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Reader Comments (49)

Posted: Mar 4th 2010 8:12AM (Unverified) said

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Ameiorate hit it right on the head, use a little intelligence, find out good places to work out of, don't go to the popular places where EVERYONE goes, if you do, you are either an idiot, lazy, or just don't care and so you loss is your fault, in my first 6ish months of playing eve my first corporation lived out of aunia, 2 jumps away from dodixie we almost always had issues with pirates and mercenaries looking for easy kills, plenty of wardecs cause we were all noobs and didn't think with our heads. Now I run 2 accounts over a year old and after leaving that corp experiencing some more intelligent corps ect. I have gone for long times never having any issues outside of low sec. No can flips, no war decs, never been suicide ganked in my entire game time as it is.

Learn to use that brain you were given and you will survive ALOT better and alot longer in eve. Also, it helps to be a lil resourceful, maybe look stuff up see if people have gone through experiences in the past, learn from their mistakes and how to fix them.

Lin Jein (Director of The Ascended Fleet)
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Posted: Mar 1st 2010 8:13AM LaughingTarget said

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When I was in small corps, I never was bothered. Mining, ratting, mission running, no one bothered me. It's best to not make yourself a target. I lost only one ship over the course of a year, and that's because I strayed into 0.4 space.

I've since joined the Reddit Corp and we're under constant wardec. Even so, no lost ships because there are always enough Corp members on to do everything in groups that no one would be willing to mess with.

Posted: Mar 1st 2010 10:27AM Kalex716 said

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In EVE, you are in control. You can take personal responsibility for all of the decisions that get made and you can either pride yourself on them (when they work), or blame yourself on them (when they fail) every time you play.

A well conceived plan to mine and work in regions that are quieter than others will allow you to avoid these alleged circumstances that are the plight of so many others in higher traffic zones.

Don't haul your goods auto through notorious choke points and you'll rarely see so much as a cargo scanner lock your ship.

Once you realize that you are empowered to make meaningful choices in this game, you can seize control to allow you to be successful in this game where others may see failure. No other game offers up this type of experience, and its perfectly understandable if this is not for you, but EVE still remains the best example of a game designed for a specific audience it knows, and its been slowly allowing that audience to find it over time. Other MMO's need to try and do this if they want to see success. Stop making games for "EVERYBODY", and just start by making a really good targeted game for "SOMEBODYS". Let that playerbase find you, and slowly widen and edge the appeal outward little by little each content update thereafter.

Posted: Mar 1st 2010 3:59PM Luk said

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Everything good said here about EvE is true, everything bad is also true :)
It got more depth and atmosphere than STO will ever have.
I would have liked to play EvE, but after realizing that the entire long real time training queue was designed to slow me down and play longer, I opted against spending anymore time on this game. Sorry, similar to Allods' FoD or any other game mechanic, when you start to notice the artificial barriers that devs created just to keep you playing/paying longer, the game stops being fun.

Posted: Mar 1st 2010 7:18PM Darkwood71 said

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Ah yes, here we go again with the EVE negativity. Well, instead of reacting to the general negativity, I'll post some helpful hints on high-sec mining, and dealing with can flippers.

The article states, "Your only reliable option is to stop mining to a jettisoned container and call the stolen ore a write-off". This isn't the only reliable option if you do a bit of planing before hand. However, if you do get can flipped and you don't have a good corp backing you up, then the article suggests the best solution for playing it safe. Additionally, I would recommend moving to a less populated belt to avoid can flippers (I've only been can flipped once, and my solution was to find a less active belt to mine at).

It's important to remember that a can flippers main goal isn't to steal your ore, but instead, it's to get you to react in a way that flags you as an aggressor so they can blow you up. Don't react aggressively, and you've denied the griefer his or her prize (usually along with sweet, sweet griefer tears in local as well).

However, the best option for miners is to avoid the situation completely by anchoring a Giant Secure Cargo Containers (GSC) in the belt, and then setting a password on the container. An anchored, pass-worded GSC can't be flipped. Note: The anchoring skill only takes 30 minutes to train to level 1, and you won't need to take it beyond that unless you're doing station construction in 0.0.

Here's how you use this method:

1.) Load up an assembled GSC in you hauler (they take up 3000 m3 of space).
2.) Go out to the belt that you want to mine in and find a choice spot that's 5000 kms away from the rocks you want to mine.
3.) Right-click on the GSC in your cargo and select "Launch for self".
4.) Once the GSC is launched, right-click on the container and select "Anchor".
5.) After a minute, right-click on the container again and select "Set password".
6.) Keep your mining ship within 2500 kms of the container, and fill it up as you mine.

All done. Now only you or someone with the password can access the container. For miners who are just starting their career, this is a great method to deal with pesky can flippers. And, with a second person (or account) to haul the ore for you, this method can even work comfortably for miners in barges.

Now, before everyone jumps all over me, the best method for highly skilled (and wealthy) miners is to have an Orca in the belt with you, and drop your ore directly into the Ora's hangar bay.

EVE is a thinking man's (or woman's) game. You'll be constantly frustrated if you don't learn the aggression mechanics, use them to your advantage (it's what the griefers do), and learn to play smart (smart is not always the most convenient, but it'll save you frustration in the long run).

Posted: Mar 1st 2010 8:14PM GaaaaaH said

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Or, if you have protection, mine into their jetcan, but leave one ore to hold it open.

If someone flips the can, they flip the combat ship not the miner.
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Posted: Mar 2nd 2010 7:15PM Chriskovo said

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And this is why the game fails for non griefers. I mine for an hour getting everything together then some dick comes around and just claims my damn cargo pod. I have no way to get it back or have the cops come after him in high sec area. Im sorry if this happens i should be able to contact Concord, maybe give them a litlte money and they take out the moron. Or how about being able to sue them? Half the time i can even put a bounty on them because their rating is to high in the area. Apparently people with high rep ratings cant be theives. Its just dumb, could not take it after a while and just cancelled, so i can play STO which is at least fun.

Posted: Mar 4th 2010 1:50AM (Unverified) said

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Sounds like STO is the place for you!

I've played EVE for over a year and have never been suicide ganked or had my stuff stolen. It does require some thinking to play smart, but the complexity and depth are unrivaled. When I finally do get ganked in High Sec, it will be fun! Since I spend 99% of my time in null-sec, it may be awhile.
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Posted: Mar 7th 2010 3:14PM (Unverified) said

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Those that whine about Eve have long quit Eve. Even the developers of Eve have stated that it's not supposed to be an easy game where everything goes well all of the time. This game isn't about gear or levels, even the newest players can be competitive. I have been playing for 4 years and if you lose a ship in high security space it's because you did something stupid and someone took advantage of you. Good players learn from the mistake and adjust, quitters will whine about it and make up all kinds of excuses of why it's a 'dead' game. 4 years ago when I started there were between 15-20k players online at any given time. Now it's over 40k online every time I login. CCP has created a world that has rewards for taking risks, and real consequences for losing. The training system is great because while you are not online, your character is getting better. This allows for older players with families to be competitive. Everyone in my corp is 25+ years old.

Stop crying and get smart or you will die in this game.

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