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Reader Comments (34)

Posted: Mar 8th 2010 10:17AM (Unverified) said

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This sounds so amazing, like the old school Ultima Online. UO was my first MMO, and no matter how many others I try I always find myself looking for that flagging system. I'm really glad I found this post. Downloading the game now!
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Posted: Mar 7th 2010 4:11PM (Unverified) said

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I think Starvault's biggest problem is going for subscription: as the game stands, it's simply not at a level of polish required to sell boxes and collect monthly fees.

The concept is there: it's basically just UO in 3d. Player housing, classless skill system, and the crafting system seems clever (the ability to mix and match weapon parts to make original items, not the part where you keep making crappy swords to cause your skill level to slowly increase).

But... the server lag, the poor performance (My computer ran Aion without a hitch, but this game runs at a crawl on the splash screen?), awkward naked characters (and not even attractive naked characters!) and poorly conceived thieving system put this at the F2P level and no higher.

Star Vault would be wise to consider other methods for income, such as a cash shop. If they try to launch this as P2P, I fear the game will not make it.

-SirNiko

Posted: Mar 7th 2010 4:52PM Yoh said

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Oh I whole heartedly agree with you, MO is just not worth the usual box sales plus monthly fee, no where near it.

But it's not only that, MO has deep flaws across the board.


For example, solo content/play is near impossible/non-existent, as you don't have enough skill points to be self sufficient, and decent at combat. If you want to craft, you have to make a character solely for it, that's one for armor and another for weapons.......
But here's the catch, you can transfer items between characters on the same account, so you need another person or a second account just to get armor and weapons.
Oh, and it's tediously boring grind as well.

So you have to play with others.... not so bad right? Wrong.
There are no social tools in this game..... none.
No party system, no private chat, no guilds, no buddy list, nothing.
If you lose track of your friend, it's extremely difficult to find them again.
Esp with the broken/pitch-black night system.

So unless you go out of your way with vent or something like me and my friend did, your boned.


The only reason I put up with it is A: I'm playing with a friend regularly, and B: I don't have to pay for this crap. As soon as one of these to things changes, I'll drop it in a heartbeat.

I've never played such a painful game in all my life, and I've played a lot of difficult games before.


I want it to work, because it sounds great on paper, but in reality, I just don't see how Starvault can dig their way out of the grave they've dug themselves.


~Yoh
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Posted: Mar 8th 2010 3:01PM kasapina said

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When I first started runescape almost 5 years ago, I completed the tutorial which pretty much shows you only how to control your character. Then I started wandering around, found a friend who was about the same age as me (I was 11 back then), we got attacked by npc thieves who we thought were players, found a mine, went back to buy a pickaxe, then couldn't discover the mine again..

These are maybe the best days (and my first days) in an mmo. Let's see if this game will bring me the same experience - I will love it if it does, and seeing that it is so similiar to UO and other mmos I love, I really hope it does.
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Posted: Mar 7th 2010 4:34PM (Unverified) said

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I find it funny how all these comments are made from active Mortal Online forum members who post how they like the game on the official forums. Seems someone here it trying to have some fun as an impostor.

Anyway, I enjoy the game for what it is. Its buggy and unpolished but after a few hours you will figure out whats going on and realize the massive potential this game has. Im here for the long run myself, not quite any game has has the this kind of potential to be Ultima Online 2 but mortal.

Posted: Mar 7th 2010 7:02PM (Unverified) said

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Inferno here fakenicking a lot of comments. niiiice!

Anyhow the pic was nice, and the text to come with it hilarious! :D

Posted: Mar 7th 2010 8:23PM Tizmah said

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Everytime I tried to play Mortal Online there was always an absurd amount of lag. I didn't know what I was supposed to be doing half the time either, so I just chopped wood like I saw everyone else doing for a little bit. Then I learned how to steal. So I snooped through purses a bit looking at what people had before tryng to yoink a few things before someone finally actually looked at his chatlog for once to realize I was stealing from him and killed me. So after 10 minutes or so of looking and walking to a preist to ressurect me. Then after I saw I'd have to walk another 10 minutes to get back to town, I logged off and went back to playing TF2 I think.

I felt that the game was to open ended for it's own good. That's my opinion though, some may very well like it. I mean, I remember loving this style of gameplay in Ultima Online, but maybe that was because it was 2-D. Or maybe it did things better, I don't know. I just couldn't find anything interesting to do other than annoy people with theft or sneak attacking people (Hey it's the rules of the game, it's not like I was playing unfair.). So if that's all the fun I could find in that game I'd rather just go to Gamefaqs and troll people there..It's much cheaper and more efficient.

Posted: Mar 7th 2010 8:59PM Loki1 said

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Guys, you can't blame this game because it belongs to Ultima genre, you can't blame MO because you're not told where to go and what to do and you don't wanna try to learn solving the "big puzzle" that is managing your career because you're automatically admitting you're not smart enuff to find out things by yourself. This is a MMO where you interact with the world as a whole, while a themepark will guide you map from map in a linear sequence.

I don't like some things in this game, frankly i don't like how it looks and feels, because i don't think "simulations" HAVE to be realistic in the graphics and controls, UO was a simulation but it had stylized graphics and impersonal controls. For some reason Starvault thought that a real-time combat system was suited for simulation, and so did Darkfall staff, but that type of combat is not realistic, it comes from arcade games and shooters which are NOT realistic.

What else? I like the crafting system, i like mining/extracting/refining business. The other professions aren't complete and deep and fun to do.

I don't even know what's actually wrong with this game. I find it pretty enjoyable. Its real problem may be its lacking content especially geographically speaking. They can't even consider the sailing business. The economic system isn't established, there's no communication/trading with the other cities, there's no trace of politics.

Beside all this, the game DOES work.

Posted: Mar 7th 2010 9:51PM (Unverified) said

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The biggest problem is that MO doesn't give players any sort of a tutorial or ease them into the game. If your first experience with MO is wandering around lost, being snooped/robbed/PK'd by players, drowning when you're trying to swim across a little river and wondering where you should go to have some fun, you're not likely to stick around with it (That's my first day of play right there).

Some initial quests that teach players how to perform basic tasks (learn to harvest, use the bank, get a skill book, kill a monster, etc.) would do wonders to ease players into the game. Yes, it's hand holding. It's a lot better than the alternative of having sand kicked in your face. If your goal is to exclude players who want somebody to teach them, you should really reconsider playing MMOs in general.

-SirNiko

Posted: Mar 8th 2010 3:29AM (Unverified) said

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In this matter DFO does it well, there is few quests at the beginning to learn you the basics.
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Posted: Mar 8th 2010 12:53AM Sabbatai said

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I am downloading the Two Hundred and Fifty thousandth patch for the client. Been patching for about 2 hours now.

200mb patches that take like 15 minutes each to download.

Not looking promising.

Update the client maybe?

Posted: Mar 8th 2010 5:36AM (Unverified) said

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I think in this games case the beta defense is allowed.

They have been adding, updating, refining things so often since the new year normal rules of open beta are out the window.

I think they went into open beta too quickly considering what is expected from an open beta now (free preview of the game)

Posted: Mar 8th 2010 6:43AM (Unverified) said

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"200mb patches that take like 15 minutes each to download." - Wow, that was fast... It takes at least 1h for me to download it with my internet connection. What I mean, is that don't be so sissy.

"The biggest problem is that MO doesn't give players any sort of a tutorial or ease them into the game"
Yep, that's the biggest problem atm if you look to all those disappointed people posts, most of them states how hard is it in the begining. But there is a "help" section, with all the information you need, so why do you think this is still a problem?

Posted: Mar 8th 2010 8:06AM Loki1 said

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Well i grant some truth in what He said. After all there's a tutorial both in EVE and UO.

It's very different to ask for quests throughout ALL the game. It would turn it into the usual childish themepark where you're babysitted map to map.

Then again the tutorial is probably the last thing you add in before launching the game, it's the cherry on top of a finished cake, it doesn't make ANY SENSE whatsoever to ask it inside a BETA!

So really in their asking for tutorial is hidden laziness and addiction to themepark babysitting. Infact, there's a whole forum loaded with guides AND let's not forget Mortalwikipedia, full of informations.

So I BELIEVE it's a matter of not willing to learn. And since MO is supposed to be a ULTIMA game, that's a completely unjustified critic. MO's biggest fault is that it doesn't have much content, at this point of development it should have more things to do, and because Starvault are running out of money, they are forced to let the game out and ask people to pay for it. That's the truth.
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