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Reader Comments (14)

Posted: Mar 10th 2010 9:18PM Bartlebe said

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Stop with the Final Fantasy already. Please God.

Posted: Mar 10th 2010 9:27PM (Unverified) said

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Yeah this news couldn't possibly be of interest to anyone on this site.
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Posted: Mar 10th 2010 9:39PM (Unverified) said

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Please tell me that a company is not planning to release a class-based game in 2010 or beyond. Just quit. Stop.

Don;t make any more class-based games, please.

Posted: Mar 10th 2010 9:54PM mightfo said

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lol what
There is nothing inherently wrong with class-based games. It is generally a lot more convenient for balance and works like shorthand for playstyles.
Do you hate Diablo 3? Dungeon fighter online? Neverwinter Nights? Mass effect?
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Posted: Mar 10th 2010 10:05PM (Unverified) said

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FF has a lot more lore going on than most games. It's not like it's just a one-shot random game. Classes have been vital to this game since the NES days, and the franchise really redefined how classes functioned in games like FF5, where you could constantly change your job/class.

FFXI had a much better class system than most games in that you could have a subclass and you could try out other classes on a single character. This provided more customization and play styles than a typical, run-of-the-mill MMORPG. I hope to see more innovation in class structure in FFXIV and I'm sure SE won't fail to deliver.
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Posted: Mar 10th 2010 11:41PM myr said

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Yeah... personally, I can't stand classless games... give me some structure, please.
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Posted: Mar 11th 2010 2:44AM (Unverified) said

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Structure? In MMORPGs? Isn't the genre for it, there will never be balance in a MMORPG. Chess, Starcraft, Counter-Strike, sure, but not MMORPGs. If anything non-class based MMORPGs offer more structure since the same wide range of offers are available to all players on their one character.

So IMO classes actually offer the opposite of structure. They just introduce more faults to the structure of the game. That said, I think there is enoug room in the world for both class based game and non-class, but I think raven's point was that there are too many typical class based games (typical since you can get class based games that totally shake up the class-based style, they just haven't come yet... hey... maybe FFIV is that game. Doubtful, but the possibility is there).
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Posted: Mar 11th 2010 4:25AM (Unverified) said

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@ myr
Structure? In MMORPGs? Isn't the genre for it (since structure requires balance, otherwise there isn't a structure to begin with), there will never be balance in a MMORPG. Chess, Starcraft, Counter-Strike, sure, but not MMORPGs. If anything non-class based MMORPGs offer more structure since the same wide range of offers are available to all players on their one character.

So IMO classes actually offer the opposite of structure. They just introduce more faults to the structure of the game. That said, I think there is enoug room in the world for both class based game and non-class, but I think raven's point was that there are too many typical class based games (typical since you can get class based games that totally shake up the class-based style, they just haven't come yet... hey... maybe FFIV is that game. Doubtful, but the possibility is there).
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Posted: Mar 11th 2010 5:33AM Dblade said

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Yeah because skill-based games give freedom, and don't just devolve into cherrypicking the best skills and optimal skillset right?

Ironically classes give more freedom because they force actual difference in types of play. While skills theoretically allow for players to create a wide variety of builds for personal preference, it's impossible to balance all combinations, and soon skillsets appear which soon become the FOTM and common build.

A dedicated class will be easier to balance and be more resistant to dominating play. Skill-based games promise freedom, but instead just wind up making a handfull of "classes" anyways in terms of hypereffective skill sets.
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Posted: Mar 11th 2010 9:40AM Thac0 said

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I don't understand why ravenshroud got down voted so much. I agree. I detest class based games, can't we move on. We've had classes since the 80 its time to graduate and have no more classes.
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Posted: Mar 10th 2010 10:01PM Valdur said

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Can't wait to hear more.

Posted: Mar 11th 2010 3:25AM (Unverified) said

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Looks like we are finally going to get some real info about how this game will play. Very excited for the possibility of even more details in the near future.

Posted: Mar 11th 2010 11:28AM ultimateq said

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That looks like an overlord from starcraft... YOU MUST SPAWN MORE OVERLORDS!

Posted: Mar 13th 2010 9:53AM (Unverified) said

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What's funny is that in all that furious debate is that FFXI prove continually just how resilient the class-based system is. When you are capable of mastering every class, the game and flexibility of group play opens wide up.

There is some variability is skill based systems, but in most games, you are still VERY limited by your ship, or current weapon/armor setup, with these things essentially taking the role of your class.

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