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Reader Comments (32)

Posted: Mar 11th 2010 3:59PM (Unverified) said

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Anyone else think this campaign is a total ripoff of Fallen Earth's "leave the tights and fairies behind" slogans?

Posted: Mar 11th 2010 8:24PM (Unverified) said

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Agreed...Just anthoer Rip Off advert..
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Posted: Mar 25th 2010 8:29AM (Unverified) said

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No. I think it's a rip-off of Talislanta.

By the way, if they made a Talislanta MMO, I'd be all over that.
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Posted: Mar 11th 2010 6:08PM (Unverified) said

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didn't this thing get old?

Posted: Mar 11th 2010 8:23PM (Unverified) said

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Gah!...We get it all ready you're a Sci-Fi-Shooter MMO...
Elves are annoying but not as annoying as hearing about this game a thousand times a day...
Eh i would have played a game that had elves if they would have looked like the ones in the first trailer "The Mage vs The Recon" but these guys keep going on and on and on...Ah well

Posted: Mar 13th 2010 12:29AM Darkjoy said

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This game is not an MMO, but they keep marketing it as one. Everything in this game is instanced, even the 'town'. You login, hit M and queue up for PVP/PVE, that's the majority of the game.

That being said, the gameplay is absolutely fun.

Posted: Mar 16th 2010 9:21PM RetPallyJil said

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It's funny how they think that's original. Talislanta had the same stupid catchphrase back in the 80s.

Posted: Mar 25th 2010 8:29AM (Unverified) said

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Yeah...about that?

Don't ever imply that the awesomeness that is Talislanta is "stupid."
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Posted: Mar 29th 2010 6:39PM RetPallyJil said

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Oh noes look out! A fan of a 20-year old game might get mad at me. I'll wait while you get your walker.
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Posted: May 22nd 2010 3:41AM (Unverified) said

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Yo

Posted: May 22nd 2010 3:42AM (Unverified) said

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I think I know why there's so much contraversy here. both sides, the supporters and the haters are not seeing what the others is saying. I can see both sides. Let me explain it.

I like this game. It's great for what it is. But I probably wont buy it. Why? Because, as unique as it is, it has one thing in common with all other new games. That is that it HAS some great qualities that attracts most gamers, but LACKS qualities that other games have that most gamers need. The problem with all these new games is that they do not feature what gamer A and Gamer B both need in a game. I downloaded the demo and really got interested because it is a realtime combat game. I feel immersed in the game, like in an FPS, instead of feeling distant, pressing tab, spinnning the mouse around and hitting 1,2,3,4,5 repeatedly. The way I see it, all mmorpg's should be like this. None have though. So this came out, and I thought to myself, "finally, an mmorpg I can play that has the immersive qualities of a first person shooter. The way it should be". So I tried it out. I thought to myself that now I can finally spend money on a game and settle on it for a few years, not having to keep searching for a decent game. That was until I realized that there is no outside world to explore. The one thing that got me addicted to mmorpg's like lineage2, ragnarok online and world of warcraft was the huge world to explore. When you're up sitting at night with the lights out, talking to your buddies on teamspeak, all of you running together over mountains, through forrests, or flying through space, taking jump holes to distant galaxies, and the place is so big that you could spend hours just walking across one continent, you feel like you're really in another world. It's like being in a large novel. But I got tired of all the mmorpg's that I played. And the new ones all dissapointed me because they all seeemed to be rip off's of world of warcraft, basically the exact same idea's, just not as good. All these new games coming out, all or most of them seem to have something unique, but none of them incorporate more than one unique aspect and that's why they fail, simply because gamer A likes WSAD and realtime, gamer B likes big maps and scenery, Gamer C likes joystick support, Gamer D likes first person viewing. And Gamer E, which most of us are, likes all or most of those things and really can't enjoy gaming without them. Well, most new games have maybe one of these qualities, but not the others, which means most people are going to walk away, though they don't want to, it's just not enough to keep them. I'd really like to play this, but I want to play it where there are tens of thousands of people I can interact with, and I want to be able to get on a train, or on a ship and cross an expanse, go to a city that is not in a dome, travel through the earth's terrain, not just.. ok well you get the point. If it had that, I could get lost in it. happily lost. Well that and some good npc's, and story lines.

So the reason why half of you are hating and half of you are defending is cuz the haters don't see it for what it is, and the supporters don't see it for what it's not and what it claims to be. When people say "MMO" I think lineage, world of warcraft.. Not because I like fantasy over sci fi, but I think, giant world with tons of people in it, tons of places to go, no limits of space. This is truly what the first MMO's were. Now weather it's more of just a technicality and MMO simply means massively multiplayer online, whereas mmorpg has the extended RPG on the end, well isn't this a role playing game? There's a character creation and everything else that goes with it.

If I had never played wow, lineage, RO and those games, and then played this, I'd be in love with it.. but I've tasted what those games have to offer and now I am kind of screwed because I can't settle on a game until it meets some of their abilities. This is the problem for all hardcore pc gamers. We've tasted the best games, got bored of them, now we want something new, but we still want the good things those games had to offer. Ok, I'm done ranting now. I posted something just like this on the Star Trek Online Forum and I hope someone heard me. Game makers need to stop trying to be too original and start trying to be cooperative, incorporating, all encompassing, making a game that's original, but not so uncommon that it only meets a few peoples needs, but having all the things of all the best games in it, having a solid foundation, no cutting corners, fully researched, then they're gonna finally snatch the oldskool gamers like me who are floating o ut in space never landing anywhere, cuz we're waiting for something truly decent. Then the money will pour in, because I'm not some kid living with his parents with an allowance and a curfew. That was many years ago. No one tells me when to get off my comp. I will play for a month straight if I feel like it, and likely for the rest of my life, so make a game I love and you've got some money you can count on. And that's what it really is about isn't it? WOW made so much money, now everyone's trying to make an mmo so they can get rich. Ya, it's possible, but a good game needs to be inspired by gamers, not buisnessmen. We know what a game needs.

Posted: May 22nd 2010 3:57AM (Unverified) said

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One more thing. To really sum this up. My argument was the exact same thing for star trek online. Star trek online is the exact opposite of this game. If this game had the huge amount of space to travel in like in STO, and if STO had the immersive realtime feel that this has, they would both win, but instead they both lose. One more example is Freelancer vs EVE Online. Same deal. In EVE online you can do so much stuff, go to so many places, but it lacked what freelancer had, cockpit viewing, feeling like you're in your ship, feeling immersed, and freelancer lacked what EVE had, a bigger deeper universe. If you mix these qualities, you get the perfect MMO. People will buy it, and more importantly, they will pay monthly fees.

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