"Dave Allen didn't 'depart'. I fired him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team."
Well, there you go. Wednesday night we brought you the news that David Allen was gone from Alganon. Shortly after that, Derek Smart spoke out in a big way regarding the event. He has a lot to say and the full post is a great read. He pulls no punches and he seems to have a lot of plans, but you can follow along after the jump for the highlights.
Jason Blood and Hue Henry are gone as well. Hue Henry left of his own volition and on favorable terms. Jason Blood did not. The December first launch of the game "should never have happened," and Smart is working to fix this. Among other things, he says the "WoW lookalike rubbish" is gone. The design team is throwing it out and working in a completely different direction to give the game its own unique look and feel. "You don't go competing with WoW when you don't have a WoW sized budget or the manpower to match."
Hand in hand with that decision is the one to pull a large amount of current content from the game: "EVERYTHING that was added to the game - when it should have been about fixing the game, tweaking it etc - has been disabled/removed on my orders. The team is focused on fixing game bugs, tweaking things etc and a new patch is out either today or later in the week. "
The big news is this: monthly subs are gone for good. They are currently only suspended, but their removal is in the works, and all subscription fees will be refunded 100%. (A few players expressed concern that this would entail a character wipe, and were quickly assured that this was not the case.) Smart has personally approved the budget for this and it is a sure thing.
So what happens now? This means pretty big things in store for Alganon. The December first launch, as we now know, is retroactively being treated as a soft launch and we've got a definite scheduled launch date of April 8th. From the sounds of things, everything we've known about the game is about to be turned on its ear with the goal of taking it in a brand new and much better direction.
There's no doubt that Derek Smart is a controversial figure in the gaming world, but his enthusiasm can't be questioned. The responses to his post were almost entirely positive and thankful for the planned changes. Smart has remained active as the thread continues, with his most recent statement summing it up nicely: "To be clear, the goal here is not to make Alganon into something else but rather to help it establish its own identity and uniqueness based on its pre-existing framework, mythos and lore. "
We, along with the Alganon community, will be watching the developments at Quest Online with great interest, and we wish the entire Alganon team the best of luck here on out.
Reader Comments (34)
Posted: Mar 12th 2010 1:23PM AlamoeJones said
I here by nominate Alganon for newsmaker of the year. This has, without a doubt, been the most interesting game to follow so far this year.
Posted: Mar 12th 2010 1:55PM mode7overworld said
While I've heard the name Derek Smart before, I never really paid attention to why. I had to look up the games he developed, and it's a really short list I've never even heard of. Is this guy's actual claim to fame just the fact that he made a few nerds angry on some message boards?
Posted: Mar 12th 2010 3:22PM Pingles said
From my limited knowledge of him I'd say he was a coding/design genius whose success has been limited by an extraordinarily harsh personality.
It's a combination which has a lot of entertainment value, especially when he got involved in a years-long internet shouting match with his "fans".
Reply
It's a combination which has a lot of entertainment value, especially when he got involved in a years-long internet shouting match with his "fans".
Posted: Mar 12th 2010 2:00PM Luk said
I do not know anything about Mr.Smart, but I have read enough about Alganon to see that the game was going to die a premature death in this highly saturated MMO market. Admitting that there was this problem is a beginning, solving it is a another matter.
I wish Alganon all the best and hope that the game will establish its own niche audience before running out of funds. Who knows, maybe it will do what Allods has failed to do for F2P games, only with better cash shop prices.
I wish Alganon all the best and hope that the game will establish its own niche audience before running out of funds. Who knows, maybe it will do what Allods has failed to do for F2P games, only with better cash shop prices.
Posted: Mar 12th 2010 2:12PM Angelworks said
In my eyes Derek doesn't understand game design to well. He has a grandiose vision - where if given enough time, money and resources (on the client PC) would be pretty cool, but in practice none of those things really exist.
Take "Universal Combat". The complaint there was the graphics sucked (the ground was perfectly flat, with little actual scenery) - on review sites he'd respond personally in the comments section that the reason they sucked was because the computer simply can't handle the amount of information you'd need to be able to go from space, to in air combat to ground combat without serious compromises. That's actually correct - and its a very difficult thing to do.
In other-words he was right, but didn't actually understand why people didn't like the game.
Most game developers would probably separate one of the three modes of combat in the game world (space, air or ground combat - but not all 3?). I really have no idea though, but every single title he's come out with has been like this. Massive promise and awesome potential on paper, but riddled with performance issues, and bugs in the release.
Take "Universal Combat". The complaint there was the graphics sucked (the ground was perfectly flat, with little actual scenery) - on review sites he'd respond personally in the comments section that the reason they sucked was because the computer simply can't handle the amount of information you'd need to be able to go from space, to in air combat to ground combat without serious compromises. That's actually correct - and its a very difficult thing to do.
In other-words he was right, but didn't actually understand why people didn't like the game.
Most game developers would probably separate one of the three modes of combat in the game world (space, air or ground combat - but not all 3?). I really have no idea though, but every single title he's come out with has been like this. Massive promise and awesome potential on paper, but riddled with performance issues, and bugs in the release.
Posted: Mar 12th 2010 4:47PM cdave said
Heh, if Derek Smart made an MMORPG:
-First person
-Archaic graphics on an unoptimized self-written game engine.
-Controls and systems to make your character blink, breathe, pee, eat, and the blood flow through your body.
-No quests or raids, but player designed scenarios that use your imagination to move the story forward.
-First person
-Archaic graphics on an unoptimized self-written game engine.
-Controls and systems to make your character blink, breathe, pee, eat, and the blood flow through your body.
-No quests or raids, but player designed scenarios that use your imagination to move the story forward.
Posted: Mar 12th 2010 7:10PM Felnor said
Wow, and I thought David Allen was in his own right an egotistical douche but here comes Derek, a whole new level of egotistical douche.
He'll probably put in a Coke Machine quest.
Quest: A vending's machine last stand
Young fighter, please come here and listen to me.
A vending machine is plotting to take over the elfs homeland of
Morden. We need you to defend this great land and defeat this evil vending
machine. Will you now aid us in our times of trouble?
The quest rewards you with 12 Gold, 6 Silver and also a 6 pack of Pepsi
Accept
Decline
He'll probably put in a Coke Machine quest.
Quest: A vending's machine last stand
Young fighter, please come here and listen to me.
A vending machine is plotting to take over the elfs homeland of
Morden. We need you to defend this great land and defeat this evil vending
machine. Will you now aid us in our times of trouble?
The quest rewards you with 12 Gold, 6 Silver and also a 6 pack of Pepsi
Accept
Decline
Posted: Mar 12th 2010 8:53PM Dread said
At least he's saying what most people already know and wanted to hear.
Personally, scrap Alganon and start again from the ground up. There's nothing worth salvaging from it. Just let it be something we like to point and laugh at many years from now.
IF there was a chance for a bit of innovation in the stagnant MMO field it would be from a maverick like Smart. It might suck but it might be innovative suckage that might inspire other MMO developers to take on board and make it work...
Also, nice to read an article on Alganon that wasn't a fawning PR piece for once, well done Elliot...no wait...it wasn't him......
Personally, scrap Alganon and start again from the ground up. There's nothing worth salvaging from it. Just let it be something we like to point and laugh at many years from now.
IF there was a chance for a bit of innovation in the stagnant MMO field it would be from a maverick like Smart. It might suck but it might be innovative suckage that might inspire other MMO developers to take on board and make it work...
Also, nice to read an article on Alganon that wasn't a fawning PR piece for once, well done Elliot...no wait...it wasn't him......
Posted: Mar 12th 2010 10:08PM (Unverified) said
Consider that BC3k AD was very Sandbox focused, and that he basically did it himself. He may have the customer service skills of Smedly or Kotick but he does like to build sandbox based systems rather then wow themepark type games. Given the lack of the former I can only conclude this might be a good thing.
Posted: Mar 13th 2010 1:18AM Its Utakata stupid said
...it will be very interesting to see if ass hattery can turn around this game.
Posted: Mar 13th 2010 7:57PM karnisov said
as controversial as Derek is, he certainly seems to be in touch with reality as to where things went wrong. and refunding subs is a big step toward rebuilding goodwill with your users. i might have to actually keep an eye on alganon.
Posted: Mar 13th 2010 10:43PM smg77 said
This is amazing. Development drama is going to be way more fun than actually playing this game.
If anybody doesn't see the awesome in this situation run out and pick up a copy of any of Derek Smart's games and try to play it for more than five minutes. Then go to his forums and read his responses to critiques of his games.
Epic times are ahead...epic times.
If anybody doesn't see the awesome in this situation run out and pick up a copy of any of Derek Smart's games and try to play it for more than five minutes. Then go to his forums and read his responses to critiques of his games.
Epic times are ahead...epic times.
Posted: Mar 14th 2010 3:25PM bcrfan said
everything that david allen touches turns to s*it - why anyone would ever give this man money to develop another mmo i have no idea.
I'm for one happy he's gone, at least now this game has a change of actually turning into something 1/2 way decent.
p.s. you suck DA
I'm for one happy he's gone, at least now this game has a change of actually turning into something 1/2 way decent.
p.s. you suck DA
Posted: Mar 23rd 2010 5:51PM (Unverified) said
let the flame-war begin !
Derek Smar Derek Smar Derek Smart
Derek Smar Derek Smar Derek Smart







