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Reader Comments (28)

Posted: Mar 5th 2010 4:58PM Beau Hindman said

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But, I am curious: why do we need to know the numbers? After all, wouldn't we have to know the operating costs, all that, in order to see if the game was a success or not?

Even then, we still would not know what the company sees as successful. Don't get me wrong, I am as curious as the next player, but would exact numbers still explain the whole picture?

Beau
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Posted: Mar 5th 2010 5:08PM DevilSei said

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Beau, same reason Cryptic decided to announce "OH MAH GAWD! We gots millionz of players!".

PR spin, pure and simple. They want people who haven't seen or heard anything about the game to go "Oh hey, wow, thats a lot, it must be great".

But the difference is, WoW releases 11.5m, its active, bragging rights.
Cryptic and this? These are total accounts, not just active, its a PR grab to try and get people to play their games.

Personally, they really need to drop the "free" off their name. At least in its older version you could hit the level cap with a few characters, now its limited to 5 of each class, and at least one class REQUIRES item shop purchases to do anything.
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Posted: Mar 5th 2010 5:27PM Beau Hindman said

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Oh, I understand why big numbers would be handy for a company. But what I am mainly talking about is what would happen if SOE said they had "30k subscribers"?

We would have to consider more than that number, because of the cash shop. So what if they told us what they made at the cash shop, and it was again not what we thought it should be? We would have to consider that they might have low overhead, being that they are SOE.

In other words, with a freemium game like Free Realms, and a company that has more than one successful MMO, (as do quite a few studios now) there is a lot more to the picture that we would think.

The FTP/Freemium market runs differently, and is teaching new lessons about "success."

As far as the name, doesn't SOE claim that the name is "Free" because of the freedom in choices of play? I am not on either side of that decision. All I know is that the game is a blast! lol

Beau

Posted: Mar 5th 2010 6:54PM Lionhearted said

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I don't disagree about the more simplistic gameplay (by a lot), Mew, and I fully admit that my character is only level 8, so I haven't fully experienced the world in full. I also guessed that I'd run out of 'free' content in that game probably by no later than level 20, *but* to buy the new zones were priced fairly. I didn't like the push, on the other hand, by free realms to join the subscription to get access to classes/dungeon areas, etc. I'd have paid a few dollars to be a wizard, but not a monthly membership.

I loved that in Free Realms your character could be level 5 in something and level 15 in the next, but had to pick which (in terms of combat) before they entered into fighting. And certainly I admitted that the world built in Free Realms is prettier and looks more professional, it's scale is also much bigger, I just am not totally owned by graphics -- and games that have a lot of charm in it are going to be fun no matter what the level of graphics (not to say Free Realms doesn't have charm, it has plenty -- I just thought Wizards 101, thus far, had a bit more, or maybe I was just really enjoying the epic tale they were introducing in the beginning with the very Snape-like Death wizard).

One thing I disagree with you on is the notion that 'each class is basically the same.' The classes all primarily use cards to summon things, yes, but what those cards do actualy do differ by class for a great deal. You also get extra training points every level to invest in other classes, which from what I read, by the end of the game you can pretty much max out two schools and get deep into a third, but it still limits gameplay to some extent and makes all sorts of interesting combinations and set-ups that you can use to make your character most effective. But, suffice it to say, Death magicians play very differently from Myth wizard, and Life wizards play very different from Balance, etc. The mixes and matches you make can make for some interesting hybrids.

Plus, one thing that I enjoyed with Wizards 101 was I could play it on my really, really (unbelievably) crappy laptop. Sometimes it's fun to have a game to goof around with that doesn't require me to head on upstairs and bust out the old gaming desktop computer. And while Free Realms was capable of being played on with my laptop, it lagged badly when I tried and was much better on the desktop, which is one of the reasons why I really didn't play beyond a day or two. I don't know, maybe I'll give Free Realms another shot after I get bored with Wizards 101... I'm not tied to any subscriptions now, so it's fun to be able to take my time and explore what's out there. DDO could be next ;)

Posted: Mar 6th 2010 4:30AM MewmewGrrl said

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I'm in an incredibly tired state right now but hopefully can try to respond somewhat rationally (I've got one eye closed, the other half open, literally).

I have played both FreeRealms and Wizard 101 since each of their Closed Betas. I've been a subscriber of FreeRealms since the day it opened, but I went with purchasing areas and other things one by one in Wizard 101 (which ends up costing a lot more than a few dollars, if you play often you're better off subscribing because if you go through the content fast you really have to spend too much money).

As someone who has tried out all the schools in Wizard 101, I still very much feel that they mostly play out the same. You do get extra skill points to spend in other schools, but the main damage schools are all the same. Fire, Ice, Myth, and Storm are played the exact same way with Death being only slightly different from them. Fire will do a little more damage, but have more of a chance to miss, so pretty much every damage school equals out to do the same exact amount of damage because of hit/miss ratio scaling with damage. There are bigger differences in Life, but you normally have Life spells as extras added on - everybody ends up with some healing. You really end up with healing, damage, and buff spells all together no matter what class you start out as, and because of that you end up the same as everybody else and sooner than you think.

You don't get a full class for free like you stated either. You can start the class, but you can't go to the areas to train the higher or even mid level skills unless you either are a subscriber or buy the areas. So you don't even get a single full class for free, you are cut off at a pretty early part of the game no matter what class you pick unless you pay. You have to be in pay areas to get your full class, at least FreeRealms lets you go all the way through the life of your class and basically most of the game too.

Wizard 101 also didn't start having voice over on all these characters, that was something that was added later. There are just far too many NPCs in FreeRealms to make it that viable, the amount of NPCs in it can't even really be comapred to the amount in Wizard 101, but who knows what they will do in the future since they haven't benefited from being out as long as Wizard 101 yet.

The scope of FreeRealms is just very huge compared to Wizard 101. A huge amount of land to cover, feeling like you're running around in a real big world. Wizard 101 instead has you on limited rails for most of the areas and they aren't very big. Sure there are more areas later, all mostly that same way (small on rails) but you can't get to them unless you're paying. Free access is extremely limited in Wizard 101, which you'll find out very soon if you keep playing it.

I do like the pay options in Wizard 101 more, the way you can buy areas to own forever. If you're like me and get to a point where you only start to play a few hours every few weeks, it works out better to own the areas forever rather than get billed monthly. If I cancel my FreeRealms account, I am going to lose access to a lot of stuff, but I like that I own things forever in Wizard 101.

I may not see replies to this. I don't mind hearing them, it's just that I probably won't be coming back into this article to check for them. They are both great games in their own ways anyway. They play different enough so there is room for both of them, or so that someone may like one and not the other.
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Posted: Mar 6th 2010 9:17PM (Unverified) said

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You run out of free areas in Wizard 101 WAY before level 20.
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Posted: Mar 5th 2010 8:28PM Tizmah said

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Obviously one of the greatest games ever made right?

Posted: Mar 6th 2010 9:15PM (Unverified) said

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Yep!
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