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Reader Comments (34)

Posted: Mar 12th 2010 1:23PM AlamoeJones said

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I here by nominate Alganon for newsmaker of the year. This has, without a doubt, been the most interesting game to follow so far this year.

Posted: Mar 12th 2010 1:55PM mode7overworld said

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While I've heard the name Derek Smart before, I never really paid attention to why. I had to look up the games he developed, and it's a really short list I've never even heard of. Is this guy's actual claim to fame just the fact that he made a few nerds angry on some message boards?

Posted: Mar 12th 2010 3:22PM Pingles said

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From my limited knowledge of him I'd say he was a coding/design genius whose success has been limited by an extraordinarily harsh personality.

It's a combination which has a lot of entertainment value, especially when he got involved in a years-long internet shouting match with his "fans".
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Posted: Mar 12th 2010 2:00PM Luk said

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I do not know anything about Mr.Smart, but I have read enough about Alganon to see that the game was going to die a premature death in this highly saturated MMO market. Admitting that there was this problem is a beginning, solving it is a another matter.

I wish Alganon all the best and hope that the game will establish its own niche audience before running out of funds. Who knows, maybe it will do what Allods has failed to do for F2P games, only with better cash shop prices.

Posted: Mar 12th 2010 2:12PM Angelworks said

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In my eyes Derek doesn't understand game design to well. He has a grandiose vision - where if given enough time, money and resources (on the client PC) would be pretty cool, but in practice none of those things really exist.

Take "Universal Combat". The complaint there was the graphics sucked (the ground was perfectly flat, with little actual scenery) - on review sites he'd respond personally in the comments section that the reason they sucked was because the computer simply can't handle the amount of information you'd need to be able to go from space, to in air combat to ground combat without serious compromises. That's actually correct - and its a very difficult thing to do.

In other-words he was right, but didn't actually understand why people didn't like the game.

Most game developers would probably separate one of the three modes of combat in the game world (space, air or ground combat - but not all 3?). I really have no idea though, but every single title he's come out with has been like this. Massive promise and awesome potential on paper, but riddled with performance issues, and bugs in the release.

Posted: Mar 12th 2010 4:47PM cdave said

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Heh, if Derek Smart made an MMORPG:

-First person
-Archaic graphics on an unoptimized self-written game engine.
-Controls and systems to make your character blink, breathe, pee, eat, and the blood flow through your body.
-No quests or raids, but player designed scenarios that use your imagination to move the story forward.

Posted: Mar 12th 2010 7:10PM Felnor said

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Wow, and I thought David Allen was in his own right an egotistical douche but here comes Derek, a whole new level of egotistical douche.
He'll probably put in a Coke Machine quest.

Quest: A vending's machine last stand

Young fighter, please come here and listen to me.
A vending machine is plotting to take over the elfs homeland of
Morden. We need you to defend this great land and defeat this evil vending
machine. Will you now aid us in our times of trouble?

The quest rewards you with 12 Gold, 6 Silver and also a 6 pack of Pepsi

Accept
Decline

Posted: Mar 12th 2010 8:53PM Dread said

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At least he's saying what most people already know and wanted to hear.

Personally, scrap Alganon and start again from the ground up. There's nothing worth salvaging from it. Just let it be something we like to point and laugh at many years from now.

IF there was a chance for a bit of innovation in the stagnant MMO field it would be from a maverick like Smart. It might suck but it might be innovative suckage that might inspire other MMO developers to take on board and make it work...

Also, nice to read an article on Alganon that wasn't a fawning PR piece for once, well done Elliot...no wait...it wasn't him......

Posted: Mar 12th 2010 10:08PM (Unverified) said

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Consider that BC3k AD was very Sandbox focused, and that he basically did it himself. He may have the customer service skills of Smedly or Kotick but he does like to build sandbox based systems rather then wow themepark type games. Given the lack of the former I can only conclude this might be a good thing.

Posted: Mar 13th 2010 1:18AM Its Utakata stupid said

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...it will be very interesting to see if ass hattery can turn around this game.

Posted: Mar 13th 2010 7:57PM karnisov said

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as controversial as Derek is, he certainly seems to be in touch with reality as to where things went wrong. and refunding subs is a big step toward rebuilding goodwill with your users. i might have to actually keep an eye on alganon.

Posted: Mar 13th 2010 10:43PM smg77 said

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This is amazing. Development drama is going to be way more fun than actually playing this game.

If anybody doesn't see the awesome in this situation run out and pick up a copy of any of Derek Smart's games and try to play it for more than five minutes. Then go to his forums and read his responses to critiques of his games.

Epic times are ahead...epic times.

Posted: Mar 14th 2010 3:25PM bcrfan said

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everything that david allen touches turns to s*it - why anyone would ever give this man money to develop another mmo i have no idea.

I'm for one happy he's gone, at least now this game has a change of actually turning into something 1/2 way decent.

p.s. you suck DA

Posted: Mar 23rd 2010 5:51PM (Unverified) said

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let the flame-war begin !

Derek Smar Derek Smar Derek Smart

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