, and not the basis of the whole future direction of the game. I found the first few skirmishes moderate fun once, but can't see any enjoyment in repeating them endlessly, regardless of the xp or rewards.

I'm concerned, however, that Turbine may be placing an over-reliance on skirmishes for the future development of the game, just as SOE are mistakenly over-relying on battlegrounds and the marketplace for the future of EQ2. These kinds of features should all be optional mini-games, not a core part of the game.
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Posted: Mar 15th 2010 3:10PM GalaPT said

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Skirmishes are a lousy excuse for content. The rewards they offer are either:

- Cosmetic Items
- Level 45 class quest items
- Legendary item upgrades (which take ALOT of grinding)
- More skirmishes marks so that you can run even more skirmishes

Currently the development team thinks they are an alternative to end-game but don't be fooled, they are not! They offer items that are 5 to 10 levels inferior to what you can gain just questing around and there's no way to achieve what you can get in the ONLY full-group instance in the current end-game: The alusive second-age symbol.

Although turbine claims that there are numerous full-group instances in the game, only one of them can be considered an instance with real rewards: Sammath Gul. The rest are skirmishes with their catch-22.

Skirmishes are ruining lotro. I loathe them.
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Posted: Mar 18th 2010 10:03AM Harley Dude said

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Recently returning player here with my highest level being 47.

Being a craft-o-holic, I like the skirmishes since I can buy the shards you need for crafting guild recipes with skirmish marks. It is probably faster to level via skirmishes if that is your goal, especially with the xp bonus of dailies. I might have a easy mode class like a Warden just level to 65 doing skirmishes to fund a real main and all my crafters. I'd probably go nuts leveling 9 characters that way, though.

In general, more choices are usually good. Maybe some old school MMO gamers prefer a grinding over doing 1000 quests. As someone who played DAoC as their first MMO, there are times I prefer mindless grinding over doing quests.
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Posted: May 12th 2010 3:52AM (Unverified) said

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As somebody who is playing on a couple of different alts, I like the system in that it allows me time to practice playing a class in a combat situation, to better prepare for playing in a fellowship, or to give me a better idea on how to approach different situations (which, gladly, give enough variety based on the Lieutenants).

That said, it was a bit tedious having to do Gondamon and Tuckborough repeatedly, which I guess gives me more an incentive to progress through the actual game itself as opposed to just skirmishing the entire time. The rewards are solid, and the cosmetics are a nice treat, and being able to customize your own personal soldier is also good- I just think that a little more variety in the initial introduction of instances would be a bit nice, as long as it doesn't prevent further updates to the actual game.

I will say, however, that it provides a more interesting alternative to raising area-specific slayer-deeds. It's alot less boring that running around the Shire at level 35, one-shotting wolves.
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