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Reader Comments (40)

Posted: Mar 4th 2010 11:37AM alucard3000 said

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hear hear, whose afraid of the big bad f2p as long as you can exhibit self control doesnt really cost more than p2p and for me costs alot less

Posted: Mar 4th 2010 11:42AM (Unverified) said

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F2P is the kiss of death.

Posted: Mar 4th 2010 11:48AM (Unverified) said

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Damn, and I thought this will be the first true EVE competitor.

Posted: Mar 5th 2010 10:49AM cchance said

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when they said it wouldnt have a player run market i knew it was just another STO style game with a lack of depth, but ill give it a chance now that its F2P but wont be dropping my eve account any time soon.
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Posted: Mar 4th 2010 11:49AM Snichy said

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I was really looking forward to this title but hearing it will be F2P leaves me a bit disappointed. Theres no obvious reason why this cant be as good as a subscription game - maybe it is my own unreasonable discrimination of F2P games and the assumption that they are inferior. Hopefully this will prove me wrong and if so, I will be happy to be so!

Posted: Mar 4th 2010 11:53AM Macabre 13 said

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Along with JGE, I've been following this game for quite a while now, and both have had me a bit worried of being "vaporware" for different reasons.

Glad to hear they finally found a publisher, and while I'm not a fan of the "nickel and dime" business model, I'll have to make an exception for this one, at least to give it a chance. I'm eager for some solid, twitch-based space combat in an MMO-type setting, and lets be honest, I can't really be all that picky in this genre.

Not yet at least (hint hint, JGE!).

Posted: Mar 4th 2010 11:57AM (Unverified) said

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Agreed. F2P cater to both ends of the affluence (or should that be 'effluence'..? hehe) curve:

If you're unemployed and/or have lots of time and little income, you can afford to spend most of that time playing the game in order to progress without having to break your small or non-existent budget.

If you're working many hours a week and have some money to throw around, you can spend less time in the game (as your schedule allows) but 'buy your progress'.

Whilst that looks great on paper, there's little-to-no hope of any dev actually creating a balanced and fair game.
Having to rely on forcing or coercing folk to spend money in a cash shop via game mechanics only ends in tears.

Ergo, eww.
Black Prophecy gets struck off my list, in an elitist fashion, before I even try it.

Posted: Mar 4th 2010 12:01PM yeppers said

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I have never given money to a F2P game and I probably never will. I like to know up front how much it will cost per month to experience a game to its fullest. DDO has the most appealing model for a F2P and it almost drew me in. Allods was attractive but the latest junk about pricing leaves me not very trusting of them.

As soon as you have MTs, the costs for each item can potentially fluctuate much like the balancing of skills.

Posted: Mar 4th 2010 1:55PM Scuffles said

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As long as the CS aren't run by idiots F2P has huge potential.

Hell most of your good solid P2P games are trying to weasel in CS under the radar. nothing huge now but they are seriously testing the water.


The stigma that F2P games get in large part is due to the Korean shovelware that has flooded the market.

There is nothing wrong with F2P save that until this last generation of F2P games it hasn't had the refined polish to stand up to their oft better funded P2P cousins. Now they do, The content and presentation of F2P games has improved to the point where they can go toe to toe in a lot of arenas.

Again as long as they aren't managed by idiots, as it has become obvious you can practically tank a game overnight with a few stupid poorly thought out decisions. But the same could be said about P2P, you add a game mechanic no one likes and a good portion of your player base will find another game.

That said I would like to say SQUeeeEEEeeeEEEEEEEee

I have been mulling over EvE for some time but could never justify a subscription, Personally I don't care much for P2P games because I feel obligated to get playtime in because I have already payed for it. Not to say there is anything wrong with the P2P approach but its just not my thing.

That and every time I was on the cusp of breaking down something like hulkageddon would come up and knowing myself I would enjoy the hell out of mining ..... and I'll be damned if I'm going to pay monthly to get griefed.
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Posted: Mar 4th 2010 2:52PM (Unverified) said

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Good to see that BP is finally found a publisher. I wasn't expecting a F2P model, but I agree, if done right I'm not afraid of it.

The F2P model has the potential to bring more players into trying out BP who normally would not. I'm already involved with EVE and other subscription games so I was on the fence about BP, now I will check it out.

For those that are upset now that BP is going F2P: The DDO model of hybrid-F2P/P2P model is interesting. This could maybe be adapted into BP before launch if enough people ask. So instead of QQ'ing here, go to the BP forums and ask for a hybrid model.
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Posted: Mar 4th 2010 5:42PM Scuffles said

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The only thing that fills me with dread when people say 'DDO style' is that its almost like walking up to the developer and begging them to piecemeal the games content out to you.

The only real reason the DDO monthly subscription works is because they withhold so much of the games content. I'm not a fan of withholding actual content as a motivator for using the CS.
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Posted: Mar 4th 2010 12:02PM Unshra said

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Well for me this was an unexpected turn, I fully expected Black
Prophecy to be pay to play. Honestly I find this news exciting not
because of the MMO being free to play but more of the potential this
has of helping to turn the face of free to play games in the West. So
far we have received mostly low quality MMOs that don't push any kind
of envelope and have generally been out in the East for a few years
(read as being dated.)

So I really hope they do well, being a big EvE fan but disappointed
in the lack of action packed combat that hearkened back to the days
of Wing Commander; I can clearly say I will be playing this MMO.
Being free to play will just be icing on the cake.

Posted: Mar 4th 2010 12:03PM Lateris said

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I have been very interested in this game and always look forward to the coverage. I do like the art style. I will play this game for free and pass on the mini micro transactions. I am a sucker for the itunes store and that is it. I do prefer a subscription model but I can see why they went with this being a small studio and taking a gamble on the influx of currency. I have to wonder what is best for an indie studio for an MMORPG. Is it a free game with a store or a subscription model. Or both?

I would like to know what they are going to do with planets. Will planets just be an object you bump into that is in terms of technology, an "old design". What is this game doing that will separate them from the rest of the existing game designs? Or will it be the same old same old with new graphics?

Posted: Mar 4th 2010 12:12PM Lobotomist said

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Way to go. P2P is truly a dead horse. And aside of some glitches (looking at you Gpotato) its a way of the future.

Now I am sure I will play this game. And even naysayers will give it a go.

And as for JGE

Posted: Mar 4th 2010 3:13PM Its Utakata stupid said

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Actually it's not a F2P game. More like a N&D game (Nickel & Dime) which should replace F2P with MT's as the officially correct acronym...

...where progression and PvP pwn'age is entirely based on the size of your wallet, not on any skill level. And if you don't think that's true...let me introduce you to *Allods. That's is, they'll likely make sure that their cash shop is the key mechanic if you ever want to get anywhere ingame. If you have a lot ot money to blow, then this game will be for you. If you don't, stick with "truely dead horse" P2P's...as they'll be around for awhile, likely taking in customers that have gotten srewed to the pooch with "way of the future" N&D games.

*Note: No, that wasn't a glitch; that was an intended mechanic to generate revenue.
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Posted: Mar 4th 2010 12:23PM (Unverified) said

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I don't see why people are put off by a free to play model for a potentially AAA title.

For those of you who expect to play a first class game free forever, well, quite frankly you do not understand how capitalism works or the need for a business with hundreds of employees to generate a profit to exist. Did you ask yourself, in the throes of your nerd rage who is supposed to pay these people???

If you were prepared to pay $15 dollars a month to play (and ended up liking it), then spending $15 dollars a month in the cash shop if you want leaves you no worse off. In fact it is better because you don't have to pay a sub for the game when you don't anticipate having a lot of play time that month or want a break for a while.

The reality is that the MMO space is almost irrevocably headed down the F2P, micro transaction path. Most MMO gamers play more than one game, but only a rare few could afford to fund 2-3 simultaneous subscriptions which would drastically limit a new game's customer base. At that point, the decision for the customer is not whether your game is good enough to play, but good enough to cancel WOW (and abandon your 5 year old characters) for. For the MMO space to grow and continue to support new game development, a new pricing model is needed.

Posted: Mar 4th 2010 12:31PM (Unverified) said

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I think the concern is that in order to be able to play competitively it will cost more than $15/mo.
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Posted: Mar 4th 2010 1:19PM (Unverified) said

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@ Arkadis:
"Did you ask yourself, in the throes of your nerd rage who is supposed to pay these people???"

I just love this.
Anything but lashings of praise, and it's immediately labeled as 'nerdrage'.
Just for the record, you're the one with three question marks..

Scroll back up, read my post, then have a little think hmm?

My 'F2P concerns' are nothing to do with revenue. Nothing.
A man's gotta get paid - absolutely.

My concerns are around how such a model irrevocably screws up a game's economy and mechanics balancing due to the reliance upon cash shop items for sole revenue.

One doesn't have to look very hard to find countless instances of existing evidence.

I'll also ignore the fact that your own statements regarding consumer spend are at odds with themselves..
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Posted: Mar 4th 2010 1:45PM Macabre 13 said

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First off, I don't know where you got the idea that if someone doesn't like a microtransaction business model, they are just "nerdraging" imbeciles who don't understand capitalism... Nobody in their right mind expects to play for free, some (most?) people just prefer to *pay* a subscription fee in order to fully enjoy their game.

People are put off of the microtransaction model for various reasons, but among the most prominent, at least to me, are akin to various other services people utilize on a daily basis.

Take cell phones, for example. These essentially offer both business models, and everything in between, but which do you think most people are more comfortable with? You can pay as you go, 25 cents a minute for calls, 10 cents for text messages, an additional 40 cents per minute if you're roaming, then there's long distance, international, peak hours, internet use, information services, and God knows what else, all with their associated fees. Or, you could just pay a (generally) flat monthly fee, and have access to those same services without having to worry about what it's going to cost you every time you take or place a call. Many people would likely save money, or at least spend about the same on a pay-as-you-go phone, but the peace of mind of a flat monthly fee is preferrable, and easier to manage financially for most people.

What's funny about the above analogy, is that it seems MMO's are on a reverse trend in comparison. As cell phones have become more and more "all inclusive" over time, MMO's are heading more towards the "nickel and dime" approach.

Specifically regarding MMO's, I'm a very competitive, PvP-centric gamer, and I don't like the idea of my "competitiveness" being directly related and due to how much I spend at the store. Worse yet would be those F2P games the essentially require you to spend substantial amounts of money to even have a chance at being competitive.

All things considered, I feel the P2P model is better for competitive, or "hardcore" gamers, while the F2P model is better for casual gamers. One is not necessarily better than the other, it just depends on what kind of gamer you are.
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Posted: Mar 4th 2010 10:59PM (Unverified) said

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Who is supposed to pay these people? WE ARE. Try reading the people you're replying to, we're nerdraging because we **WANTED** this to be a subscription-based pay-to-play game.

I've never seen anyone rage about nickel & diming cash shops because they thought a game should be 100% free. We rage because we prefer to pay a flat rate than be nickle & dimed.
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