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Reader Comments (32)

Posted: Mar 3rd 2010 4:12PM (Unverified) said

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Seriously cannot wait for this game, everything about it I've read so far sounds good (production team, Joe Madureira, the fact it's THQ). After seeing Dawn of War 2 I honestly think THQ can turn what I believe to be one of the best franchises of all time into one of the best MMO's of all time.

June can't come fast enough :P

Posted: Mar 3rd 2010 4:13PM Ivasen said

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It's not all that unusual, Aion uses Time-Based Sessions in the Korean market.

Whatever floats your boat.

Posted: Mar 3rd 2010 5:04PM DevilSei said

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Yeah, fact of the matter is that this so-called "unusual" price structure is one adopted by practically every P2P MMO. Everyone knows Western side is monthly, Eastern side is pay as you go and the like.

Calling their ideas "unusual" is just a PR Grab, and a poor one at that.
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Posted: Mar 3rd 2010 4:15PM (Unverified) said

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Very misleading title. If you click through to the IGN interview, it states that the different pricing structure is only referring to the Asian market.

Posted: Mar 3rd 2010 4:24PM Vitamin Dei said

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I have painted little metal space elves and pushed them around tables, arguing with sweaty bearded dudes over millimeters. I'm pretty excited for a 40k MMO.

Posted: Mar 3rd 2010 4:25PM (Unverified) said

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Looks like the Asian market is getting the best deal again. It's getting pretty tiring to see such a split in pricing models based on region. Can't they just learn to understand there's different kind of players in all regions? Just offer both subscriptions for unlimited and pay by the hour in all regions. Those who want to play a lot can pick the subscription, those who just want to play a couple of hours a week can take the pay by the hour.

It'd be much more friendly towards playing several MMO's. For me, reason enough to wave this MMO goodbye even before it hits unless they bring that pricing model over here as well.

Posted: Mar 3rd 2010 5:58PM (Unverified) said

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Except the fact is that the vast majority of players in Asian markets do NOT have personal PCs built for running games, unlike those in the west, and go to PC cafes to play. Furthermore, we really do get a better deal in the west, not only for convenience (our games are in our homes), but once you play enough, you end up saving money rather than paying per the hour.
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Posted: Mar 3rd 2010 7:22PM Randomessa said

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Omacron, I'm pretty sure that's why psychodude said he wanted the OPTION available, so the Asian gamers without computers could still pay by the hour and so could he.

You said it yourself: "once you play enough" a monthly subscription is a good deal. Great - as long as you have the time and inclination to play enough for it to be a good deal. How circularly wonderful!
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Posted: Mar 4th 2010 11:01AM (Unverified) said

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You end up saving if you play enough ONLY if you stick to one MMO.

If let's say an MMO costs 20 cents an hour, you play 20 hours a week that's 16 bucks a month. A subscription could be a better option.

However, if you play 2 MMO's both 10 hours a week each, it'll still be 16 bucks a month if you pay by the hour; whilst it turns into 30 bucks with subscription based MMO's.

Play 3 MMO's for 10 hours each, you'll end up paying 24 bucks a month; whilst with subscription based you'd be paying a whopping 45 bucks a month already.

Have a legacy of MMO's left behind you, in which you still had friends and wanted to play every now and then? For me there are titles such as WoW, Warhammer, FF XI, Aion, AoC, Lotro, and several others. If I stick to just those 6, plus I'd play a new MMO then if I'd wish to play those others for an hour or 2 a month just to hook up with old friends again once in a while I'd pay roughly 105 bucks a month!

Whilst if I'd play the new MMO for 80 hours a month and 12 hours on these old MMO's I'd be paying 18.40 bucks.

Now truly, where is the better deal? Subscriptions are only good if you dedicate your life to a single game and invest the majority of your gaming time into that title. For everything asides from that, it blows big time. And with publishers realizing that for the eastern market but keeping it away from the western market, it's reason enough for me to boycott the genre till this bad practice stops.
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Posted: Mar 3rd 2010 4:33PM Trodomir said

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Very interested in this game after the success of the Dawn of War series. Also, after playing through Darksiders from Vigil and looking closely at the character designs and animations: yes, Vigil can do a 40K game justice.

Clarification: Warhammer 40K is from Games Workshop. THQ has the license to produce video games in that universe and Vigil is the studio under THQ that is actually doing the 40K MMO. The article really left that unclear.

Posted: Mar 3rd 2010 4:41PM Sean D said

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"We think there's always competition in every market, but you got to have an x-factor, a point of differentiation, and we think we've got that."

This is wrong thinking in today's MMO market. From what I've seen, it's not about finding and filling a niche that hasn't been filled as much as it is about covering and improving every already-filled niche and *then* adding your own unique and progressive ideas. Take STO, for example, which is built on CO. How well is it doing? What did it take and improve from other games? What did it have to offer that we hadn't already seen?

This may sound like a monumental task, but if you're serious about creating an MMO and not just out to exploit people for their box-release dollar and initial subscription fees, this idea, I think, is worth considering.

If you don't start where everyone left off and continue building and improving, then what's the point?

It's all about betterment of the genre for all, right?

Maybe I'm being too idealistic here...

Posted: Mar 4th 2010 11:29AM Kalex716 said

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I disagree with you. I think an MMO built for a particular type of player-base is better than trying to make a jack of all trades project (its for casuals, its for hardcores, its for pvp'ers, its for pve'ers, its for young people, its for older gamers too, its for soccer moms, its for everyone). Theirs one product out there right now that has that kind of ownership (wow), and theirs no way you can produce software right now with modern technology that can fulfill the entire feature set wow players will come to expect from a game thats supposedly capable of catering to so much at once out of the box (see COH and STO). Those projects can't possibly deliver on what its audience comes to expect, and sure enough, people say the same things about every single mainstream MMO thats released in the past few years (doesn't have enough content at launch, its always peppered with a little bit of everything, but never enough to completely satiate one avenue entirely).

Your only chance of success is to start small, with a very specific core audience in mind, make a brilliant, fun MMO for that audience, and then spend the years after slowly etching out more and more pieces of the pie all while people of that targeted market find your product. MMO players are hobbyists, every good hobby knows its userbase, you'll never find a hobby that tries and caters to everyone.
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Posted: Mar 4th 2010 7:55PM Sean D said

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It almost seems like we're aiming at the same target here, Kalex, except that where I believe that CO and STO (and probably COH, though I can't speak to it as I've never tried it) were trying to fill a niche, you think they were trying to encompass all niches. Maybe you're right. Maybe they were trying to include everything and as a result didn't do anything well. It could be a matter of perspective.

At one time I would have agreed with you in regards to starting small, but those times have passed. EQ, WoW, EVE..., all the older MMOs started that way and it worked for them. Now they are robust games with something to offer almost any player. Today, any game that tries to follow the same pattern will always fall short because these games still exist and are available. Why play a small niche game when the aforementioned MMOs offer more? Why pay to play such a niche game? I feel, though I can't say with any certainty, that the majority of any crowd of players that a niche game might attract will be those players who are looking for only a temporary change. I think of Darkfall here, which is another game I haven't tried (for other reasons, I choose to stay away from it), but which seemed initially, if forum comments are any indication, to have gained an initial large group of players only to lose them and is now sustaining (I don't know how healthily) with a core group of fans, but is not noticeably growing in popularity. If promotion offers in general are an indication of a need for more funding, which by default would seem to indicate that the Adventurine doesn't have the funding it needs, which in turn seems to indicate poor health, then I would say they aren't sustaining. Not really. I'm digressing.

As an aside, I don't think of WoW as the measure of success when it comes to a complete or all-encompassing MMO, although I understand why many people do. WoW's greatest success was its timing. I haven't maintained a subscription for a long while.

Can you give me an example of a successful MMO that caters to a core audience? Something to understand your perspective by?

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Posted: Mar 3rd 2010 4:43PM (Unverified) said

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lol in W40 there are ork and elves(eldars) ¬¬

Posted: Mar 3rd 2010 5:15PM (Unverified) said

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Yeah, I chuckled, I don't think it's possible for a sci-fi game to be any closer to the "orcs and elves fantasy environment" than WH40K is!

Not meaning that as a criticism.. the WH40K universe is cool as hell and I hope they will make a fun game out of it.
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Posted: Mar 3rd 2010 6:37PM Cinnamoon said

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Yep!

And I did have to giggle a bit at the suggestion that WoW is "orcs and elves" fantasy itself, or rather that it doesn't play the sci-fi card too. I'm running around in WoW as a space demon who crashed into Kalimdor in an irradiated space ship for crying out loud. And there's lots of steampunk too -- motorcycles, helicopters, rockets, guns. WoW is definitely NOT high fantasy. I know, I know, hyberbole for effect -- but an inaccurate characterization all the same.
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Posted: Mar 3rd 2010 7:42PM (Unverified) said

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This is old news, the ign article is from a week ago, WTB more press releases.

Posted: Mar 3rd 2010 5:26PM dudes said

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If SW:ToR is a load of fail then I might look at this. And yeah, there are Orcs and Elves in 40k. Someone should study a bit more homework before doing interviews.

Posted: Mar 3rd 2010 5:58PM archer75 said

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Somebody should also work on his readying comprehension. He's not saying there are no orcs and elves. Just that they aren't competing directly in the orcs and elves fantasy environment that WoW is. And that's true. They are making a sci-fi game, not fantasy. Different environment completely.
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Posted: Mar 3rd 2010 5:30PM Averice said

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I've been looking forward to WH40k ever since I first heard about it here on Massively. Zero information, zero details, I know nothing about this game, but with THQ making it and the fact that they're going for futuristic, I think it could turn out good. As long as it's nothing like WAR was... still is...

I can see Space Marines, Elders, Orkz, and Chaos Space Marines as playable races, and then probably pve against "evil chaos" so the chaos space marines can participate, as well as the tyranids and the robotic whatevers. And then just the typical good vs. evil pvp. It will be really easy for THQ to mess this up, but hopefully they don't.

I wouldn't mind if more western companies offered pay as you go pricing options, I'd probably never use them though. And yeah, this is nothing new, multiple pay types for what region you're in.

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