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Reader Comments (12)

Posted: Mar 8th 2010 4:22PM (Unverified) said

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Cool and all, but why are you using a screen shot of bad company 2?

Posted: Mar 15th 2010 4:11PM AChu said

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Why not BC2? It has alot of what he is talking about in it. Instantly, Nearly and Eventually. Levels, gear unlocks, advancement through gadgets... memorable moments through victory, defeat and some badass M-COM assaults and holds that always stick out in your mind.

Posted: Mar 8th 2010 5:16PM (Unverified) said

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Safo wins a tasty delicious Internet Cookie. :)
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Posted: Mar 8th 2010 5:44PM AChu said

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Yay me! NOMNOMNOM!
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Posted: Mar 8th 2010 7:25PM (Unverified) said

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Yet bc2 has nothing to do with an MMO.

Oh no here comes the troll's to explain to me how Global Agenda is also an mmo.

Yes, adding an EXP bars qualifies it to be massively!

Just sayin'

Nothin against the article though.
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Posted: Mar 8th 2010 8:03PM Macabre 13 said

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BC2 has nothing to do with MMO's?

I mean, correct me if I'm wrong, but last I checked, they were both videogames, right?

What, just because it doesn't have a subscription fee or a cash shop, it can't be used as a reference or comparison to MMO's?

Nobody implied that BC2 was an MMO, so I don't see where you got that notion.
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Posted: Mar 8th 2010 6:31PM Kalex716 said

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Great article! While I don't agree that a game has to have all these things to succeed, but a game that identifies where it stands with each can create clear goals for how they can grow their product.

EVE for example, has none of the instant, but they are masters of the other two types. Some would say, if they could nail the instant part down, they may have one of the greatest MMO's ever. Which really causes me to question whether having too much of one, could it skew and ruin the expectations of another? If your playerbase is groomed entirely on instant gratifications, and stimulation in the moment to moment immediacy of all the major short gameplay loops like combat, can they ever really care about long term milestone goals truly?

Its certainly interesting to ponder because like I said, EVE has mastered the others, and no matter how boring it looks to anchor a starbase on a moon inside of a unknown system (its just a mere progress bar), the feeling a player has who worked and saved and planned for that moment is more epic than anyone outside of the understanding of the game could visually appreciate!

Interesting indeed.

Posted: Mar 8th 2010 9:28PM CalebG said

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As a game designer that never worked on MMO's although I was explicitly told I would, the one thing that is always on my mind on the other non-MMO games I have designed would be the 'user experience'.

I have always looked at the game being truly immersive. This covers many many factors of course, and it isn't as simple as having a beautiful world and an engaging lore to support it.

The factors Kyle has mentioned are just some of the general factors, but there are so much more. To save everyone from reading (assuming they do!) a full blown 1000+ article, I will summarize.

The different mechanics, combat, progression and reward are all very important, and there are many more "sub-factors" under those that make them what they are. Many miss it, but it is the sum of the small minute details that do not seem to matter much that just adds to the experience in more ways then you can imagine.

If only, there is a way to quantify such factors! Perhaps then, we can just let a computer make a perfect game for us, and eventually enslave humanity in pods to generate electricity to power themselves...

Posted: Mar 8th 2010 9:41PM (Unverified) said

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I have never been able to figure out what "involves" me and what doesn't. For instance I felt far more "involved" with Mass Effect 1 than 2. Felt more "involved" with Shadowbane than say WAR. I think its an intangible thing that is not easy to quantify.

Posted: Mar 8th 2010 10:46PM Samael said

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I dont know what kind of friends you have, but I would not need to pay them to throw lettuce at me.

Posted: Mar 9th 2010 7:58AM (Unverified) said

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Good read and interesting points mae

Posted: Mar 9th 2010 1:58PM (Unverified) said

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Has there actually been major titles that have missed these three things, or is it that they don't fill your personal needs as a gamer?

The "nearly" part of Final Fantasy XI might not have been there for you, but quite possible there were some that felt that the leveling rate was just right. Just as much as I bet there are people who felt the leveling rate was too fast.

The issue isn't so much that they aren't trying to give a game that gets the player involved, it's that different things work for different players. You can't please everyone and expecting every game to work just right for you is plain silly.

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