The first details on this year's annual EVE Online Alliance Tournament emerged in a short devblog last month, with promises of further information to come. The Alliance Tournament is one the year's biggest highlights for EVE's PvP alliances. It provides a much-needed way to see which alliance can come up with the best strategies and execute them well. While massive fleets clash in the vastness of nullsec warfare, the tournament puts all alliances on an equal footing with restricted team sizes and ship allowances. In a new devblog, CCP have announced the finished format for this year's event along with an updated set of rules.
To mix things up, this year's tournament will include a new "flagship" rule. Each team designates one Tech 1 or faction battleship as their flagship. That ship is given permission to upgrade some of its modules to expensive faction, officer, cosmos, and deadspace versions, making it much more powerful than a standard ship. It may upgrade one armour repairer or shield booster, electronic warfare modules, weapon upgrades and any high slot modules such as guns. The catch is that the ship's module layout must be decided on before the match and will be available to the enemy team.
This adds another tactical element to the tournament. Does your team send its flagship out with every team and risk being destroyed or do you hold it back for the final rounds? Do you fit your team out specifically to counter their flagship and risk them not using it? It remains to be seen what type of flagship people decide to use but with deadspace shield boosters repairing around double the amount a deadspace armour repairer can fix per second, teams may lean toward shield tanking setups. Additionally, while a full rack of officer turrets or launchers may cost too much, long-range officer energy neutralisers may be very effective. The addition of officer electronic warfare modules may also see a few unconventional flagship setups or tricked out Scorpions.
Another interesting rule change this year is the ability for a team to handicap themselves in exchange for bonus points if they win. If a team spend less than their designated 100 points on ships and win, they gain the left over points as a bonus on top of their kill points. For example, an alliance winning with just 80 points worth of ships would get 100 points plus the usual 25% for a win plus an extra 20 on top for a total of 145. However, if a team spends under 100 points and loses the match, the left over points will be automatically given to the opposing side. This rounds their total out to 100, which means even beating a 50 point team is still worth a 100 point victory. It's an interesting new rule set for what is always a fantastic event to watch.
Reader Comments (13)
Posted: Mar 6th 2010 8:20PM Dblade said
Too bad these mechanics weren't actually, you know, in the game?
I mean it sounds great to have that kind of balancing mechanism, but in actual gameplay usually its just whoever brings the most ships and the biggest ships wins, provided they dont bring so many as to crash the server.
I'd love to see flagship and balancing mechanics even in a limited form in EVE itself, not just a yearly event. If just a running tournament in the game itself on the corp level.
I mean it sounds great to have that kind of balancing mechanism, but in actual gameplay usually its just whoever brings the most ships and the biggest ships wins, provided they dont bring so many as to crash the server.
I'd love to see flagship and balancing mechanics even in a limited form in EVE itself, not just a yearly event. If just a running tournament in the game itself on the corp level.
Posted: Mar 6th 2010 11:49PM DrewIW said
Not that long ago the devs actually intended to implement an arena-like system, allowing players to field relatively balanced groups of ships in competetive matches (I believe the rp explanation was that it would be a simulation, like mindclash). The idea was shouted down by pvpers, and the devs quietly killed it.
The more I think about it, the more I think I'd like to see it implemented. A sort of ad-hoc, balanced match system could be a lot of fun, and would fill the gaps between alliance tournaments.
Unfortunately, right now we have to do things like that on the test server.
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The more I think about it, the more I think I'd like to see it implemented. A sort of ad-hoc, balanced match system could be a lot of fun, and would fill the gaps between alliance tournaments.
Unfortunately, right now we have to do things like that on the test server.
Posted: Mar 7th 2010 5:07AM (Unverified) said
That is the worst idea I've ever heard of.... If you want that kind of PVP just get together with a few friends and have fun. Don't try to push it on everyone because you don't like the way PVP is done in EVE.
I for one would quite the game immediately if that ever came to pass.
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I for one would quite the game immediately if that ever came to pass.
Posted: Mar 7th 2010 6:26AM (Unverified) said
@DrewIW: I believe one reason virtual arenas were dropped as a feature (from Apocrypha) was that the game can't deal with the concept of a virtual asset - to metaquote a dev (Torfi?) during Fanfest09: "Tranquility rejected our game design."
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Posted: Mar 7th 2010 7:37AM Dblade said
It would be nice still to have at least some way of opting in to balanced matches. People already do this in hi-sec with 1 on 1s, and it's kind of silly that they have this tournament with rules when in the game it's simply how many and how strong ships you can stuff in the node until it crashes.
Even if it's just a mechanism or framework for administering tournaments that would help. Can't see why in a "sandbox" people are so dead set in pushing PvP to only be one way.
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Even if it's just a mechanism or framework for administering tournaments that would help. Can't see why in a "sandbox" people are so dead set in pushing PvP to only be one way.
Posted: Mar 7th 2010 12:27PM DrewIW said
Oh boy, fun responses!
@SgtBaker
Feel free to justify your position, and try to skip the ad hominems.
@Khai Mann
If it's an opt-in, virtual, system, how is it being pushed on you? Is mining forced on you simply because it -exists-?
This sort of gameplay already exists on SiSi, adding in an option to TQ simply removes a barrier from entry.
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@SgtBaker
Feel free to justify your position, and try to skip the ad hominems.
@Khai Mann
If it's an opt-in, virtual, system, how is it being pushed on you? Is mining forced on you simply because it -exists-?
This sort of gameplay already exists on SiSi, adding in an option to TQ simply removes a barrier from entry.
Posted: Mar 7th 2010 12:59PM SgtBaker said
Nothing to justify. The devs went through it once already and didn't think it was worth implementing - so it's officially a bad idea (certified by CCP).
Though to humor you - if they were implemented as "lawless free-for-all"-pockets in high-sec systems (accessible through ship scanner - like anomalies) and you'd have to enter in your real ship (none of that "virtual 0 isk loss" nonsense) then I might change my mind. They might be fun.
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Though to humor you - if they were implemented as "lawless free-for-all"-pockets in high-sec systems (accessible through ship scanner - like anomalies) and you'd have to enter in your real ship (none of that "virtual 0 isk loss" nonsense) then I might change my mind. They might be fun.
Posted: Mar 8th 2010 12:03AM Dblade said
Nothing wrong with entering the real ship at all. Consider it your entry fee. But apart from red versus blue, there's not much self-balancing going on. I'd consider trying to make the funds to make an official one, but there's not much of a way to enable people to still retain corp and alliance allegiance to do so. You can't use the same fleet because you can see your fleet members location on the map screen, and warp to them. Doing it in lowsec is impossible, because you cant guarantee safety.
Also it might give a way for small or aspiring pvp corps to get real experience under their belt with some measure of control. Maybe if some larger corp would sponsor and guarantee security they could work something out.
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Also it might give a way for small or aspiring pvp corps to get real experience under their belt with some measure of control. Maybe if some larger corp would sponsor and guarantee security they could work something out.
Posted: Mar 8th 2010 11:22AM (Unverified) said
SgtBaker: "Though to humor you - if they were implemented as 'lawless free-for-all'-pockets in high-sec systems (accessible through ship scanner - like anomalies) and you'd have to enter in your real ship (none of that 'virtual 0 isk loss' nonsense) then I might change my mind. They might be fun."
Not a bad idea there Sgt. Here are a couple of mine:
Arena idea 1: An "arena" type system --within a corp ONLY --, maybe a special fleet setup type, for training new players in PVP. It'd override the Overview settings, so the opposing fleet would look just like real war targets, auto-tally up points, etc. As you know, most filter fleet/corp/alliance members out of PVP Overview. The ships used in these fleets WOULD BE LOST (not a 0-isk risk).
Arena idea 2: When Incarna (sp?) releases, inside the stations there would be a "holodeck" arena where you can test fits against other players. There would be an Entrance fee per-fight and the winning side wins the ISK.
1- Would help us train new players for PVP Before you gripe, tell me a corp/alliance that wouldn't like to see more players out in low-sec, wormholes, and 0.0.
2- This would add to the "things-to-do" list for a station environment. Think of this as a game of pool, or darts at your local Pub. Not a 0-ISK risk either.
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Not a bad idea there Sgt. Here are a couple of mine:
Arena idea 1: An "arena" type system --within a corp ONLY --, maybe a special fleet setup type, for training new players in PVP. It'd override the Overview settings, so the opposing fleet would look just like real war targets, auto-tally up points, etc. As you know, most filter fleet/corp/alliance members out of PVP Overview. The ships used in these fleets WOULD BE LOST (not a 0-isk risk).
Arena idea 2: When Incarna (sp?) releases, inside the stations there would be a "holodeck" arena where you can test fits against other players. There would be an Entrance fee per-fight and the winning side wins the ISK.
1- Would help us train new players for PVP Before you gripe, tell me a corp/alliance that wouldn't like to see more players out in low-sec, wormholes, and 0.0.
2- This would add to the "things-to-do" list for a station environment. Think of this as a game of pool, or darts at your local Pub. Not a 0-ISK risk either.
Posted: Mar 8th 2010 3:34PM remover said
Helluva lot more interesting than casting magic spells at the same dragon week after week!
Posted: Mar 6th 2010 9:32PM (Unverified) said
lol
Posted: Mar 7th 2010 4:16AM (Unverified) said
I find the alliance tournament to be fairly uninteresting, it's nice that they took the initiative to create it but it's really just become an e-peen contest for alliances.
It nowhere near resembles actual PvP. If they had allowed warp-outs for point denial it would have been far more interesting to watch (tie-breaker would be most time spent on the field in case everyone warps off). The current system just makes for unrealistic fits and a different type of combat entirely.
As for the flagship thing, I think it's a horrible idea. The additon of faction modules feels like a natural progression though since the tournament is already open to a wide list of expensive setups. I'd personally prefer if they had restricted everything (ships too) to just T1, named and T2. The more who can afford to enter, the better.
It nowhere near resembles actual PvP. If they had allowed warp-outs for point denial it would have been far more interesting to watch (tie-breaker would be most time spent on the field in case everyone warps off). The current system just makes for unrealistic fits and a different type of combat entirely.
As for the flagship thing, I think it's a horrible idea. The additon of faction modules feels like a natural progression though since the tournament is already open to a wide list of expensive setups. I'd personally prefer if they had restricted everything (ships too) to just T1, named and T2. The more who can afford to enter, the better.









