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Reader Comments (2)

Posted: Mar 4th 2010 7:30PM Tom in VA said

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I have to say that LotRO had just about the best and most fun crafting of any MMO I've tried.

The only thing I didn't like was how you had to pick crafting specialties in sets of three per "Vocation", rather than being allowed to pick and choose from among the various crafts to get the combination of skills you really wanted. If you wanted to be a Scholar, for example, you would also get stuck with being a Farmer and a Weaponsmith, whether you wanted those abilities or not. I always thought that was rather odd.

Still and all, the game gets high marks from me generally on its in-game crafting.
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Posted: Mar 5th 2010 2:57AM (Unverified) said

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I used to wonder about that also, when I started playing back in the day, until I realised it was a nicely designed feature to ensure the in-game economy remained healthy.

ie: by preventing you being completely self-sufficient (in terms of crafting) it instead forces you to rely upon the output of other crafters for most of the time, which is great.

There's effectively always a market (financially and socially) for your goods, as a result.
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