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Reader Comments (2)

Posted: Mar 15th 2010 1:31AM (Unverified) said

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It sounds like they're balancing all three travel powers in terms of flexibility and efficiency - such as speedsters being able to run up the sides of buildings and over obstacles, and I wouldn't be surprised if acrobatics are also combined with swinging and abilities like that.

Which is different from the, what, like fifteen(?) powers in Champions - which are all different and many quite restrictive and/or inefficient in either the open world or indoors.
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Posted: Mar 15th 2010 9:17AM (Unverified) said

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The however-many travel powers in Champions aren't really "all different": at least three are variations on super jumping, and at least six are variations on flight, with only minor tweaks and different sfx. But I'll agree that most of them are inefficient; hopefully SOE will do a better job balancing theirs. But three? That's a bit limited. Teleportation? Super jumping? Having only flight, "acrobatics" (we're still not clear what that is, sounds like a bit of a catch-all), and super speed sounds a bit limiting.
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