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Reader Comments (2)

Posted: Mar 12th 2010 12:50PM Chriskovo said

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Umm shouldnt dog fighting manuevers be based on your own skill not on some dumb adrenaline bar? I mean if you know some dog fighting moves how does the game restrict you if you need adrenaline to do it? Seem kinda lame.
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Posted: Mar 12th 2010 2:29PM (Unverified) said

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I'm picturing it's adding a bit of a 'fighting game' element to it, where you can't just twitch game the whole time to win, you're forced to use a little bit of timing, strategy and capacity management to get the most out of your gameplay.

I don't think it detracts from the engagement or skill factor, timing is just as important as aim and twitch when it comes to stuff like dogfighting, so I'm hoping it'll work out.

I'd still like to see it in action, though. But this is a game, not a flight sim, I'm okay with a degree of abstraction.
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