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Reader Comments (26)

Posted: Mar 1st 2010 6:24PM Askgar said

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I find it quite ironic that you mention the most vocal minority are the ones saying "the game is broken, I quit now" because my experience of reading the forums just after the patch were people saying "thanks for fixing the game" and a number of people who were coming back to the game after this patch who had previously left.

Posted: Mar 1st 2010 6:46PM (Unverified) said

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I wonder how long it's gonna take for the players to find another overpowered ecto farming build. Not very long, I'm affraid...

Posted: Mar 1st 2010 6:58PM Necromas said

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Well he has to play up the drama a little, and there really were some very vocal dissenters.

I'm really glad to see this update isn't just fixes for too easy farming, I'm a big fan of Necromancers, Hammer Warriors, and Beast Master Rangers and all three of these specialties got some nice changes.

Blood is finally becoming better at support and even some interesting W/N possibilities are coming up.

Hammers can better keep up with things like Dslash spam and cyclone axe.

Beast masters didn't get much (they already had their time to shine in a past update) but damn Heal as One is nice now.

Still waiting for that rumored well change though.

Honestly, I have put so much time into Guild Wars that it doesn't really hold my interest for very long anymore, but these skill updates always make me come back and play some more, even the ones that just get rid of the flavor of the month builds.

Posted: Mar 1st 2010 7:01PM Necromas said

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Hell, I didn't even come back for the last holiday event, but they change blood magic and I can't wait for the game to finish updating.

Posted: Mar 1st 2010 7:34PM (Unverified) said

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I was actually leveling an assassin with the intent of being a perma, but since they nerfed SF I deleted it and made a dervish, which I was craving for forever and didn't have a free slot. I'm having tons of fun! :-)

On the balancing matter, I think the Guild Wars team is doing a great job. Like it or not, balance is fundamental to bring the community together. Making every profession relevant in a party and depending a little bit on others is good. On the other hand, I usually play solo most of the times, because I don't have much time, and I'm able to easily do so.

I think Guild Wars is actually pretty well balanced compared to other MMORPGs. What do you think?

Posted: Mar 1st 2010 7:34PM (Unverified) said

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I liked this update, Guild Wars is still very fun so long as you don't burn yorself to boredom by playing it continuously, I know that from experiance, I at one point didn't play for almost a year before getting back into it about two years ago. Updates help keep the game fresh, which is a very good thing.

Posted: Mar 1st 2010 7:55PM Graill440 said

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Though not bad GW simply has to much instancing for my taste, other than that i have few complaints against it. The devs need better talent however or at the very least better guidance.

After reading this piece and a couple others today a person has to wonder at the absurdity. Does it take phd's or people with masters degrees in whatever to make ignorant choices? To show they have no clue? No common sense?

At some point someone had a chance to speak up and was to scared to because they may have lost their job, or, and more frightening, there is no common sense in the equation.

It really boggles the mind reading some of these pieces on this site coupled with the forum boards of these games.

It is almost like the old comparison of the super rich not having a clue about what poorer folks go through, they cant understand it.

Posted: Mar 1st 2010 8:19PM Cinnamoon said

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The ACTUAL underlying issue here is that Anet continues to see solo farming as a problem that they must address, and they usually address it by nerfing "overpowered" farming builds, one way or another, when they aren't just flat out nerfing loot drops altogether as they did a few years ago. It ends up being pretty rough on newcomers to the game, who don't have hundreds of plat and stacks of shards and ectos and rubies stored up for a rainy day. It becomes very hard for those newcomers to catch up and compete in that economy, when they can't even farm for cash, or when they must do so at an extreme disadvantage compared to the few million players who came before them since the game launched.

It's a stupid solution to a fabricated problem, frankly, for a game effectively in maintenance mode, in its twilight years, on the edge of a sequel. Balancing PvP, I understand, but the axe taken to PvE's skills frequently reminds me of the seemingly-haphazard wildly game-changing "balance" patches Blizzard releases for Diablo II, even today.

All that said, the buffs to the under-achieving skills and attributes is certainly welcome. I do love GW, I'd still recommend it to friends, and I'll certainly buy GW2, but I absolutely recognize that some of those devs really have no idea what they're doing, and they are pretty blind to the big picture.

Posted: Mar 2nd 2010 8:07AM (Unverified) said

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It's really not hard to earn money in Guild Wars. Heck, by simply salvaging your drops and saving up the materials you can earn quite some gold, and festival items are quite valuable (100 gold per piece of firework) thanks to their contribution to the Party Animal title track. And then there's the PvP of the Luxons and Kurzicks; with their faction you can buy Amber and Jadeite, two expensive materials, and with the Balthazar faction you earn you can buy Zaishen Keys, which are 4.5 to 5k worth each. Sure, it won't earn as much as farming ectoes, but still these are the main methods I earn money in GW, and I earn enough money to satisfy my every need in the game. Well, except for an everlasting cottontail tonic, but that's more of a gimmick item anyway.
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Posted: Mar 1st 2010 8:57PM (Unverified) said

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I don't like this article. Is this a MMORPG news site? This article feels more like it belongs on a fansite. It's too one-sided. If players are complaining about quitting, what is their side of the story?

-- Title farming... is it too slow?

-- Why a nerf and not new content?
(It's 2010... where's the beta? ...but we get a nerf?!)

Why not nerf things that matter... like heroes?

It's GUILD WARS... yet PvE can basically be played as a single-player game. Why don't they nerf heroes and encourage players to play together? Where's the urgency to fix that problem? This site is called Massively... and the game is called Guild Wars. Instead of focusing on players that are complaining, maybe find out why they're complaining.

Orry mentioned an interesting point on my forum. This nerf might actually encourage grouping.

...and I could be considered one of the players that complains the loudest. Hey Rubi... it's a good thing that players complain. It shows that they care about the game. When I stop complaining, it means I've moved on. Do you know for sure that people haven't quit over this nerf? More importantly... how many copies of Guild Wars will be sold as a result of this nerf?

...and while you dismiss the box burners, I am quite sincere in my concerns about Guild Wars 2. If ArenaNet forces me to group with Charr, or force feeds that false gods garbage, it's game over... no sequel... no sale. Humans are losers in Tyria and it doesn't make the game appealing to me.

...and to show I'm not all negativity about Guild Wars, I had a great time last weekend in the Luxon/Kurzick bonus points weekend. The battles were busy, a little crazy and a lot of fun. That's what Guild Wars should be about... large groups of players battling it out... not micromanagement of skills... not convoluted lore... GUILD WARS.

Posted: Mar 1st 2010 9:48PM (Unverified) said

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"I don't like this article."
I'm sorry you feel this way, but I think that belongs on your Rubi-hate fansite.


"This article feels more like it belongs on a fansite."

Oh, like Photics.com. And while we're at it, we should make a webcomic, too! I mean, it's not like a Guild Wars column on a website such as Massively.com would have the author's opinion on the subject that they're writing about at all...

"Why not nerf things that matter... like heroes?"

Do you really expect anyone to take you seriously after a comment like that? Heroes are the best thing that has happened to this game. Period. YOU can use the crappy henchmen if you want, though.

"This site is called Massively... and the game is called Guild Wars. Instead of focusing on players that are complaining, maybe find out why they're complaining."

If you read the article...
"The loudest arguments, if not necessarily the most coherent, were the ones accusing ArenaNet of ruining the game, taking away all the fun, being unfair, you name it. The general idea was that ArenaNet is mean."


"Do you know for sure that people haven't quit over this nerf?"
I don't like this question. It's too general. Yes. There are still people who play the game.


"...and while you dismiss the box burners, I am quite sincere in my concerns about Guild Wars 2. If ArenaNet forces me to group with Charr, or force feeds that false gods garbage, it's game over... no sequel... no sale. Humans are losers in Tyria and it doesn't make the game appealing to me."

That's great. If you don't want to play the game because you don't want to group with a race because you were too lazy to read new lore, the game would be better off without you. Really, it's only 1 sale out of thousands that they'd be missing out on.

"...and to show I'm not all negativity about Guild Wars, I had a great time last weekend in the Luxon/Kurzick bonus points weekend. The battles were busy, a little crazy and a lot of fun. That's what Guild Wars should be about... large groups of players battling it out... not micromanagement of skills... not convoluted lore... GUILD WARS."

Er...so we should disregard everything you just ranted about?
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Posted: Mar 1st 2010 10:21PM (Unverified) said

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Jesus Christ, you will never run out of things to complain about, will you? Skill updates are very important in a PvP game and they are also important in a game where farming is the primary source of player income. Since there are relatively few gold sinks in Guild Wars, overly lucrative farming leads to some players having monumentally huge sums of money and casual players having only as much as they need. This makes it hard for Anet to add new content without some players being able to easily afford any new items, and other having that content virtually unreachable to them.
Regarding titles, I doubt most of the titles are meant to be farmed, and thus I doubt Anet takes into consideration the amount of time it should take to max them out.
And why no new content updates? Maybe because there are 4 people maintaining GW1 right now.
And while being upset about the beta being late is acceptable, you do have to realize that GW2 development had probably only started a few months before it was announced. If back in 2007, Anet told us that there wouldn't be a beta until late 2011 or early 2012, many people would have lost interest in GW2 by now. While knowingly underestimating the beta date might not have been the best move, try to sympathize with Anet some.
"how many copies of Guild Wars will be sold as a result of this nerf" well probably none, but Anet still has a responsibility to maintain the balance of their game. Just because some 12 year olds go on the internet and throw hissy fits because they cant easy-mode their way to riches doesn't mean it was a bad update.
And you're complaining about the direction of the lore? Wow, that just seems like you're reaching for things to complain about. What effect do the fictional beliefs of fantasy characters have on gameplay? Its not like Anet's trying to shove their beliefs down your throat, they're just trying to create a diverse and interesting game world.
If you're trying this hard to find things to complain about in a game, maybe you should move onto another one for a while.
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Posted: Mar 1st 2010 10:44PM (Unverified) said

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>> Really, it's only 1 sale out
>> of thousands that they'd
>> be missing out on.

It's this exact elitism that is what's wrong with this article... and quite frankly... wrong with the game. You get your cookie-cutter builds and you're expected to play a certain way... go along with the crowd... and if you don't, you're somehow not fit to play Guild Wars.

When I see people threatening to quit a game that I like, I don't feel the need to make fun of them. I wonder why they want to leave. Back in 2004, it was easy to debate with the naysayers. Today, when someone says they want to quit Guild Wars... or they have no interest in Guild Wars... I can't really debate with them.

That's why this article bothers me. It completely ignores the holes. Saying how great Guild Wars is, by ignoring what players don't like, isn't going to build a massive community.

____________

>> YOU can use the crappy
>> henchmen if you want, though.

*points to site name* ...massively... the idea should be to team up with PEOPLE. Heroes made the game into a single-player game that you play online. That's great if you like a virtual skinner-box. Title farming is not what I had in mind when I said the game needed "Lofty Goals".

_____________

>> too lazy to read new lore

Heh... I lead a 1000 player alliance... been running a fansite for six years... and I've read much about the new lore... I even created a fansite game with elements of it...

http://photics.com/conquest

Somehow lazy seems inaccurate ;-)

_____________

>> Er...so we should disregard
>> everything you just ranted about?

It means what it means. When ArenaNet does a good job, I cheer them on. When they do something strange, I say something like, "Hey... what are you doing?" I didn't think ArenaNet was a big, bad company for doing a nerf. It's their timing and their focus that I find puzzling. Why now? What's the point?

Do you really think this is going to attract new players? If not, why bother? Why waste the resources? Why agitate the community?

I don't consider Cammy balanced with Ken in Super Street Fighter II Turbo HD Remix, but that doesn't stop me from playing the game.

I thought that Guild Wars was so hard to update (see Rubi's article from last week and the Tournament house ... http://www.massively.com/2010/02/26/guild-wars-releases-long-awaited-skill-update/ ) that they had to start from scratch with Guild Wars 2... there are no new expansions for the original... so why bother? I don't see how this is going to make more money for ArenaNet, but I do think it will give players reason to find other games.

If you're farming like crazy with your Assassin... and then you go back to dull boring loot... you might say to yourself, "WTF... I'm not a hamster, it's time to get off this wheel." I didn't play a Shadow Form Assassin, but I do find Guild Wars harder to play after the holiday events. It's like you're getting all this great loot, only to go back to mediocre loot, motivation falls.

If you're going to nerf, it helps to add good things. The Earth Shaker addition, while interesting, is not what I consider sugar coating the nerf. Issue #21 has record of the first major nerf after the release of Guild Wars.

http://guildwars.us/content/48-Photics-Guild-Wars-Edition-Issue-21

With PvPX, they released major changes to the game and they gave a temporary bonus to the players. This was likely to encourage players to participate in PvP and so the developers could get useful data on the changes. That nerf didn't bother me so much back then. The timing was good. The energy in the community was lively. Changes to a new game are expected. But this nerf is different... it mentions issues that have been going back for years.

This is not a change that I can rally a community with. It's not something I can call up my friends and say, "Hey... Earth Shaker will slightly move the screen around when you strike with it. You should come back to Guild Wars."

That's what I've been looking for... reasons to get excited about Guild Wars again.

This wasn't it.
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Posted: Mar 2nd 2010 9:34AM (Unverified) said

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@photics: Wow, just wow. Here I'll point out quite a few flaws with your accusations, oh I mean comments...

"I don't like this article. Is this a MMORPG news site? This article feels more like it belongs on a fansite. It's too one-sided. If players are complaining about quitting, what is their side of the story?"

Are you sure you just don't like the writer of this article? Jealousy maybe? If people are winning and complaining about the skill update, then it's pretty easy to guess what their side of the story is, unless you don't play GW. This article is about an MMO, so it fits nicely on this site I might add, or did GW suddenly become and RTS over the past week so Massively should stop posting any articles about it?

"It's GUILD WARS... yet PvE can basically be played as a single-player game. Why don't they nerf heroes and encourage players to play together? Where's the urgency to fix that problem? This site is called Massively... and the game is called Guild Wars. Instead of focusing on players that are complaining, maybe find out why they're complaining."

Like I said above, this is an article about a skill update, that's what players are going to be complaining about, are you sure you actually read the article? GW is a game about choices, whether you want to play with other or by yourself is up to you, the player. Heroes were one of the best things that happened. Besides, if players want to experience the game in full, they will have to group with others at some point, but it will be when they choose to do so.

"Orry mentioned an interesting point on my forum. This nerf might actually encourage grouping."

Not unless people want to group together in the first place. It's all about choice.

"...and I could be considered one of the players that complains the loudest. Hey Rubi... it's a good thing that players complain. It shows that they care about the game. When I stop complaining, it means I've moved on. Do you know for sure that people haven't quit over this nerf? More importantly... how many copies of Guild Wars will be sold as a result of this nerf?"

Complaints can be written in a positive manner, but they should be about the changes and how they think they could've been better. Other complaints about how the game is ruined and QQ about not being able to solo dungeons in 10 minutes anymore are idiotic. This type of complaining only promotes conflict and these people need to accept the changes that have been made and try to make something good out of it. Oh, and most of the changes were buffs to skills, with only minor nerf to a few skills. Also, since when are skill updates about selling copies of the game? They aren't, plain and simple.

"It's this exact elitism that is what's wrong with this article... and quite frankly... wrong with the game. You get your cookie-cutter builds and you're expected to play a certain way... go along with the crowd... and if you don't, you're somehow not fit to play Guild Wars."

That's not elitism, that's a fact. Also GW is a game about choices, like I said before. You can play however you want, with any build you want. Granted, some builds will work better than others, but by no means do you HAVE to run a certain build to beat content.

This is elitism:
"Heh... I lead a 1000 player alliance... been running a fansite for six years... and I've read much about the new lore... I even created a fansite game with elements of it...
http://photics.com/conquest"

And

"Issue #21 has record of the first major nerf after the release of Guild Wars.
http://guildwars.us/content/48-Photics-Guild-Wars-Edition-Issue-21"

And

"Orry mentioned an interesting point on my forum."

You promote yourself and your site because you think you are better then some of the writers here on Massively and you are deriving articles to your own sites. To me this looks like a pathetic attempt to gain more attention to your unpopular site.

I'm going to stop right there, because I don't want to keep on going pointing out all the flaws in your comments. There's too many of them, and frankly, it ridiculous.

You want to know why people complain and whine about any changes to a game? Because it changes their routine, and they are too lazy to try other alternatives. Also it doesn't help that most people don't know how the game industry works and why some decisions are made.
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Posted: Mar 2nd 2010 1:01PM (Unverified) said

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>> Here I'll point out quite a few
>> flaws with your accusations,
>> oh I mean comments...

You can dismiss my comments if you like, that doesn't make it any less true.

_________________


>> Are you sure you just don't like
>> the writer of this article?
>> Jealousy maybe?

A fair question. I asked this to myself. My answer was no... I looked at other articles from Rubi. They didn't bother me so much. Mainly it's because I'm not as familiar with the content as much as I am here.

I've seen some really good Guild Wars content online. I watch the Guild Wars Twitter feed... http://twitter.com/guildwars ...someone posted a link to a comic. I didn't get jealous because I make comics too. I laughed and thought it was funny.

Journalistic principles... to entertain and inform. That's what I like to see.

These articles, I don't think it's going to expand the community. The general attitude I'm seeing here is something like... "this is how it's going to be and if you don't like it that's too bad." There are players that weren't happy with this change. They are customers. While I don't believe that the customer is always right, I do believe that you should take reasonable steps to make them happy... that is if you want to keep them as customers.

Nerfs can hurt the community. So what is it you're suggesting Ben? Should we just ignore that fact? This article is like... well the game still seems populated so everything must be OK.

Ben, when you can look at a Guild Roster and see inactivity measured in years, that's a problem. There are no monthly fees... why are players leaving to play World of Warcraft? Articles like this leave Guild Wars in it's clique. I think it's fine to report about the drama. I also think it's OK to have a feature article that's positive about Guild Wars. What I don't like is dismissing the people that have issue with this nerf.

A better article would have been... the new farming builds or how to recover from the nerf. That way, I can read the article... learn about the changes... and become a better player... and have a more enjoyable experience with the game.

_______________


>> GW is a game about choices, whether
>> you want to play with other or by yourself
>> is up to you, the player.

No it's not... not enough... that's my point. If ArenaNet is quick to nerf Shadow Form, what about fixing the skills that are underpowered? If you don't think Guild Wars is an elitist game, here's a little experiment to try...

Go into PvP...
Take Mending...
Control+Click mending

________________

>> Heroes were one of the best things that happened.
>> Besides, if players want to experience the game in
>> full, they will have to group with others at some
>> point, but it will be when they choose to do so.

I like heroes... but I liked it when I teamed up with Guildies even more. When the game was new, it was easy to get a group. For the last 2-3 years, I just don't do that. Why? It's because the game almost punishes you for teaming up with humans. It seems that you get less loot and it's a lot harder to organize. Why would I team up with someone who might go AFK, when I can have a robotic Mesmer, launching interrupts with extreme precision.

When it's just you and your henchmen/heroes, I think there's less of an attachment to the game. Guilds are the social glue that hold the game together. While henchmen/heroes are great for beating PvE content... it's not a massive experience.

________________

>> Complaints can be written in a positive manner,
>> but they should be about the changes and how
>> they think they could've been better.

I did state that.

-- I think Ruby shouldn't exclude any type of gamer... even the ones that cry about nerfs. Otherwise, that's excluding readers.

-- I think ArenaNet should focus on things that bring players together... things that will help sell copies of the game.

As mentioned in this post... there are a lot of wimpy skills, but where's the urgency to fix them?

__________________

>> Also, since when are skill updates
>> about selling copies of the game?
>> They aren't, plain and simple.

What's it for then? ArenaNet's own personal amusement?

__________________

>> You promote yourself and your site
>> because you think you are better
>> then some of the writers here on
>> Massively and you are deriving
>> articles to your own sites. To me
>> this looks like a pathetic attempt to
>> gain more attention to your unpopular
>> site.

Heh... if I post my opinion, I'm lazy. If I post to a link to years worth of my content, proving otherwise, then I'm promoting my site.

Don't hate the messenger. ;-)

I don't go around thinking I'm better than other people. I have a problem with the tone of this article and I have a problem with the lack of energy in the Guild Wars community. That makes it harder for me to run a fansite.

My site is very popular. One of my Android games lead to over 200,000 visitors in one month. It's the Guild Wars content that's unpopular. That leaves me with a tough decision... what do I do with the GuildWars.us website? I think it's great site... blogs, forums, news, years worth of content, but no people. Not a single one of my real life friends plays Guild Wars regularly. Unfortunately, those that play MMORPGs, usually just play World of Warcraft.

I don't like that, as I believe Guild Wars can be the better game.

_________________


>> You want to know why people complain
>> and whine about any changes to a game?
>> Because it changes their routine, and they
>> are too lazy to try other alternatives.

What is it with you and that word "lazy" ...hello... it's a video game, it's not a job.

________________

>> Also it doesn't help that most people don't
>> know how the game industry works and
>> why some decisions are made.

Are you an industry insider? Are you here to educate the community? That might actually be an enjoyable article on Massively.

How does this change make money for ArenaNet? I think I have a pretty good understanding on how this industry works. I can see how game balance is important. What I don't understand is why ArenaNet would let so much time pass without adding new content. Are they allergic to money?

I was listening to the latest NCsoft conference call. One of the things that surprised me was Lineage... the game is still being updated.

http://www.lineage.com/news/episode_u_complete.html

You can bury my comments... you can call people lazy... but that doesn't change the truth. If ArenaNet has time to wield the nerf bat, why don't they have time to make some new content too? As for this article, "how ArenaNet didn't fail" ...looking at it from a business perspective, if it's not a failure... how is it truly a success? How does this nerf sell copies of the game? How will this energize the community and get more players playing again?

The best chance you had to debate me was to state this, "Mike... dude... your negative posts aren't going to help energize the community either." I know... but I'm very frustrated. If Guild Wars is scheduled for release in early 2011... about the same time as SW:TOR... http://kotaku.com/5446301/bioware-confirms-spring-2011-release-window-for-the-old-republic ...it means ArenaNet has got to get busy about exciting the community RIGHT NOW.
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Posted: Mar 1st 2010 8:59PM Dirame said

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I know the skills that might get a rebalancing, but people hate using them anyways so that might not happen.

My Dwarven battle stance build got a rebalancing too, that sucked but in return I made a pwning sword build and won 15 RAs in a row. It was fun to try something new even though I never really used the hammer build all that much.

Posted: Mar 1st 2010 11:15PM (Unverified) said

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What I find ridiculous is using "balance" as an argument in a PvE update. Shadow Form was already split into a PvP version. If the PvE one was broken, it wasn't *directly* hurting any player's experience through PvP. Did the Raptors complain about all the killing of their nestlings? Was Dhuum unhappy people could still complete UW in under an hour?

A developer who plays the "balance" card in PvE is admitting that the dev team messed up. "It's too powerful" is always going to be countered with "why didn't you see that before release?" If your testers don't catch a potentially game-breaking issue, you need more testers. Unless, of course, your company's moved on and shifted most of its resources into a sequel...

Shadow Form in general and speed clears in particular are just symptoms of an underlying illness. GWEN and the Hall of Monuments have put the emphasis squarely on "completing" GW1 to be ready for GW2. "Completing" means different things to different people, but no one can deny that GWEN was *designed* to hurry things up and lower the challenge level in PvE (I'm looking at you, Ursan). To have the game reach a crescendo and then have the devs backpedal with nerfs is at the very least hypocritical, even if it was forced by the delay of GW2. This is exactly why the people who farmed with Shadow Form and/or ran speed clears will simply look for another gimmick - they feel entitled to shortcuts, even more so because the game effectively told them they should.

For the record, I am a casual PvE player who takes his time. I remember when PvE skills got changed for PvP reasons, and I applauded ANet for bringing together two largely disparate communities (and designing the game with both in mind). I hated the PvE/PvP split, and now that it's done, I refuse to be fed the same "balance" crap that I was happy enough to swallow before.

Never forget Smiter's Boon.

Posted: Mar 2nd 2010 2:24PM (Unverified) said

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Incidently, they have more balance testers now, coincidence?
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Posted: Mar 2nd 2010 2:23PM (Unverified) said

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This is almost as good as the forums.

Posted: Mar 2nd 2010 3:17PM Tom in VA said

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I liked Guild Wars -- It was probably my favorite MMO/online game of all time. But the updates nowadays (for the past couple of years) all strike me as rearranging deck chairs on the Titanic.

I mean, seriously, why bother?

I would really like to see someone pick up the mantle that ArenaNet/Guild Wars has all but abandoned: an online, story-based MMO that allows players the option to play through the group content by using EITHER AI/pets OR other players (or in various combinations thereof).

Sigh. I had really hoped that STO might be just that game, but STO has proved seriously disappointing in that regard.

In light of the success of the original Guild Wars, you'd think at least one or two MMO dev. companies would pick up on this idea. Instead, they all slavishly follow the WoW/EQ/LotRO well-worn path. I am so very sick of being forced into "LFF/LFG hell" any time I want to tackle instances and/or group quests.

In (the original) Guild Wars, this was never a problem. EVER.

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