The last All Points Bulletin video podcast featured a pretty in-depth look at the music creator coming with the game, but afterwords the community still had several questions. So this week, community guy extraordinaire Chris Collins presents viewers with some more answers on the music creator from the game's audio lead, Roland Peddie. Plus, we get an in-game example of how the music player functions when driving or walking around San Paro.
Between creating music and playing whatever you like while cruising around the city, we suspect All Points Bulletin will garner quite the creative following, and we're very excited to hear and see what comes of the game. Next week, we should be getting the final part of this "music trilogy" of APB podcasts, complete with a community Q&A.
Find the full video podcast after the break.
Reader Comments (3)
Posted: Mar 9th 2010 9:05PM (Unverified) said
I want this game. It's going to be awesome. The creative stuff you can do between character design, car design, and music. Going to be a ton of fun for the creative types. Even if I'm not the best player, at least I'll look better than you. :P
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Posted: Mar 9th 2010 9:07PM (Unverified) said
Hear hear!
I'm gonna make so many clothing/car designs and songs.
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I'm gonna make so many clothing/car designs and songs.
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