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Reader Comments (13)

Posted: Mar 6th 2010 8:20PM Dblade said

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Too bad these mechanics weren't actually, you know, in the game?

I mean it sounds great to have that kind of balancing mechanism, but in actual gameplay usually its just whoever brings the most ships and the biggest ships wins, provided they dont bring so many as to crash the server.

I'd love to see flagship and balancing mechanics even in a limited form in EVE itself, not just a yearly event. If just a running tournament in the game itself on the corp level.

Posted: Mar 6th 2010 11:49PM DrewIW said

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Not that long ago the devs actually intended to implement an arena-like system, allowing players to field relatively balanced groups of ships in competetive matches (I believe the rp explanation was that it would be a simulation, like mindclash). The idea was shouted down by pvpers, and the devs quietly killed it.

The more I think about it, the more I think I'd like to see it implemented. A sort of ad-hoc, balanced match system could be a lot of fun, and would fill the gaps between alliance tournaments.

Unfortunately, right now we have to do things like that on the test server.
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Posted: Mar 7th 2010 1:29AM SgtBaker said

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The pvpers who shouted it down then are still here and the devs were right to kill it, it was probably Nohz's idea to begin with.

Building some sort of instanced battleground into EVE is a horrible idea.
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Posted: Mar 7th 2010 5:07AM (Unverified) said

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That is the worst idea I've ever heard of.... If you want that kind of PVP just get together with a few friends and have fun. Don't try to push it on everyone because you don't like the way PVP is done in EVE.

I for one would quite the game immediately if that ever came to pass.

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Posted: Mar 7th 2010 6:26AM (Unverified) said

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@DrewIW: I believe one reason virtual arenas were dropped as a feature (from Apocrypha) was that the game can't deal with the concept of a virtual asset - to metaquote a dev (Torfi?) during Fanfest09: "Tranquility rejected our game design."
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Posted: Mar 7th 2010 7:37AM Dblade said

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It would be nice still to have at least some way of opting in to balanced matches. People already do this in hi-sec with 1 on 1s, and it's kind of silly that they have this tournament with rules when in the game it's simply how many and how strong ships you can stuff in the node until it crashes.

Even if it's just a mechanism or framework for administering tournaments that would help. Can't see why in a "sandbox" people are so dead set in pushing PvP to only be one way.
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Posted: Mar 7th 2010 12:27PM DrewIW said

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Oh boy, fun responses!

@SgtBaker

Feel free to justify your position, and try to skip the ad hominems.

@Khai Mann

If it's an opt-in, virtual, system, how is it being pushed on you? Is mining forced on you simply because it -exists-?


This sort of gameplay already exists on SiSi, adding in an option to TQ simply removes a barrier from entry.
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Posted: Mar 7th 2010 12:59PM SgtBaker said

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Nothing to justify. The devs went through it once already and didn't think it was worth implementing - so it's officially a bad idea (certified by CCP).

Though to humor you - if they were implemented as "lawless free-for-all"-pockets in high-sec systems (accessible through ship scanner - like anomalies) and you'd have to enter in your real ship (none of that "virtual 0 isk loss" nonsense) then I might change my mind. They might be fun.

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Posted: Mar 8th 2010 12:03AM Dblade said

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Nothing wrong with entering the real ship at all. Consider it your entry fee. But apart from red versus blue, there's not much self-balancing going on. I'd consider trying to make the funds to make an official one, but there's not much of a way to enable people to still retain corp and alliance allegiance to do so. You can't use the same fleet because you can see your fleet members location on the map screen, and warp to them. Doing it in lowsec is impossible, because you cant guarantee safety.

Also it might give a way for small or aspiring pvp corps to get real experience under their belt with some measure of control. Maybe if some larger corp would sponsor and guarantee security they could work something out.
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Posted: Mar 8th 2010 11:22AM (Unverified) said

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SgtBaker: "Though to humor you - if they were implemented as 'lawless free-for-all'-pockets in high-sec systems (accessible through ship scanner - like anomalies) and you'd have to enter in your real ship (none of that 'virtual 0 isk loss' nonsense) then I might change my mind. They might be fun."

Not a bad idea there Sgt. Here are a couple of mine:

Arena idea 1: An "arena" type system --within a corp ONLY --, maybe a special fleet setup type, for training new players in PVP. It'd override the Overview settings, so the opposing fleet would look just like real war targets, auto-tally up points, etc. As you know, most filter fleet/corp/alliance members out of PVP Overview. The ships used in these fleets WOULD BE LOST (not a 0-isk risk).

Arena idea 2: When Incarna (sp?) releases, inside the stations there would be a "holodeck" arena where you can test fits against other players. There would be an Entrance fee per-fight and the winning side wins the ISK.

1- Would help us train new players for PVP Before you gripe, tell me a corp/alliance that wouldn't like to see more players out in low-sec, wormholes, and 0.0.

2- This would add to the "things-to-do" list for a station environment. Think of this as a game of pool, or darts at your local Pub. Not a 0-ISK risk either.
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Posted: Mar 8th 2010 3:34PM remover said

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Helluva lot more interesting than casting magic spells at the same dragon week after week!

Posted: Mar 6th 2010 9:32PM (Unverified) said

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lol

Posted: Mar 7th 2010 4:16AM (Unverified) said

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I find the alliance tournament to be fairly uninteresting, it's nice that they took the initiative to create it but it's really just become an e-peen contest for alliances.

It nowhere near resembles actual PvP. If they had allowed warp-outs for point denial it would have been far more interesting to watch (tie-breaker would be most time spent on the field in case everyone warps off). The current system just makes for unrealistic fits and a different type of combat entirely.

As for the flagship thing, I think it's a horrible idea. The additon of faction modules feels like a natural progression though since the tournament is already open to a wide list of expensive setups. I'd personally prefer if they had restricted everything (ships too) to just T1, named and T2. The more who can afford to enter, the better.

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