EVE Online developer Xhagen, commenting on the EVE Insider Dev Blog last night, has released the minutes for the February 18 - 20 Council of Stellar Management summit, calling it "the best summit so far."
Player response to the summit was equally positive, with CSM attendee Tim "Sokratesz" commenting "I was very skeptical initially, but the trip has convinced me that CCP has an active interest in the playerbase and is willing to listen. One of the best moments for me was when Noah [CCP Hammer] grabbed a pen to take notes during a heated debate between council members.''
A lengthy summary document details the various discussions between developers and player-elected Council representatives during the three day event held late last month in Iceland.
Included in the seventeen page report are discussions regarding the Alliance Tournament, EVE Gate social networking, ongoing account security and customer support issues, and proposed economic regulations.
You can read the full dev blog by clicking here.
Reader Comments (18)
Posted: Mar 8th 2010 10:36AM (Unverified) said
As one of the current CSM I approve of this article ;)
I know not everyone believes the CSM take the position seriously but I have to say there was lots of productive discussion and feedback given to CCP from the issues raised by the players.
The fact that CCP are willing to make the CSM into an Eve "stakeholder" at the same level as internal departments is something other games companies will (and should) be watching!
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I know not everyone believes the CSM take the position seriously but I have to say there was lots of productive discussion and feedback given to CCP from the issues raised by the players.
The fact that CCP are willing to make the CSM into an Eve "stakeholder" at the same level as internal departments is something other games companies will (and should) be watching!
Posted: Mar 8th 2010 11:33AM (Unverified) said
Player response to the CSM minutes has been decidedly negative. Check out the feedback thread on the EVEonline forums. Once you get past the CSM spamming their love for one another and attacking players who have legitimate qualms with their performance, you'll find that the vast majority of the playerbase sees the current members of the CSM as dolts.
The CSM is whiny and ineffectual. CCP should just get rid of it.
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The CSM is whiny and ineffectual. CCP should just get rid of it.
Posted: Mar 8th 2010 12:02PM (Unverified) said
I'm not sure where you're looking. From what I've seen the community's response seems to be generally positive to the new minutes, and the resolutions they have. Yes, there have been negative reactions to previous CSMs, but I think CCP has finally found their stride, and it can only go uphill from here.
Disclaimer: I am not a member of the CSM, and I did not vote for any of the current CSM. I did vote for one of the alts.
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Disclaimer: I am not a member of the CSM, and I did not vote for any of the current CSM. I did vote for one of the alts.
Posted: Mar 8th 2010 1:15PM EdmundDante said
Negative reactions tend to be the norm on MMO forums in general whenever players want new game functionality or something to be made better.
CSM is an elected player body. If you don't like what they're doing, then you and your corporation/alliance can vote them out.
For myself, I couldn't be more happy with the results with the CSM and CCP summit in Iceland. Both parties seem really dedicated in improving the game for the player base - and unlike some MMO companies - it's not just about exploiting the player base for every dollar they got. (And this approach in the long run will make even more money for them IMO.)
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CSM is an elected player body. If you don't like what they're doing, then you and your corporation/alliance can vote them out.
For myself, I couldn't be more happy with the results with the CSM and CCP summit in Iceland. Both parties seem really dedicated in improving the game for the player base - and unlike some MMO companies - it's not just about exploiting the player base for every dollar they got. (And this approach in the long run will make even more money for them IMO.)
Posted: Mar 8th 2010 2:22PM (Unverified) said
I'm surprised to see many still playing this game. Eve has alot of potential but I doubt it will ever be put into play. I tried playing for 6 months and found that the training takes way to long to get anywhere. I gave up on it last weekend after losing two ravens and figured my time would be better put trying out different games. I do like the graphics and the mechanics are good, just takes way to long to get anything worth playing. Account cancelled, moving on. Good luck to the rest of you.
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Posted: Mar 8th 2010 5:27PM Addfwyn said
Actually, I think the training is spot on, it provides a great balance that keeps new players competitive because the bonuses of skills are linear but the training times are exponential. This makes players who have played years longer not orders of magnitude more powerful. It's probably the one thing CCP did best with EVE Online.
The problems with EVE are everything else, and the atmosphere it fosters (It basically attracts griefers, scammers, and other players who delight in nothing else but making other people's life awful). Poking through the CSM notes, but unless I see things addressing this point (I doubt we will) I can't see EVE ever catching on in a very mainstream way. It'll remain a niche (a solid niche) for the 'dark' side of MMO gamers. Which may be an overall good thing, it'll keep them out of the other MMOs.
That will probably never get addressed because if they do it, it'll be a total game revamp. All the seedy griefers and scammers that currently play EVE would likely quit when they can't exploit other players for malicious fun, and CCP would have to hope that they get replaced with a mainstream playerbase. I feel like it would, and that they would gain an overall large number of people than they lost. It's too radical a change to expect CCP to make though.
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The problems with EVE are everything else, and the atmosphere it fosters (It basically attracts griefers, scammers, and other players who delight in nothing else but making other people's life awful). Poking through the CSM notes, but unless I see things addressing this point (I doubt we will) I can't see EVE ever catching on in a very mainstream way. It'll remain a niche (a solid niche) for the 'dark' side of MMO gamers. Which may be an overall good thing, it'll keep them out of the other MMOs.
That will probably never get addressed because if they do it, it'll be a total game revamp. All the seedy griefers and scammers that currently play EVE would likely quit when they can't exploit other players for malicious fun, and CCP would have to hope that they get replaced with a mainstream playerbase. I feel like it would, and that they would gain an overall large number of people than they lost. It's too radical a change to expect CCP to make though.
Posted: Mar 8th 2010 5:41PM J Brad Hicks said
EVE players' elected representatives. Talking about creating governmental structures. With actual enforcement powers over player characters. Never mind that nothing is going to come of it, that they're even talking about it is a sign of the apocalypse. EVE players voting for enforceable economic regulations is like WoW players voting to ban raiding.
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Posted: Mar 8th 2010 5:45PM Addfwyn said
Why not? EVE players love to tout their economy as closely paralleling the real world, something that I'd say is roughly accurate. It is closer than most MMOs at least.
Why not actually have enforceable economic regulations as well? Those do exist in the real world, and [in some countries] work quite well. It may even cut back on some of the ridiculous griefing that keeps players away from Eve.
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Why not actually have enforceable economic regulations as well? Those do exist in the real world, and [in some countries] work quite well. It may even cut back on some of the ridiculous griefing that keeps players away from Eve.
Posted: Mar 8th 2010 6:22PM EdmundDante said
Eve is suppose to be more a sandbox - so I don't think creating enforced economic regulations would be CCP's responsibility.
However, I do think they might think up some tools that players who do want to build some more complex "financial" institutions with regulations ... might be made available to player base.
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However, I do think they might think up some tools that players who do want to build some more complex "financial" institutions with regulations ... might be made available to player base.
Posted: Mar 8th 2010 10:45PM (Unverified) said
@Dymphna: Your impressions of EVE are clearly of someone who only reads articles and has never played the game.
The 'scams' amount to people spamming garbage in Jita that only a complete moron would fall for ("I am qutting EVE, send me any amount of ISK and I will send you back 5x the amount!") and avoiding them is trivial.
Same with the so called 'griefing'. Don't autopilot with millions of ISK worth of goods and you won't lose it to a suicide gank. Don't jump an expensive, slow-moving ship into low-sec space without a scout. Don't be in a corp with a bunch of 1-day old morons who spam local with garbage and get wardec'd.
It is all very simple. The majority of the stigma associated with EVE is from people who have never played the game because they are too scared to.
There is one big thing in the CSM notes; suicide ganking. They feel it is too easy and needs to be changed, not so it can't done but so targets have to be chosen more carefully (at the moment popping any industrial is almost worth it but since it takes so long to target them, the only way to lose one is to be AFK).
You also fell for the old stand-by of "EVE will only ever be a niche game". Have to considered that maybe that 300,000 people that play it like it as a niche, free of the WoW players?
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The 'scams' amount to people spamming garbage in Jita that only a complete moron would fall for ("I am qutting EVE, send me any amount of ISK and I will send you back 5x the amount!") and avoiding them is trivial.
Same with the so called 'griefing'. Don't autopilot with millions of ISK worth of goods and you won't lose it to a suicide gank. Don't jump an expensive, slow-moving ship into low-sec space without a scout. Don't be in a corp with a bunch of 1-day old morons who spam local with garbage and get wardec'd.
It is all very simple. The majority of the stigma associated with EVE is from people who have never played the game because they are too scared to.
There is one big thing in the CSM notes; suicide ganking. They feel it is too easy and needs to be changed, not so it can't done but so targets have to be chosen more carefully (at the moment popping any industrial is almost worth it but since it takes so long to target them, the only way to lose one is to be AFK).
You also fell for the old stand-by of "EVE will only ever be a niche game". Have to considered that maybe that 300,000 people that play it like it as a niche, free of the WoW players?
Posted: Mar 9th 2010 1:19AM Dblade said
CCP's reply to suicide ganking pretty much ignored the CSM.
Their only response was really to put in a system to mitigate newbies accidentally getting ganked which isn't the point. Newbies lose little to nothing when they do so, and they tend to only do so once. Losing a t1 cruiser with low meta mods and no rigs is nothing.
The meta problem is that the insurance makes ganking mining barges and industrials something possible with little to no financial risk to the ganker, which defeats the entire point of EVE-actions have real risk.
Going to read the forum replies before I comment further, but this response in particular shows a pretty large disconnect between csm and ccp.
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Their only response was really to put in a system to mitigate newbies accidentally getting ganked which isn't the point. Newbies lose little to nothing when they do so, and they tend to only do so once. Losing a t1 cruiser with low meta mods and no rigs is nothing.
The meta problem is that the insurance makes ganking mining barges and industrials something possible with little to no financial risk to the ganker, which defeats the entire point of EVE-actions have real risk.
Going to read the forum replies before I comment further, but this response in particular shows a pretty large disconnect between csm and ccp.
Posted: Mar 9th 2010 1:48AM Dblade said
My impressions are that the CSM raised some good issues, but honestly, nothing really that a browsing of the forum couldn't give. Some issues they raised tend to show their bias towards large-scale fleet ops and alliances: Titans in lowsec are a stupid idea for one.
Some of the things irked me a little. Not being able to dock with a scrambler on you may kill station games, but that will only encourage station camped people to log off or afk instead. I'd rather see changes to an aggression timer so that people who try to play station games and agress cant redock, instead of something that just targets people not willing at all.
CCP really didn't seem to answer much though, and sometimes they just didn't address the points at all. I know NDA may prohibit specific replies, but even just a "we are considering" acknowledgement helps.
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Some of the things irked me a little. Not being able to dock with a scrambler on you may kill station games, but that will only encourage station camped people to log off or afk instead. I'd rather see changes to an aggression timer so that people who try to play station games and agress cant redock, instead of something that just targets people not willing at all.
CCP really didn't seem to answer much though, and sometimes they just didn't address the points at all. I know NDA may prohibit specific replies, but even just a "we are considering" acknowledgement helps.
Posted: Mar 9th 2010 3:54AM (Unverified) said
@Dblade; There are 3 possibilities; you didn't read the minutes, you didn't understand the minutes, you are trolling.
First off, suicide ganking:
"The CSM brought up the issue of suicide ganking and feels it is too easy. The main problem is that this is in effect subsidized by insurance. CCP is aware of the issue and has discussed it at great length in-house. CCP feels it absolutely needs to compensate newbies that attack players by mistake in high-sec. This may get changed in the future but not in the summer expansion. It was made clear that suicide ganking is an accepted game mechanic."
"The CSM brought up the issue of suicide ganking being subsidized by insurance. CCP is aware of the issue but has not decided on action at this point. CCP made clear that suicide ganking is an accepted game mechanic."
They are not talking about newbies getting ganked. A commonly suggested idea is that having a ship blown up by CONCORD should not give an insurance payout, CCP are saying that they will not implement that because it would punish newbies who attack people in high-sec without realising what is going to happen. People don't gank a "t1 cruiser with low meta mods", they gank Industrials with enough stuff on board to make up for what insurance doesn't cover. And since it takes 30 seconds to target an Industrial, the only one to lose one is to be AFK in a high-population area (Jita).
"Titans in lowsec are a stupid idea for one."
Again, you are not comprehending. Titans can already enter lowsec, they are talking about making it possible for the Titan to fire its Doomsday device in lowsec. Doomsdays were heavily nerfed in Dominion so they are now a focused weapon rather than an AoE win button, so having the Titan unable to fire it in lowsec is an artificial restriction.
Docking games are not played by poor, unwilling victims. Docking games are played by the "leet" PvPers who realise they've been outgunned, so having scrams stop docking and in compromise giving us an in-station overview seems to be a good thing.
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First off, suicide ganking:
"The CSM brought up the issue of suicide ganking and feels it is too easy. The main problem is that this is in effect subsidized by insurance. CCP is aware of the issue and has discussed it at great length in-house. CCP feels it absolutely needs to compensate newbies that attack players by mistake in high-sec. This may get changed in the future but not in the summer expansion. It was made clear that suicide ganking is an accepted game mechanic."
"The CSM brought up the issue of suicide ganking being subsidized by insurance. CCP is aware of the issue but has not decided on action at this point. CCP made clear that suicide ganking is an accepted game mechanic."
They are not talking about newbies getting ganked. A commonly suggested idea is that having a ship blown up by CONCORD should not give an insurance payout, CCP are saying that they will not implement that because it would punish newbies who attack people in high-sec without realising what is going to happen. People don't gank a "t1 cruiser with low meta mods", they gank Industrials with enough stuff on board to make up for what insurance doesn't cover. And since it takes 30 seconds to target an Industrial, the only one to lose one is to be AFK in a high-population area (Jita).
"Titans in lowsec are a stupid idea for one."
Again, you are not comprehending. Titans can already enter lowsec, they are talking about making it possible for the Titan to fire its Doomsday device in lowsec. Doomsdays were heavily nerfed in Dominion so they are now a focused weapon rather than an AoE win button, so having the Titan unable to fire it in lowsec is an artificial restriction.
Docking games are not played by poor, unwilling victims. Docking games are played by the "leet" PvPers who realise they've been outgunned, so having scrams stop docking and in compromise giving us an in-station overview seems to be a good thing.
Posted: Mar 9th 2010 5:21AM Dblade said
Thing is though there is no reason to mention newbies as a reason to worry about suicide ganking. You miss my point, the point is a newbie will lose at best a cheap cruiser from being concordokkened and not a frigate, and usually that happens once. I don't get the sense they want to change it or that they are addressing it from that if they use that as an example of a danger in changing it.
It's focusing on a very minor worry.
The titans using the doomsday in lowsec is stupid. Having caps in lowsec is stupid, period. Buffing them is not needed. If anything it would be better to take them out of lowsec and let true small gang pvp and factional warfare work. If you want cap battles go to 0.0
The scrams stopping docking is dumb. There's a fine line between station games and just wanting to gtfo of there, and the difference is aggression. A non-aggresive station gamer can't do anything: it's the guy who comes out, tries to pop a frig, and can easily get back in while tanking you due to stopping fighting with any aggressive act. That's what they needed to fix, and scramblers doing it is overkill. Especially if sensor-boosted Inty's can lock and scramble incoming ships before they actually hit dock.
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It's focusing on a very minor worry.
The titans using the doomsday in lowsec is stupid. Having caps in lowsec is stupid, period. Buffing them is not needed. If anything it would be better to take them out of lowsec and let true small gang pvp and factional warfare work. If you want cap battles go to 0.0
The scrams stopping docking is dumb. There's a fine line between station games and just wanting to gtfo of there, and the difference is aggression. A non-aggresive station gamer can't do anything: it's the guy who comes out, tries to pop a frig, and can easily get back in while tanking you due to stopping fighting with any aggressive act. That's what they needed to fix, and scramblers doing it is overkill. Especially if sensor-boosted Inty's can lock and scramble incoming ships before they actually hit dock.
Posted: Mar 9th 2010 8:16AM SgtBaker said
I believe CCP's focus is right -
Suicide ganking experienced players in their industrials is OK. In fact they should probably make that even easier and more profitable. Most suicide ganks are avoidable anyhow, it's only a problem if you suck horribly at EVE.
Getting Concorded should probably be "avoidable" for newbs, since losing that cruiser in accident might mean you can't afford to replace it. Not sure how they'd implement that in game mechanics though.
Makes a lot of sense and it's just the appropriate fix for the "problem".
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Suicide ganking experienced players in their industrials is OK. In fact they should probably make that even easier and more profitable. Most suicide ganks are avoidable anyhow, it's only a problem if you suck horribly at EVE.
Getting Concorded should probably be "avoidable" for newbs, since losing that cruiser in accident might mean you can't afford to replace it. Not sure how they'd implement that in game mechanics though.
Makes a lot of sense and it's just the appropriate fix for the "problem".
Posted: Mar 10th 2010 12:54PM (Unverified) said
@Ameliorate - Where did you get the figures on how many active players EVE has? I'm curious because in the last 6 months when I was on at different times during the week and alot of time on the weekends the most I ever saw was between 50 to 53k pilots.
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Posted: Mar 11th 2010 4:40AM (Unverified) said
See the many, many previous answers to this. 300k people from all over the world in every timezone on Earth are unlikely to all be online at the same time.
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