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Reader Comments (41)

Posted: Mar 10th 2010 7:21AM pcgneurotic said

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Now that's an awesome idea. Look how D&D Stormreach was revitalised. Free Star Wars? People would say 'Hmm, Big-Eyed Generic Korean Grinding Horror No. 6,463, or Star Wars?' It's a no-brainer.
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Posted: Mar 10th 2010 1:57AM yavo said

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honestly, it has to be the station pass that keeps it alive, eq players (heh almost said vanguard, yeah right:) spend a lil bit more and they keep swg alive also, that and the die hards, everygame has a few cockroaches :)

Posted: Mar 10th 2010 2:10AM (Unverified) said

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While the first comment does seem too spammy to be taken seriously, I agree. This game was dead a LONG time ago beat_dead_horse.gif

SWG Emu is where it's at if you actually want to play the game.

Posted: Mar 10th 2010 2:38AM Sabbatai said

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I remember about 6.5 years ago when the 3rd or so major patch, pre-cu was going to "Bring the Galactic Civil War to the forefront!"

And the patch after that was to "fix" every single thing they did to realize this goal.

Then a few patches later they were going to "Truly bring the GCW to the forefront!"

Which meant "tons of free XP for Rebels who can just easily kill Storm Trooper NPC guards to the tune of server crashes due to huge absolutely gigantic piles of dead Storm Trooper NPCs which respawned just as fast as you could kill them and could hardly hurt you.

So then they fixed that.

And... the GCW never came to the forefront.

The one part of SWG that felt like Star Wars and which I thought was incredible was Jump to Lightspeed. But most fans treated it like an unnecessary side-game.

Posted: Mar 10th 2010 8:33AM (Unverified) said

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While I did really enjoy pre-NGE, I did still play the game for like 2 years after NGE hit... but all my other gripes aside (class vs skills change, etc, etc), my first biggest problem with it was the UI graphics.

Pre-NGE the UI graphics were simple & minimalist, but it was the case where less is more as it gave a "space-age" feel. With NGE, they redesigned the UI into what I can only describe as being created by a Photoshop trainee (and possibly the worst of the worst was the targeting reticles... what an apparent afterthought in graphic design). Sure, people have made UI mods, but they have to be updated when the developers add new UI fixtures.

But despite the cringe worth UI every time I logged in, what finally put the nail in the coffin for me was the later Post-NGE combat difficulty "fix". Suddenly now I found myself weak when fighting a few standard mobs at the same time (even with all of them almost 20 levels below me!). (Around the same time Tabula Rasa was coming out, and in there I could find myself fighting against a handful a Bane just a level or two below me & I could mow them down & feel powerful.)

Whereas part of the NGE change they mentioned they did it to make combat feel more action-packed like the movies (which they then rescinded a few patches later to restore being able to lock a target without having to point at it); with this later combat fix it became even less like the movies. On Endor, Princess Leia was one-shot-ing stormtroopers left & right, but when she got hit in the shoulder, she was going to be fine. Now in the game you no longer had that sense of "heroic" power because a few con green mobs could gang up on you and send you back to the cloner.

Posted: Mar 10th 2010 9:07AM swarmofcats said

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Still looking for a game like PreCU. Hopping from MMO to MMO, all these subscription fees I'm paying month to month were money in the bank for SOE until the NGE.

Posted: Mar 10th 2010 9:20AM Equillian said

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You're completely wrong. They changed the game to work as close as they could to WoW after wow was released and got so big. Their motives were completely based on revenue. 300k subscribers is STILL a win.

300k x 15$ a month = 4.5mil a month revenue. I don't know where you're from but it doesn't cost 4.5m a month to keep the lights on.

Please place your rant firmly into your buttox.

Posted: Mar 10th 2010 10:42AM Lateris said

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I miss the skill system and felt SOE and LUCAS ARTS never should of changed the game. They lied.They failed. Moving on, the game today under the NGE flag in its current state is extremely better than when the NGE was released as a broken mess. It is good to see that the dev who now leads this team is working on the GCW and how it will work in space. I still think the card game should not be allowed to interfere with the player economy. And I still love the player house system. I still think they need to ditch that terrible looking silver skin around their action bars, And there is a fantastic DX10 mod out there for SWG made by "one" person.

As far as the SWG EMU goes, they should take that code and make their own MMO. It is good code.

Posted: Mar 10th 2010 11:29AM RogueJedi86 said

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Can we get a single SWG post without all the "Pre-NGE was better, NGE sucks!" trolls coming out of the woodwork? It's been 5 years people, get over it and move on to another game. Yes SWG was fun back then, yes the NGE was a surprise, but it's been FIVE YEARS. SWG wasn't breaking any records back pre-NGE, it never cracked a million subscribers, WoW set a new standard and SOE wanted a piece of the pie, so they took a risk. Not all risks succeed, so don't cause such a storm about this. SWG was never perfect pre-NGE either, it had too few quests and too many bugs and too little content. It was not some holy grail of perfection, or it wouldn't have had so few subscribers and continued to lose players even during the so-called great days of SWG.

So come on, can't y'all just give it up already? It's been 5 years, either move on or at least settle down with the constant complaints. It's been half a decade, it's time to move on.

Posted: Mar 10th 2010 1:54PM Cinnamoon said

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Hear hear. It's obnoxious, and no one gives a crap anymore.
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Posted: Mar 10th 2010 9:04PM Temploiter said

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Can't we get one SWG post without xXRogueJediXx and Cinnabuns telling everyone what they can think and comment about?
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Posted: Mar 10th 2010 12:41PM Seare said

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To hell with the NGE. I stuck around long after that. The main reason I left is because they did not update the space game on a regular basis. Jumpgate, BP? Please, JTL already has that and SOE failed to tap into it. So much potential untaped.

The new space updates for 16 are not enough as neither my toons were pirates and I don't want them to be. The token thing does peek my interest a little. Vastly improving the space game is the only way I'd ever come back (Before TOR comes our that is. I really hope TOR has space combat).

I also got tired of their crappy engine. You can jump, but you can't jump over anything.

Posted: Mar 10th 2010 12:50PM ultimateq said

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T_T I was hoping to see a SWG post not erupt into a Pre-NGE flame fest. People are really angry, and rightfully so.

Posted: Mar 10th 2010 1:07PM Uninformed said

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Actually, the real disaster was that Sony had invited players in to see some really cool ideas they had to improve the game. All of those plans were mysteriously scrapped and the NGE came out of "nowhere" to the player base.

If they had stopped screwing around with game mechanics and focused on content, put teeth into Force Ranking, etc. and removing the exploits instead of removing it outright, you'd have more than 300k subscribers today whatever the current numbers are.

The game is dead. Long live SWTOR if it can deliver on the true Star Wars experience that's been missing since NGE. I have my doubts quite frankly and think it will just feel Single Player-ish.....

Posted: Mar 10th 2010 1:42PM RogueJedi86 said

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Shame on you if you think SWG could've ever recovered from its dwindling numbers. Can you think of ANY MMO that was hemorrhaging players and suddenly flipped that and gained players? Of course not. MMOs only go down from their peak. When they go down, they go straight down; they don't go back up, they just go down slower. No matter what the pre-NGE fanboys claim, SWG wasn't going to ever turn around and gain WoW's 10 million players.

"Long live SWTOR if it can deliver on the true Star Wars experience that's been missing since NGE."

Funny thing about that if you think about it. TOR is focusing on iconic classes represented by famous figures from the movies, with a quasi-shooter-esque combat system(look at Trooper and Smuggler's use of cover). Does that sound familiar? Sounds like the NGE to me. TOR has been in the works since 2005 or 2006, and there's some fans who are noticing that it looks like TOR is LucasArts' attempt at NGE 2.0, from the ground up with a solid developer. If it works(and I hope it does), then kudos, but we gotta remember its roots.
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Posted: Mar 10th 2010 4:11PM (Unverified) said

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i used to love SWG then pre cur killed that and then NGE crossed the line me and i know of at least 20 people went to Eve online (which i was playing till last year) but there still playing eve

Posted: Mar 10th 2010 4:48PM Uninformed said

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Honestly, I firmly believe that had SWG NOT emulated WoW in the NGE, a lot of players would have left WoW after trying it.

SWG had a real community. WoW doesnt and never really will. SWG in my humble opinion, is only second to EVE in terms of complexity. It had a true player driven economy, player housing, player cities (one of the best parts of the game really) and serious PvP.

Oh well, bygone days. I don't think it will be duplicated again in SWTOR or anything of its nature.

Then again, I suspect my online gaming days are behind me anyway.

Posted: Mar 10th 2010 9:30PM (Unverified) said

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Ok, so Pre-cu was a bugged, incomplete game.

What it did needed was a few fixes, and definately ALOT more content. Running the Corvette, Geo caves over and over again just purely was not enough for dungeons. There was plenty space to make more dungeons, bosses etc, but they thought the fix was a complete redesign of the classes and combat.

Which is what it DID NOT need. Combat did need a bit of a balance, keeping someone knocked down the whole fight is not good combat. But now, it has dumbed down attacks, 1/3 of the classes and you can only customize you character to play the way you want a fraction of the way you used to be able to.

The old talent tree skills was the most inventive, customizable, unique, and fun way to build a character out of any MMO, past, present or probably any in the near future.

It needed content to keep customers coming back, it needed more armor and weapon choices.

It didn't need to be dumbed down, and made less customizable, and less choices for attacks.

If they were losing customers before the CU and the NGE, how much have they lost since? The biggest nose dive was after CU, not before.

Posted: Mar 10th 2010 11:32PM (Unverified) said

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SOE seems to like dumbing down combat. They did the same thing with Free Realms - now ranged combat jobs feel like melee.
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Posted: Mar 10th 2010 9:38PM (Unverified) said

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@ RogueJedi86

"Shame on you if you think SWG could've ever recovered from its dwindling numbers. Can you think of ANY MMO that was hemorrhaging players and suddenly flipped that and gained players? Of course not. MMOs only go down from their peak. When they go down, they go straight down; they don't go back up, they just go down slower. No matter what the pre-NGE fanboys claim, SWG wasn't going to ever turn around and gain WoW's 10 million players."


SWG did not flip anything or gain anything, they have shut down a majority of their servers, combined servers, and they are still empty.

I signed up again a few months ago to see what has changed since the NGE, sadly nothing has changed, still no content, and every city is a ghost town. All that is missing is the tombstones and tumble weeds.

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