Working on a QA team is simultaneously one of the more important and least glamorous parts of any game's development. On the one hand, QA has the important job of trying to make sure that everything plays smoothly and correctly; on the other hand, a QA team has best done its job when there's very little that the player notices as missing. Lord of the Rings Online
has recently posted a QA team diary
, with Amanda "Brynhildr" Cosmos discussing the process involved in testing the recent Volume III update
for the game.
Contrary to some popular beliefs, testing generally doesn't consist largely of playing the game -- it's more about finding areas of the game that might be a bit weak
and straining them to the breaking point. As the diary points out, it's also about investigating the smaller areas of gameplay that might not be immediately apparent from looking at the big picture. Travel routes, pricing on small-scale consumables, and minor text quibbles aren't easy to spot unless you're looking specifically for places that can be shored up. The full diary
is worth reading not just for Lord of the Rings Online
players, but anyone interested in seeing what the QA teams are actually responsible for in an MMO's production.