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Reader Comments (19)

Posted: Mar 12th 2010 9:32PM (Unverified) said

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Uummmmm so they've teased us with the Vision trailer,either to lure new players to play their recently released (back when the video hit the internet) game or to keep old players in the game. Now that they have a "stable" player base they decide to tell everyone that it was just a glimpse of what MIGHT be coming? Something that they will be doing throughout the game's lifespan? Ive cancelled my subscription before my first 30 days ended but ive been keeping an eye on new updates etc anxiously waiting for all those features they have shown in the Vision trailer. Id probably come back were they to release all of that soon in different patches or in a single patch - the big 'oh my God it's 2.0' update as Jef put it. But yeh... Im really dissapointed. If I was glad for not spending the money every month on the game now Im even more. :P

Posted: Mar 13th 2010 2:22AM Van said

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Err? They said from the very start that it was just a maybe. Not that I don't feel the same disdain as you do, but people keep making them seem as if they're evil.
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Posted: Mar 15th 2010 8:58AM TexRob said

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Yes and No. We're all gamers here, we know the difference between cutscenes and gameplay. Those locales in the Vision trailer, minus the big Dune sandworm looking things (which I am not saying couldn't have been like a cinematic trailer using the in game engine), that was all gameplay of real 3D environments. Nobody takes the time to make those places, there is too much involved, if they have no plans on ever releasing it. It wasn't like they released some artist sketches. So, while it might not all be coming, the majority of that I would say they at least plan to release at one point or another. The "Vision" aspect might be like the giant thing fighting and destroying the city, that looks ambitious, and that might not make it due to how hard it would be to implement and balance.
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Posted: Mar 12th 2010 10:29PM aurickle said

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It seems "Vision" was the perfect name for that trailer, because it
was much like a drug-induced vision. Some of what was in it may be
seen eventually, but pigs might fly out of my butt, too. :p

Actually, "Mirage" would have been better. It's also a form of vision, and like the contents of that trailer the closer we get the farther away it proves to actually be.

I'm in the same boat as MauroDiogo, having quit before the 30 days
were up but also having been keeping an eye on this game thanks to
that trailer. I just have no respect for companies doing these kinds
of bait-and-switch tactics anymore. Tell us about it when it's 80% or
so complete and certain to be in the game soon. If it's a pipe dream,
or a far off pie in the sky, keep it to yourselves and don't tease the
players with it.

Posted: Mar 12th 2010 11:25PM Tizmah said

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Yeah, I figured the "Vision" trailer was just a big cutscene thrown together using in game models. The game will never be anything like that. I mean seriously, that's like two completely different games.

Unfortunately, I was a sucker and resubbed after I saw that trailer, plus I wanted to be sure I really didn't like the game. Once I grinded an hour or so off of harpies in some boring canyon area..I knew that was enough.

I can have tons of hope for any game. NCsoft just managed to let you see your dreams in reality, but it's never going to see the light of day.

And Aion...Challenging? Sorry, testing my patience is not "challenging". Test my skill please. I mean I could play tetris on the easiest level, watching blocks fall for minutes at a time and putting them in place while the only time I'd make a mistake is boredom of forgetting to move a block the right way. Now set that game to level 15 and see those blocks falling down blazing fast now theres a challenge!

Just my opinion really, but hey it's an MMO and you got to keep those players there as long as you can to get continous subs right?

Right.

Posted: Mar 12th 2010 11:25PM Graill440 said

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I am lucky enough the ave friends trust me with reviews. That said the 30 day timecard i am using (13 or so days left maybe left, maybe less havent checked). Thats not to say the game isnt making me lose track of time, i have more RL things to do and personally could care less when it runs out.

The things i still see as wrong before my 30 days were up and i bailed. There is still grinding, both regular and quest related, and alot of those quest related grinds tells you the IQ of the devs that created this game, no thought involved, if the 1.9 patch doesnt hit before my time is up oh well shucks.

Reward verse time invested, sucks balls, quest or random.

Pvp ganking is still rampant, Players 15 levels or more will hunt low level folks EXCLUSIVELY, this ignorant gaming company still doesnt get it, they lost more than half their community due to this one thing. Gold sellers, havent seen many, though some pretty asshat asian minded folks try to get you to go to scam websites, china i would assume, they all type like they think, though doesnt everyone?

Servers are claiming over 500 folks though i see much much less, yustiel at prime time has less than 200 folks on both sides, of these and other servers many are heal bots or buff bots in tow of players trying to find something to do.

There is a dbl exp weekend starting today or maybe not, the three folks on the yustiel server that own the chat channels plainly state if you level using dbl experience you have no skill, this is the Aion community that is left, pathetic little trolls and self decreed legends spelling how the game must be played while talking about your............mom. (

Posted: Mar 12th 2010 11:42PM Graill440 said

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One thing on crafting. If you like crafting you wont like Aion, its a pure random generator for results your skill level is only taken into account for the button press to include material quality.

Example: i read on the Aion forums about crafters and why they hate the system, another reason many, many folks left. This is referenced from a quest, high level for armor or something, both folks have equal skill, equal mats, and equal material numbers, one person will click the button and get what they need for the quest, ther other person clicks 30 times and does not get what they need. The person then spends months grinding to get mats to try again, 30 more tries for their quest, still nothing. Purely random numbers generated, no logic involved. Does it make sense to force one person to spend possibly hundreds of millions of worth kinah in materials and thousands of hours, verse the one that spends almost nothing, and gets what they need in a few minutes?

I do suppose this quest is one of the type the devs say is only for the lucky (not)and not everyone will finish it (duh) but i think, since the quest can be finished easily with other craft skills, cooking as an example being the easiest, that the argument on rarity is BS. it takes a while to level a skill and going back to redo cooking to get your quest reward is the fault of the devs and some ignorantly sad choices on their part.

Thought i would toss this in for those potential crafters out there. Lot of hate on the Aion forums about crafting.
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Posted: Mar 12th 2010 11:48PM Tizmah said

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Yeah, I really hate the numbers game. Why can't I be tested in my skill of a challenging, difficult boss fight that is garanteed to always drop something rare if you defeat it instead of random number rolls.

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Posted: Mar 13th 2010 12:04AM Averice said

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I looooved Aion crafting. Seriously. It was actually one of my favorite parts of the game lol. Though I know I'm not the norm. When I played AoC, I spent more time gathering materials in the siege zones then doing anything else. Not because I had anything to do with them but AH them, or because I needed money, but when I saw a cotton plant just sitting there.... I just had to pick it. Part of Aion crafting is grinding such and such mob for 3 drops of this or that, and it might take you awhile, and w/e, I'm fine with that. I know some people were upset about the "proc" nature of making the superior gear, but I didn't mind, you just had to gather enough materials to make 4 or 5 of what you wanted, and you had a very good chance of getting 2 procs out of that. If you sell your proc, you recoup all of your kinah you spent on the proc plus the 3 or 4 "failures", and then you vendor the "failures" for a high kinah price as well, so you ended up making money or with the item you wanted either way really.

I like Aion, but I don't have the commitment to MMO's anymore to put in the effort and time necessary to really achieve much in it, so I don't play it. Love the graphics, love my toons on there. It isn't a solo friendly game, and it isn't a casual friendly game. Aion is about investing in a toon, it's not like WoW where you have 5 level 80's that you do stuff with.

I get the feeling that Aion isn't going to be able to become as player friendly as it needs to, to really thrive. Mainly because the game is being produced for a completely different culture, and then exported over here. I don't think NCSoft can really make two different games out of the same game.
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Posted: Mar 13th 2010 8:32AM Valdur said

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All the above posters are spot on,I love Aion a lot but the game is a real s%^&$*.Every thing you do is a grind.When the game launched there was more than 100 folks in our Aion division on Gorgos.Today we have around 15 -20 players and each night having more than 10 players online is a prowess.

I'm level 49 soon 50,I will play for the next 30 days and then quit.

Posted: Mar 13th 2010 11:27AM (Unverified) said

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dear tamat

xp gain in this game is the least problem overall!

just rethink your kinah and randomness dependency of your quests and where that leads to (hint: crafting expert quests all need proc -weapons even need proc-chain-, job skilling 400 to 449 on balaur stuff that drops around lvl30, lvl40 and lvl50 balaur is acceptable BUT not even funny if drop just stops for thick and hard balaur stuff on CharLvl46+, HHoM proc for fenril/miragent greaves what where you thinking????, the fenril/miragent quests fix NPC costs of 50-80 mio Kinah)
in short losing huge amounts of kinah hurts and losing huge amounts of kinah on just random-numbers hurts more!!

also if you are on it think a bit about "choice". Inviting all the new stuff after you hit the chinese market like instances and quest-/dungeon-dependent skills troubles A LOT the PvP balance .. still this game was advertised as PVP and whoooping PVPVE game ... the abyss is empty ... people run FT, SR, Alquimia, DP, dredgions and fort inis (if available) ... there are only highlvl fenril/miragent equipped badass guys with AP-gain in mind and people that grind their brains out on fortress gurads or balaur just to stack craft-items to hit 449, get hearts for HHoM/RANDOM-Balic-Craft-recipe or stack craft ingredient for balic craft. I don't see how any of your design decisions now supports any PVP if you hit 30+ ... it keeps them all away from abyss ... (besides the PVP set also isn't that shiny anymore so no real need for Abyss items no real need for PVP)

set bonuses! (that kind of numbers that players will strive to get ASAP)
fenril/miragent set got it, DP set got it and elite abyss set got it
the only set bonus found in crafting is the Hellfire set thet again in it self depends on a lot of Ember of Fregion and that only can be bought for a high price of a rare (YES again)RANDOM NPC spawn in SR and the set is as far as I can tell only of any use in DP runs if you hit S-grade speed+points.
DP > fenril/miragent > abyss > craft ... you nerffd the west-market with PVP nerffs so abyss stuff is just a waste and the alternatives are there if you hit lvl50 and got a lot of kinah.


I really loved playing aion ... but overall RANDOM slowly killed it. All the fun and all the effort just lost to some random-numbers is just PAIN! And I don't mentioned RTM, Bots, everywhere kinah dependency, class fuckups, etc etc ...

my outrage comes out of love to the potential of this game and for me you've failed on design and balance.
so don't give me XP as your solution and excuse to all the wasted money on developers and designers that thought that random might be fun.

Posted: Mar 13th 2010 1:02PM Crsh said

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Sad to see NCsoft is still in raving PR mode, with their hands on their ears and ranting off like there's no issue whatsoever with Aion.

It's a real shame because Aion could be a great game, NCsoft is just too stupid to make it happen.

The "Vision" trailer was a fluke, a smokescreen to make disgruntled players come back; whether or not they plan to make it happen, I doubt there will be many players left to enjoy it. They've shot themselves in the foot repeatedly, and it sounds like they aren't done doing that yet.

Posted: Mar 13th 2010 6:00PM (Unverified) said

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So the Aion vision trailer was a pure fluke.

They didn't even start discussing internally the 2.0 content. That's 2 years development ...

Everyone can see now Aion false hype. Exagerating?

Never were there 3+ million players (the Aion game had only 42% of 160 million dollar revenu for the complete NCsoft group in 09. Even Liniage 1 and 2 had more income). With those figures you can't possibly touch multi million subs.

Never was there a game in development that included the vision trailer features.

The game is 20 months old in Korea and only now it reaches its first decent content patch.

Half of the western servers are already dead and gone. That leaves around 70K players in EU and US each.

A far cry from the eastern killer game it once was hailed.

Apparently the only ones happy are the gold sellers and botters.

Players don't like to knock for 2 minutes on a mob to finally down it (without risk). Let alone kill 10.000 of them to reach a next level in the upper 40's.



Posted: Mar 14th 2010 12:51AM Danieros said

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Um... no.

Korea had 4 major patches since release, 1.1, 1.2, 1.5 and now 1.9.
Aion in the West started at patch 1.5, so this will be the first major patch experience we will be seeing hitting our servers and changing a bit of the game as we know it.

Anyway... looking forward the patch 1.9. The day it reaches the live servers and I can read the official patch notes for the west version will be the day I will re-evaluate if I will resubscribe or not.

I don't spend money with MMOs based on videos, reviews, virtual item advantages (I'm looking at you, F2P MMOs), pre-order hypes, lifetime promisses, or whatever other tool their marketing team thinks of. I spend money to play MMOs, so it's that simple, I only pay after I get to play and see if it will be worth it, be that a marketing beta or trial. Or in the case of MMOs I didn't stop playing definitely, providing a solid patch so I can play for another month, two, or even more until entering another hiatus.
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Posted: Mar 15th 2010 8:54AM Georgio said

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Aion challenging ? Aion harder than the not named WOW ? I don't think so. Grinder is boring not hard, lack of content is boring not challenging ! Tamat lives on the "pink PR cloud" of NCSoft.
Look at their forums at the threads with server counts. In the last double XP weekend on most populous servers (4 out of 14 in EU) in prime-time there were under 1000 players per faction. That is 2000 players tops. From what I remember at lauch they were talking about 5000 players limit per server and then the limit was increased to 7500 o cope with the queues. So that means at least 74% of the player base vanished.
Considering the reported 950.000 sold games in NA+EU (see the NCSoft q4 report) with simple logic we can deduce that there are at most 240.000 players remained in NA+EU.
I bet NCSoft is just milking the remaining player base from the west and with 1.9 they hope to stop the subscription bleeding. This sadly is to little and too late and even for 2.0 I have very low expectations that will be released in the west. Aion has big chances to be considered a failure and discontinued by NCSoft in the west, another Tabula Rasa.

Posted: Mar 15th 2010 9:13AM WSCopic said

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At least Tabula Rasa was fun and had something new to offer. AION wishes it was as innovative and fun to play as Tabula Rasa was.
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Posted: Mar 20th 2010 3:57PM (Unverified) said

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i play Glad. if the CD for the 2.0 skills gonna be like i read in few sites, i quit my Glad..we already have the longest CD for CC skills, we don't need another ones.in my oppinion these skills need lower CD from 30sec-1min..also make better the P.Defense system.as it is now is for the Recycle Bin.i have 1510 and its like i have 0 when mob my lvl, even lower, hit me for about 400 DMG.as it is now even if you have 2k Def is not a big deal. - i tank Boss/KHQ mob/LC mob without armor..try do that in L2 to see what will happen..say bB to your -4% XP..
why the game don't have MR buff?as you know Glad/Temp have very low MR even with 50 Elite Abyss Jewels Set+Miragent/Fenrir, almost 1.2k MR vs 1.8k+ of Sorc MB..imagine at 2.0 when Sorc will have way more than 2k MB..

Posted: Mar 23rd 2010 12:54PM (Unverified) said

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um, sorry Aion could never be a Tabula Rosa. Tabula Rosa had little sales both in Asia and in NA/EU. This is not the case with Aion. I've been playing since the closed beta and very much still enjoy the game, but look forward to 1.9. The idea that NCSoft will be closing the doors on Aion is outright hilarious since it's a profit. The first year in NA/EU was expected to be a bit rough (like the case with every completely new mmo), which is why (comparatively) 2.0 IS a big deal for potential profits. If there is any milking going on, it is just to keep the current players satisfied till 2.0. (Which is exactly what 1.9 and the magazine is)

Posted: Mar 23rd 2010 1:05PM (Unverified) said

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Sorry, just learned I had my facts mixed up. Apparently Tabula Rasa was never even released in the Asian market. It's no wonder that NC Soft bailed on it. They had no stable financial base in it.
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