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Reader Comments (22)

Posted: Mar 7th 2010 8:53AM (Unverified) said

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Yup, I reinstalled to take another look (been a while).

I took a mission, got teleported into an Underground Lair full of braindead copy&paste NPC's, exited.

Took another mission, got teleported into a Sewer full of braindead copy&paste NPC's, exited.

Uninstalled.
:S

Yes, they added the Architect, and Day Jobs, but after all these years would it kill them to add more variety in terms of mission locations and NPC/Boss AI?
After the fun of being able to fly/speed around a non-interactive city wears off, there's nobody home. Still.

Posted: Mar 7th 2010 12:51PM starka1 said

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Exactly the way I feel. The city looks great, but that's it. I can't really blame CoH completely on this because MMOs tend to have more static environments. Some nice QoL features I appreciated were the super-sidekicking and power customization but as a QoL feature that means it is transparent and does not 'get in the way' of your fun.

Mostly, as you and Aurickle pointed out below, the mission system needs a huge overhaul. After two or three missions, I quickly remembered why I had left. Why can't they add some skills for completing certain mission objectives? Have a web service call a server with a ton of mini games whenever you have to click a glowy. Everyone has a base chance of completing it but have the proper skill and it is easier or takes less tries. A successful completion of the mini-game equates to the actual click on the glowy. And like DDO, these can add to xp but are not necessary to complete the mission.

Something, anything to differentiate what I have done for 4+ years!!! Definitely will wait and see after Going Rogue is launched to see if they introduce something truly new to the game not some rehash or tweak on existing gameplay.

This is the longest break I've taken from the game(6 months) and I was hoping to feel excited about the gameplay again. It didn't happen. :( Even with all the above, I logged more time in CoH in these few days than I have on CO in the last two months, lol.
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Posted: Mar 8th 2010 9:32AM (Unverified) said

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They do add new missions, maps, & enemies. You just have to know where to look.

If you repeat the same paper missions again you're obviously going to get the same experience. That doesn't mean that there's nothing new.

Just go click and read each of the issues. New stuff is added each time.
http://paragonwiki.com/wiki/Issues

I do agree that the game could use w/ some refreshing, but Ultra Mode is supposed to do that; & the new expansion is supposed to be built w/ that in mind so hopefully it will really shine. Still, as it is right now it's one of the best looking MMOs; & that's saying a lot considering it's been over 5 years.

and @Stark1, I agree. Champions Online was a colossal dud. :(
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Posted: Mar 7th 2010 9:12AM Surelle said

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I'm on one of the two higher pop servers, and I did jump on for the free reactivation. Being able to customize your powers with different color schemes or bright/dark themes is quite cool, and the Stone Tanker/Brute set, which always looked the worst in the game, now looks one of the best what with lava and crystal effects.

I have had fun with several new toons, and Atlas as a meeting place was full of players looking to team up as usual. Sewer runs took only seconds to get full teams for.

As far as no one being around, the only place that was evident was at the AE building! What a ghost town. Apparently, in a final attempt to stem the tide of power leveling there, Paragon Studios has made it so hard to get through one mission even on the easiest difficulty setting, that no one even bothers going in there anymore. It's a shame because there were some truly entertaining missions made by players there; they just got overrun by "farms," which ruined it for everyone.

It felt good to be back on the streets, but much like EQ2, LoTRO, and some of the other older MMORPGs, I'd guess that some of the servers could use a merge. Heck, people even say that about newer games like Aion, lol.

Oh well-- my server is still hopping at least, and I'm definitely reactivating for Going Rogue. That's gonna be a blast.

Posted: Mar 7th 2010 10:34AM thePatriot said

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Actually, the AE is vacant because AE rewards are not doubled for this weekend. The mob kills are 2XP but no mission bonuses and the tickets are not doubled so that is why AE is empty this weekend, not the difficulty of the missions. Also, difficulty of AE missions is the responsibility of the individual player designer, and I find too many of them enticed into designing mega villains with so many powers that the they stream one attack after another making it very difficult.
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Posted: Mar 7th 2010 11:08AM aurickle said

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I'm not returning to CoX until after Going Rogue launches. And even then, I'll only do so if I learn that they've added new mission types.

If all they're doing is creating a few more maps and slapping new textures on existing maps while keeping the same formulaic mission system then the game would not be able to retain my attention for more than a week or two. I am so tired of going into a mission and knowing exactly where every mob is going to be in a room, etc.

The game is just way too repetitive at this point. It's really funny because CoH has been out a year or two longer than WoW, yet has seen minimal evolution in its mission system by comparison.

What CoX really needs is for them to scrap the pre-defined maps with their auto-generated mob spawn points, objective locations and flavor objects. Let their developers use the existing components but place them however and wherever they want. If they did this the designers could start crafting stuff on a par with DDO's dungeons. Sure, it might take longer but the results would be so much more dynamic and engaging.

Another thing that would help would be for the best player-generated missions to be taken out of AE and put into the world as regular content. During anything other than the Bonus XP Weekends, the world as a whole is so dead it's pathetic because everyone is in AE instead.

Posted: Mar 7th 2010 1:28PM starka1 said

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"If all they're doing is creating a few more maps and slapping new textures on existing maps while keeping the same formulaic mission system then the game would not be able to retain my attention for more than a week or two. I am so tired of going into a mission and knowing exactly where every mob is going to be in a room, etc".

This. If Going Rogue cannot change this formula, I will only pick it up in the bargain bin for $10-20. You can add all the zones, new graphics and powersets you want but if mission gameplay does not change, Paragon Studios has no chance of long term subscription from me. I truly hope GR has some big gameplay changes they have not announced yet.

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Posted: Mar 7th 2010 11:55AM Averice said

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I am not a fan of double XP "bonus weekends". It's just like D keller and son Jewelers says on the radio! Or whatever jewelers advertiser that is. "We don't do sales, because our prices are already so low every day of the year."

If a game actually has to have a bonus xp weekend, then it's basically admitting that it's a grind fest without properly tuned content for each level. I would want the devs of a game to fix their game, not just try to bypass it by bi-weekly double xp... looking at you Aion. Though at least Aion admitted the xp grind was too much when they launched their bonus xp weekends, and said that they were going to try to fix the issue. Supposedly 1.9 is going to help.

Also, nothing wrong with a game like LotA(League of Legends) giving away double IP for a weekend. Since IP is different from XP, and lota isn't that kind of game anyway.

Posted: Mar 7th 2010 12:57PM J Brad Hicks said

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I've been playing, more hours this weekend than I intended to. I was planning to "merely" level a dark miasma/dual pistols defender past those unpleasant first 15 or 20 levels, the levels where you're most likely to run out of content that isn't the superhero equivalent of "kill 10 rats."

But mid-week, I tried yet another respec on my shapeshifting Peacebringer, emphasizing my human-form powers earlier (especially the melee hold), and discovered that I love it. As someone said to me this weekend, an Arachnos Soldier (villain epic archetype) makes the team better. A team makes the Peacebringer (hero epic archetype) better. And since I'm having fun, I've spent much of the weekend leveling Detective James "Jimmy" McCool (PPD Awakened Division) from the low 40s to level 50.

Posted: Mar 7th 2010 1:28PM eyeball2452 said

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I agree most of the statements above. I loved CoX, but it hasn't changed drastically over time. The game focuses more on rolling alts than progressing your main character.

My question for Going Rogue is, "What's new?" Is the expansion more level 1 - 50 content or is there something new that I can do with my older characters? I'm not really interested If it's just about rolling more alts.

Having said that, I like the gameplay model better than most MMOs. It's not all about picking up loot. The gameplay is more focused on combat and the animations/sounds really make you feel like your character is kicking ass and taking names. I have yet to see any MMO since CoX replicate the fun factor/smile factor.

Posted: Mar 7th 2010 2:15PM Sam not Spam said

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Revealed thus far:
$30 for the expansion (but you can get a $40 "Complete Edition" set of COH/V plus GR, a month of playtime and a goodie pack)

2 new powersets (Dual Pistols and Demon Suffering)

New Morality System (things you do can be good or bad) which in turn can be used to switch sides. Hero to Vigilante to Villain to Rogue to Hero. Vigilantes and Rogues have access to both sides of the game. Supposedly there will be rewards for being purely a hero or villain, so they're not left out.

New levels 1-20 starter area (Praetoria) where you start off neutral and when you hit level 20 you become a hero or villain.

We're still a few months out before the expansion comes out, so it wouldn't surprise me one bit if there's more stuff. Paragon is working on an end-game system for COH/V but I don't know if that'll be with GR or in a later update.
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Posted: Mar 7th 2010 2:24PM Sam not Spam said

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http://goingrogue.na.cityofheroes.com/en/

Official info available here. They say "Choose from exciting new power sets, including Dual Pistols and Demon Summoning" but that's not been clarified on. So far as we know Dual Pistols and Demon Summoning are the only two new powersets being promoted right now. While it would be great to see more powersets besides that, I'm wondering if that's ambiguous marketing-ese or hinting at more power proliferations (which I'm all for anyhow).

Note: the pretty new graphics are a newer high-end setting called Ultra-mode - they're optional and completely ignorable. The game requirements won't change. Ultra-mode will be coming early (yay) with i17, but Praetoria was made with it in mind.
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Posted: Mar 7th 2010 1:31PM Stormwaltz said

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I played CoX for over two years, until I realized I was "done." That was over two years ago. Since then, I've mostly played LotRO.

I went back in last night for (according to Xfire) one hour. I used my lowest level old character (6) because jumping back in with my high levels seemed foolish.

I didn't do anything interesting - the same old "kill snakes" newbie Villain missions. I didn't see any of the features added since I left (though I did get a contact for Architect who was... somewhere). Then I got a mission with a 75 minute time limit. I died near the beginning of it, forcing a 2-3 minute run back to the mission door from the respawn point on the far side of the island. I died again in the same place.

I logged off in disgust: I was bored, annoyed. and not the slightest bit entertained.

CoX isn't my game anymore.

Posted: Mar 7th 2010 2:14PM Cinnamoon said

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Having a blast. And having a hard time not reactivating until Going Rogue, which was the deal I made with myself!

I love that it's a game about having lots of characters, trying new combat styles, not worrying about loot, and not re-grinding the same character for 6 years. It stokes creativity like no other MMO.

Posted: Mar 7th 2010 3:20PM EgoPoisoning said

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I did hop back on for the weekend...twice. I tried Friday and just couldn't get excited by anything. I popped back in on Saturday, though, and my 7' gentleman in a fine linen suit took his army of zombies through several adventures in Ancient Rome, finally making Cimorea fun for me. Then I switched to leveling another toon in the company of a friend who got me into CoX in the beginning. Playing with him was fun (he's had a child since the last time I chatted with him) but since I stopped playing right after I16 hit, there wasn't actually anything new in-game for me to experience.

I'm not as troubled by the lack of new missions or enemy AI as others, since the fun of the game for me is in crafting a story around new characters, trying out new powers, and so forth. My problems are a lack of interest in end-game experiences and the overall paucity of population on the Infinity server. CoX has basically proven to be a somewhat costly Diablo-style grinder for me, and while I love Diablo-style grinders there are others that don't require a subscription fee.

I'm sure I'll hop back in sometime after GR comes out to try demons, since I have one character of every MM set. But until then I'm not sure I'll be sinking the cash back into a sub.

Posted: Mar 7th 2010 3:24PM (Unverified) said

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All the complaint you guys are making about the game are the exact same things you could say about any MMO. All the combat is static I the Warhammer table top game but when the MMO came out it only felt like a slightly fancier version of WOW. Why would i want to do that again? Each has it's own novelty to it and when that wears off they're all the same static environment.

The key to ANY MMO is community, if you fall in with a good group of players your gonna enjoy the game more. I've been in a small but stable super group for 2.5 years and we have a blast. With the completely customizable difficulty we crank it up as high as think we can get away with and just blast through everything (or get our butts kicked)

Posted: Mar 7th 2010 4:59PM Nolinquisitor said

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So true. Peoples are the real game changer in any MMO. Soloing in CoX is pretty forward and uneventfull. But a quick eight-man missions can be so awesome. Not only the difficulty rise through the roof (level 53-54+) but when everyone let loose their fantastic powers... it's an awesome ballet!

Personnally I did log in this weekend. Started a new character; dual blades/regen on a new server. The peoples are just great.

I will wait to buy Going Rogue, dual pistols will be in it anyways. I can wait, no hurry. My John Woo's dual pistoling years are beyond me. But can't get enough of leather and spandex! : )
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Posted: Mar 7th 2010 4:13PM (Unverified) said

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Just a note to those complaining about server populations -- they've been offering free server transfers for the past few months, with the option ending when this double xp weekend ends. If you don't like your server, transfer to one of the higher population ones like Freedom. There are still a few hours left . . .

@Averice, CoX does double xp weekends about 2 times a year. It is in no way intended as a "we know our leveling is super slow so here's a weekend to make it less painful (they reduced the leveling curve to take care of that), but rather a "hey you people who quit, come back and level twice as fast for a weekend, whee!" And it works.

Posted: Mar 7th 2010 6:52PM Sam not Spam said

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I'm personally wondering how many people moved off of Freedom and Virtue, myself. Not that I mind - far from it :)
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Posted: Mar 7th 2010 4:46PM SkyStreak said

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Got myself one level on a level-pacted character, and 4 levels on an alt I've not used in a while. Not bad at all for a person who has to work nights and weekends.

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