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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Mar 4th 2010 7:30PM Tom in VA said
The only thing I didn't like was how you had to pick crafting specialties in sets of three per "Vocation", rather than being allowed to pick and choose from among the various crafts to get the combination of skills you really wanted. If you wanted to be a Scholar, for example, you would also get stuck with being a Farmer and a Weaponsmith, whether you wanted those abilities or not. I always thought that was rather odd.
Still and all, the game gets high marks from me generally on its in-game crafting.
Posted: Mar 5th 2010 2:57AM (Unverified) said
ie: by preventing you being completely self-sufficient (in terms of crafting) it instead forces you to rely upon the output of other crafters for most of the time, which is great.
There's effectively always a market (financially and socially) for your goods, as a result.