The initial announcement was met with a bit of apprehension from fans -- they love the IP but aren't sure how well it will translate into an MMO, particularly a browser-based MMO. Follow along after the jump as we take a look at that and much more in our interview with Bigpoint.
Wergin started off by addressing the basics: how is all of this going to work? He confirmed that the game will be free-to-play and browser based, but very extensive: "It's going to be a tactical shooter with a lot of interaction and questing rewards system. It's not just going to be a space shooter, but it's also going to have the whole [...] storyline to it, so really deeply immersive." You'll be able to play as a human or a Cylon, and enjoy third-person shooting action as well as twitch-based space combat.
Bigpoint is very confident about Battlestar Galactica Online -- the combination of their past experience and the extensive BSG universe could prove to be a very successful pairing: "We've licensed out five titles in the past already, and I think part of the fun for is is that with all of that content, all of that richness that this universe brings, we have that tradition with our other titles that we keep them...we have the creativity in house to keep them going and make them exciting for years." Wergin pointed out that a browser-based format allows them to add content regularly -- sometimes weekly -- and that increased flexibility will bring more of the BSG universe to their fans.
The other half of the browser question is what Wergin refers to as the entry barrier -- free-to-play allows potential players to take a look at the game more easily than a game that they would have to purchase to explore. That lack of an entry barrier gives the content of the game a chance to speak for itself: "It's really about how great is the content, how does it feel, how do you play it, how are the missions, how is it set up, and the storyline, how often do you get new content, do you get events within the game? I think with the technical readiness that we've achieved with browser online games, I think we're there to make a very rich experience." The chance to explore the game fully without ever reaching for your credit card is a powerful incentive.
The game is slotted for launch in September, so while the current information covers the generalities, we can expect much more in the coming weeks and months. Thanks to Jan Wergin and Bigpoint for your time!