The problem with testing things in any MMO is that so much is contingent upon who decides to log in to the test servers and how much they're willing to play. Ultimately, for all we hate untested dungeons or mechanics or whatever, the only real test for them is to have them go live. Warhammer Online hasn't had too many problems with their most recent patch, but the exact pricing of the newly-introduced RvR weapons has been a bit of a sticky widget. So they've done the most responsible thing possible: they've gone ahead and tweaked the pricing right away.
Low-Renown weapons are the most affected by the price cut, but every weapon has been given a nice drop in cost to make the more accessible. The full announcement goes into some detail about the philosophy behind it, no doubt part of the effort at increased transparency from the development team. Best of all, there's no delay in the changes -- they've already gone live and can be enjoyed by all players. So if you feared the long march in Warhammer Online for a decent weapon from RvR and for RvR, you've had a lucky day indeed.
Reader Comments (5)
Posted: Mar 3rd 2010 2:03PM tic said
Every time they "tweak" it, they mess it up a lil more... Now you can't get the next tier currency, because their first tweak introduced weapons entering the world "in an unintended rate"... So they have to go back to the drawing board again... All they were adding was currency and weapons. Who knows what the next patch will bring...
These the same guys that are going to fix T4?
Reply
These the same guys that are going to fix T4?
Posted: Mar 3rd 2010 2:19PM (Unverified) said
Game's been out for almost two years... you still think they can fix T4?
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Posted: Mar 4th 2010 1:46AM (Unverified) said
You ever feel that the Warhammer devs, by the virtue of committing to a game almost solely based on large scale PvP, have a -considerably- steeper hill to climb than other MMO devs?
Not trying to be a troll or anything; I just honestly wonder if I'm alone in this.
I don't envy their job. I think balancing and planning a world built around PvE with some PvP smattered across it (WoW, etc) would be SO much easier than what these guys are trying to do.
I give WAR a lot of leeway---there are huge problems, but in my mind their job is more akin to shoveling sand with a pitchfork while being attacked by killer kittens, whilst the rest of the MMO devs get to sit and paint happy trees.
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Not trying to be a troll or anything; I just honestly wonder if I'm alone in this.
I don't envy their job. I think balancing and planning a world built around PvE with some PvP smattered across it (WoW, etc) would be SO much easier than what these guys are trying to do.
I give WAR a lot of leeway---there are huge problems, but in my mind their job is more akin to shoveling sand with a pitchfork while being attacked by killer kittens, whilst the rest of the MMO devs get to sit and paint happy trees.
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