Champions Online's upcoming Revelation update is coming very soon and Cryptic's answered a bunch of (somewhat random) community questions regarding the substantial free content add-on. We're not sure if there was any kind of theme to this Q&A other than, "Hey, what would you like to know about Revelation?" Perhaps there were a couple people dressed up a vampires, in spirit of the new zone Vibora Bay, but that's a somewhat commonplace thing nowadays -- vampires, we mean.
Before we spin-out into a crazy off-topic rant about kids and their vampire tendencies, we'd like to point out that it sounds as if Cryptic is moving towards a more staggered update approach. Instead of spending six months creating one big update, they're looking to push out smaller chunks of content on a more frequent basis. They haven't specified whether that means every month or every few months, but we do know some new missions with longer storylines are coming -- as is some low-level experience curve smoothing. It sounds good to us, but we'll let you be the judge of that.
Reader Comments (2)
Posted: Mar 11th 2010 9:24PM (Unverified) said
Good that they have finally figured out that emulating a superior gaming company is a good thing. Should have called Turbine last year on keeping a game running and the community happy.
Posted: Mar 12th 2010 10:52AM Anatidae said
After reading the Bill Roper interview, I just get ill thinking about my lifetime subscription to Champions. To think I used to be a firm supporter of Cryptic pre-launch.
For its flaws, I always enjoyed City of Heroes. Champions offers even more interesting possibilities with letting me choose my own powers too. But in the end, the execution ended up lacking.
Which reminds me of the same way I felt about Hellgate. Another game that had potential and a general good idea, but then lacked in the delivery and eventually failed away.
Perhaps we should start a pool on the life of Champions and Star Trek Online.
For its flaws, I always enjoyed City of Heroes. Champions offers even more interesting possibilities with letting me choose my own powers too. But in the end, the execution ended up lacking.
Which reminds me of the same way I felt about Hellgate. Another game that had potential and a general good idea, but then lacked in the delivery and eventually failed away.
Perhaps we should start a pool on the life of Champions and Star Trek Online.







