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Reader Comments (58)

Posted: Mar 12th 2010 2:16AM (Unverified) said

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@CCon99
Alright, maybe XBL Arcade games or PSN indies are bad example. But look at NCSoft's ingame store, or SWG's loot cards, or MANY other subscription MMORPG's MT stores. Microtransactions along with the sub price are nothing new, and Cryptic honestly should not be chastised this much for it. I understand that if a game is incomplete at release WITH DLC available for purchase on day one, they can be blamed for putting time and resources towards a wrong direction. But honestly? This much backlash is exactly what Roper and Z are talking about in the interview: it's scary. Look at Amana's comment. Rage much? I know we all invest time in MMO's, and they're more than just a game to most of us, but people, take it down a notch.
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Posted: Mar 12th 2010 1:27PM (Unverified) said

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@Ahura

SWG and CoH didn't have the same content and balance issues before those stores were populated. Sure, they had issues, but they were also developed in the earlier days of MMO development. Remember, WoW wasn't even a game when SWG was in it's first major update (FREE!) and CoH had come out a few months before WoW, if I remember correctly.

The point is that your arguments are related to games that came out years ago with the content that was promised who's MT stores weren't populated until at least some foundation was lain and trust developed between consumer and developer.

As an aside, one of the big arguments is that the MT store doesn't effect gameplay on any real level. Well, if customization isn't such a big deal, then how come we always see, as one of the four major features to CO, the high level of customization? CoH may be another offender, but most other games don't sport character customization as one of their main features. So, don't you think it's particularly underhanded to charge people for what is , in your own assessment, essentially 1/4th of your game?

I certainly do.
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Posted: Mar 12th 2010 12:32AM (Unverified) said

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As for Raper and Sinkievich:

You two disgust me.
You are two of the most disgusting, lying, smug and idiotic people I've ever had the displeasure of discovering.

Raper: I *sincerely* hope you get fired from Cryptic very soon, and that nobody else will employ you based upon your recent string of complete failures and self-centered bullshit.

Sinkievich: You realise every time you open your mouth, trying to coat your words in corporately-correct non-committal 'safe' blather, you simply dig a deeper hole, right?

The sooner you two are gone from this industry, joining Mark Jacobs for an evening filled with tearful hugs of self-pity,.. the better.

Repeat: You both disgust me.
Never again. Never.

Posted: Mar 13th 2010 2:30AM cray said

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Chill with the personal attacks.
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Posted: Mar 13th 2010 2:56AM (Unverified) said

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You still scare me.

And I'll comment about these two morons if I so please, Cray, even if you believe them to be 'personal attacks'.
Since when did you become the emotional shield for these two morons? I'm sure they really appreciate it.. *shiver
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Posted: Mar 12th 2010 2:17AM (Unverified) said

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Quote:
Massively: Player response to patches and updates has been mixed. What have you learned from the past and what are you taking into the future?

Bill: That was a big thing we learned, that players were fine with getting smaller things more quickly. We followed the more traditional model with Champions, which was making the next "big thing." Players would have been a lot happier if we would have said, "Here's a cool thing that's an hour of gameplay that's really themed and really fun, and you'll be getting something like that every three weeks" instead of waiting for the waterfall to happen

Response:
Bill, here I totally disagree with you. I do not want a bunch of small updates QUICKLY... but due to the games you created, you have forced me into a position of needing them in order to stay interested in your products. Perhaps you didn't have the luxury of being able to go into more depth while answering that question... but the result of what players were wanting are a direct result of poor design choices on the part of the studio for both STO and CO.

Let me explain. Typically players would not be so interested or ravenous for small updates so quickly, however there is a reason this is so for your games.

Take a look at WoW, EVE, and LoTRO... arguably the most successful AAA MMO titles out there currently. There expansions come out once in a blue moon, while smaller patches come out with months of time between them. Why isn't this the case with CO and STO?

Why Players React to CO and STO wanting content more quickly
It is because you released games that were sub par. You released games with a) barely enough content, or in some cases unacceptable content gaps b) they were too simplistic in their gameplay and c) the time to level cap was generally ridiculously fast even for monkeys.

I don't know who made the decisions, but someone made a choice that both STO and CO should be released as BARE BONES MMO's. So what you have in the end are lvl 50 superheroes with nothing to do but repeatable cookie cutter missions, and Rear Admirals who get to sit around all day waiting in PvP queues. What do you expect? OF COURSE your player base are going to want more content, more quickly... BECAUSE THEY ARE STARVING FOR IT. Is this the mark of a quality game development studio? Sure we do not understand all the underlying facts, and restrictions you may have had placed on you from Atari and CBS... but all we as players can see are the end result. So you have to forgive us, and at least show some sort of understanding.

You make us sound like whiny babies, when really... many of us have valid reasons for being disappointed. Some are sensational, I get this. But what about the rest of us who are just disappointed and with reason?

This should not be. Especially for a game with the Star Trek IP.

The End Result
Tossing players bones here and there will only result in having you guys work harder. Instead of STO having a lot of grand features to it, it will have a lot of little things here and there all because you released a game in a beta state that was not ready to compete with the market. Now what we have to look forward are a bunch of small things, rather than being able to ENJOY A GAME for a long period of time (such as with most other MMOs) and look forward to something grand and big on the horizon. No... you have chosen the less epic route.

Can you blame certain people for thinking you guys are cheap? (I personally don't know what to think, because you SEEM sincere, but the business decisions coming out of Cryptic give me pause).

Do you understand?

>>>Quote:
Massively: A lot of commenters on this site are very harsh on Cryptic. What are some of the things you wish people could see that you guys are doing in your studio that would make people change their minds about Cryptic?

Bill: You have to develop a thicker skin when you go on the forums. A lot of people who post are like, "I'm going to be totally vocal and outrageous!" Instead of going "I wish you guys would do that," they go, "I can't believe they're slaughtering babies and eating them there because they're all evil!" I think the thing that disappoints me is this perception that we sit around and purposefully try to come up with something to screw our players.

Response:
Sure Bill, there are definitely sensationalist people who are just ridiculous. But I sincerely hope you are not automatically discounting anyone who has something less than positive about the game. Perhaps people tend to feel the need to be vocal and outrageous because even though you claim to listen to us... it sometimes seems like very little gets done.

* The constant mistakes you made with the plethora of nerf bomb patches you made with CO during its first few months.
* The community resoundingly agreeing on NOT wanting the Admiralty in at launch
* The thread upon thread upon thread of people wanting full 360* navigational control over their ships
* The HUGE community outcry of wanting the Klingon faction to be a fully developed faction and not wanting it to JUST be PvP based.
* The massive amounts of people all saying they did not want heavy instancing with STO well before the game's launch.

You say you listen. But many of us feel like we are not being heard. Therefore it leads to the unfortunate slight of some people loosing their heads. But... there will always be the immature douche who does this in game to game, but I daresay that perhaps Cryptic has a fair share more than other MMO's. By all means correct me if I am wrong, I am merely speaking out of personal experience with STO&CO and the other MMO's I've played.

>>>Quote:
Bill: We have bets when news goes up, how many posts in it'll be before someone says "slap in the face" or "throw under the bus" or "from Day One."
You bet on us?

Response:
Thanks for letting us know you care. I'm not really sure that was the best thing for you to mention.


Quote:
Bill: When we sit around, we're literally saying, "What's going to make the game a better experience? What are we going to try to address that players want?" We're just trying to make the best game we can make.
Bill, it is SO hard to believe that considering the state both CO and STO launched in, what with bugs, the huge untested launch day nerf patch bomb (CO), server instability, limited and repetitive game play, underwhelming mechanics, and huge issues with a lack of content for both games. Understand us please. Your game releases have been markedly underwhelming compared to say the launches of LotRO and WOW.

>>>Quote:
Craig: ...And any sort of vision where we're these evil business people trying to milk the last penny, when in fact, maybe we're crappy business people, but we just really love doing what we're doing. That's the thing we wish we could get out more. Every once in a while we make mistakes, but it would be worse if we were those evil business people who didn't care. Because when we make that mistake, we feel bad about it, it goes through the dev team: "What were we doing?"

Response:
I applaud you for making that humble admission Craig. If you guys are indeed crappy business people... then you need to either fire someone, or hire someone (or both). Either way, this problem needs to be fixed (and should have been sooner).

In terms of us thinking you are money grabbers, lets take a looksie:

* CO LIfetime Membership/STO Beta FIASCO
* Fileplanet Beta Fiasco
* Launching a product marketed as a 2 faction game when really one of them is sorely under developed.
* Vibora Bay
* The fact that you guys are purportedly working on another MMO, potentially bleeding resources desperately needed for two bare bones products.
* Insane In-game Respec prices forcing people to dish out moolah
* 3 Character slots for STO? Come on.
* 3 weeks after launch, discount the game and give 90 days.
* Ferengi and Klingon races in the C-Store (sorry, but you lead us to believe that we would have a huge swath of choices at launch. Now you're making us pay for them).
* 4 weeks after launch, STO discounted by 44 freaking percent. (it may be lame Amazon decision, but it still feels like people who bought merely a few weeks prior are getting screwed over).
* Launching STO in a supremely underwhelming state and banking on its IP. People are then lead to believe you're just banking on the IP's popularity to move it off the shelves.

What else am I missing? Dear Bill and Craig. What are we supposed to think?

And Bill, I KNOW you don't want to hear this... but you have unfortunately developed a reputation after what happened at Flagship. What with people buying lifetime subs to Hellgate and the game closing so early on. Sure, you got in under your head, I understand that. But do you understand us? Look at the above.

What are we supposed to think?

>>>Quote:
Bill: It is something that's so close to us. One time when we were working on something for Revelation, someone had posted something in our forums that said, "You haven't posted on this thread for five days! You're probably on a beach somewhere, rolling around in money!" People are almost fatalistic, they expect the worst -- "You must've done this for a reason!" Making games is really hard to make and maintain, and you're dealing with a vastly disparate playerbase. On every issue, you have people come down on both sides of it.

Apparently I have a lot of [money], because my favorite new moniker I've gotten on the forums is "Dollar Bill" because all I do is sit around and figure out how to milk cash from our players. I used to wear pants made of money and burned them every night.

Response:
In a lot of your interviews, you talk about how people badger and disparage you. At first you had my sympathy. You still do to a degree, but Bill... CO was your responsibility, and its launch was a royal mess.

Had you put out a quality game product that had depth, was well tested, had enough content, and was genuinely ready to compete with the market... do you honestly think people would still think these things about you? Sure, it is inappropriate for them to get down on a personal level, but the fact remains... you are responsible for your product, being the most public figure for it.

I'd recommend not mentioning this again in the future, else people might start to think all your doing is blubbering in the public eye. Instead of talking about it, give them nothing to talk about by making a quality product. (no offense intended)

>>>Quote:
Bill: If a game comes out and it's not what the players believed it was going to be, what they think they deserve, what they were promised -- the amount of rage associated with that is kind of frightening, to be honest. I love the passion for the game, but it's gotten kind of crazy. The fact that it's not just, like, "Man, I really hated that game, I think it sucked!" It's gone past that point: "That guy who made that game, or that team that made the game, they're evil!"

Response:
I'd like to address my response to Craig.

Craig... you know VERY WELL... that what we were told about STO got MANY people excited and enthusiastic about this game. However as time went on, less and less of the original vision was being implemented. You can expect a response from the star trek community because... Star Trek comes naturally with a certain set of expectations of standards.

If you are not sure, I could dig up all the interviews and previous Ask Cryptics, but it has been said enough times on these forums that I'm sure you know. I don't feel rage against you or anyone else at Cryptic. But I do feel let down. ANd I do feel disappointed. ANd in some cases, I think that might be worse... since you guys have been so in love with this project and enthusiastic about it from the beginning.

Can you blame us for feeling "meh" about it, when we were really hoping to be Amazed. Don't say its not possible, because it was definitely do-able to make a creative, outside the box MMO that a lot of people would have felt satisfied with. Sure, it wouldn't have pleased everyone... but it was possible to make a Star Trek MMO that even all of the reviewers could have agreed was an outstanding product. You guys didn't deliver. Care to tell us why? Its not necessary. Just do better in the future, thats all I ask.

Conclusions:
If you don't want to be seen as money grabbers
Then take steps that actively show that you have the paying customer's best interests at heart. Vibora Bay was a monumental "idiot moment" for you guys. Try giving back to the community.

*Start filling up the C-Store, and regularly give items away to people either in contests, random draws, or for special events.
*When the new (Romulan) faction for STO comes out. Give all of us a FREE character slot (because 3 character slots, BEGS the image of Scrooge. Come on).
*Any future updates for STO and CO should be impeccable and outstanding. Outstanding in the true sense of the word... go for noteworthy... not bare minimum.

All in all, I wish you guys the best, but more so I would hope you would take the time to think thoroughly and carefully about the ramifications your decisions make.

Posted: Mar 12th 2010 2:18AM (Unverified) said

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Posted: Mar 12th 2010 3:16AM (Unverified) said

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"maybe we're crappy business people" - Sorry, no "maybe" about it. It's nice that you guys "just love to make games" but there is a lot more to it then that. The forum rage maybe over the top but it's not coming from no where, trying to play it off as a joke is another massive mistake.

Seriously, you just told the community that anyone that expresses an issue with your game is someone you are laughing at.

Posted: Mar 12th 2010 6:15AM Felconian said

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I bought the Box Version and was totally let down by the Shallow nature of the game. It’s a game for players under 12 ... Shinny ships ...and Stupid ground combat ... just fly round in circles m8t!
I enjoyed it for 2 weeks ... then started forcing myself to play the thing because I paid for it ... I hit my cap and next thing you know... NOTHING! No content...it’s like you suddenly run out of content. They throw in a 2 hour mission at your for Endgame justification ... and that’s it ... now you must wait for another 3 weeks for the next one...!
I mean you got to be getting your mother to pay for the subs because no self respecting working person would continually pay for this!
I cancelled as well 3 days ago! ... Try this...before You Buy it! They have a 5 day trial ...it was 10 days...but players finished 70% of the content in 10 days so they ...reduced the trial to 5.... Yea...REALLY!

Posted: Mar 12th 2010 10:11AM (Unverified) said

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Every time I see that picture of Roper it reminds me of Burnie Burns.

Posted: Mar 12th 2010 10:42AM (Unverified) said

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These chuckle heads clearly don't give a damn about the player base. They deserve all the ill-fortune they receive

Posted: Mar 12th 2010 10:47AM Anatidae said

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I run my own production company and although we don't make games, we still produce a product for our clients. If we do a bad job, we don't get hired again. If we do well, we build customer satisfaction.

What I get from this interview is that Bill does not get the concept of customer satisfaction. Heck, Cryptic has a horrible score on various sites like the Better Business Bureau.

It is commonly known by everyone that Champions and Star Trek Online have both developed into "meh" games. They are not horrid, but they are also incredibly lacking. The complaints out there are valid. And although some people can be loud, annoying, jerks (myself included) to the developers - they are the customers and the core message should be heard.

Just as everyone has posted earlier, there is a long list of crap in these products that had lead to the poor reputation in these games.

So Bill, if you read this, know that you'll keep getting crap from the community until you start producing a great product. Even then, you will still have your complainers. But as it stands right now, the majority of MMO fans don't like you because of your history of failed or mediocre products and extreme reversal on moral stances.

After all, didn't you say you were agianst microtransactions? And now you seem to have taken them to the extreme of "nickle and dime" the customers? What did you expect? Flowers?

Posted: Mar 12th 2010 1:34PM (Unverified) said

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count me among your loud, annoying jerk horde.

SEMPER FIDELIS SAKURUS PARKUM!
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Posted: Mar 12th 2010 7:04PM (Unverified) said

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Bill Roper was the man behind Hellgate London right ?

The game that went broke faster than you can pronounce the word "subscription".

Perhaps he can lay cards with Mr Marc - Warhammer - Jacobs, you know the guy who also took bets with his staff. He bet Warhammer would have around 2 to 3 million players by 2009....

50K on 4 half dead servers is more like it.

They already have a third person too: the orginal Director at FunCom (AoC). You know the guy that launched Conan with the slogan "Heads will roll". The only one that rollled was ... his head 3 months after launch.

Bunch of losers.

Posted: Mar 15th 2010 1:28PM (Unverified) said

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I found the interview refreshing. I am liking the new position on the fanboy backlash and I think it's good timing. I for one adore champions-online and I find that it is developing into a great MMO. I was there when COH began and it had it's own growing pains along with every other MMO. Bandwagons are common these days and I can see why Cryptic is pushing back on some of the more ridiculous behaviors that are evident in the forums and on sites such as this one.

Revelation is a great expansion. Am I glad that the pushback helped make it free: Yes. Would I pay for an expansion along with my Sub: Yes, as long as I get to taste it first. And boy does it taste good. Great job on Revelation, Cryptic.

Posted: Mar 16th 2010 7:12AM (Unverified) said

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Based on my experience w/ STO alone I will avoid buying any new products they develop. On a scale of 1-10, my gamer skills are around 6.5. I'm not an elite player, I like to enjoy the ride. That being said, STO could not keep my interest for more than 3 weeks. In comparison I've played FFXI for 2 years and still have lots to do. I love space games, I love Star Trek, I have plenty of free time to play, and I can't bring myself to log in.

In real life I play D&D pen & paper, and have several characters in FR setting. If I hadn't seen what Craptari was capable of, I'd be salivating over the prospect of Neverwinter Nights right now like I was for STO. I even upgraded my computer to be available in time for STO's release, that's how much I wanted the game to be a good one. Anybody that would take the ST IP and give us 2 to 3 weeks of gameplay, extremely monotonous at that (i've scanned hundreds of unmanned consoles on abandoned maps and collected copius data samples for "crafting" I discovered I didn't really need/want afterwards), doesn't deserve any further patronage. In fact I've learned a general lesson from this experience, to not buy any game in the first few months of release. I don't want to contribute to this business model ever again.

I see your remarks in this interview and i'm not impressed. I'm not a child, I'm 34. I'm not a moron, I have an IQ of 149. I'm not wild and frothing at the mouth, I'm fairly mellow. My problem is that I can smell.

Posted: Apr 3rd 2010 7:53PM (Unverified) said

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Cryptic is screwing the pooch on this one. And the pooch happens to be the beloved Star Trek IP.

Why wouldn't they expect a vocal and outrageous response?

Posted: Apr 15th 2010 2:42PM (Unverified) said

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(Since I cant post this on the official forums)

I wont sit here and dog cryptic (Ill try not to), afterall I did a year or two ago post and say bring the game your going to bring, do what you can do and then we'll get our say on it. It seems they did that. Now heres everyones say on it. I will now ask what the hell happened.

Me and several and i mean several people in my guild tested sto, several us HAD TO PAY like everyone else but we helped and the guy up there is right. Everyone tried to explain that many things werent right, some were good others not so much and many, many people tried to get the point across about depth and a real lack of economy. That was never taken seriously. Several people spoke on the the way the game was gridded out instead of more open (example eve ) and how whats there now wasnt going to work so well, and on how ground combat needed lots of work and polish before release. I wont even mention how many people in the guild... pft are just gone now. Cancelled including myself just for the lack of economy alone.

Anyway, You name it the testers were on it. I dont recall anyone bashing them at that point. Now what bothers me is these things arent taken to heart. Even now the game Jack emmert pitched to EVERYONE is not the game we got. Ask anyone in the community if this is what they thought they were buying.
http://www.youtube.com/watch?v=netVYbeaiDo
Now ask them if this is what they got?
Am I going to bash the game? no I like some of it, but hate the lack of depth, I hate that I sat there for years like everyone else expecting something that never came to pass.

It bothers me that so many people are dissapointed and its because they are talking to themselves on a forum. Craig talks about transparency, then why is it that we dont know what the additions are until you patch them? Sure theyre listed but in any real description?, we dont know wtf that is. when do you discuss and research with the players the systems your putting in ? That never happens, it didnt happen pre launch and its not happening now so how the hell indeed do you expect to implement what people are asking for? its like shooting fish in a barrel.

Look at memory alpha, that doesnt need tweaking, it needs to be scrapped and redone, interstellar trade? there is no economy in this game. There is no exploration, you call that blank map of a sector grid exploration? Who are you kidding? Diplomacy? Non existant. shipboard combat? non existant. Hell borg space was nothing more that a blank grid.

Lets not even bring up klingons, you should have never done all that to begin with. Klingons and other races should have been post launch addition via expansion, with actual depth to them. Noone would have hated you for holding off. What makes you guys think you can launch a game like that and expect people to wait for all that content while theyre level capped and nothing to do? I explicitly recall a thread as well about your c-store and sto. NOONE wanted that to begin with. Who has been heard? not me or anyone else Ive seen honestly.

Sorry, but its true. You guys screwed the pooch. If I were you guys Id get to putting in tons more ass time to get this game in shape and stop worrying about that stupid cstore before you lose the following you have now.

Good luck guys, that may bea rough post (and im sorry for that) but thats how i see it.


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