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Reader Comments (49)

Posted: Feb 28th 2010 6:19PM Dblade said

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Problem though is that these solutions show how busted PvP in EVE is when it's against the non-combatant players. Your miner corp wardecced on hi-sec? Best not to fight at all. Canflipped? Ignore it becase your mining ship will get killed, and he can always just dock up if you bring bigger. Transporting or mining? You cant defend against a suicide gank, so your hope is to make yourself unappealing.

For a game supposedly about "meaningful" PvP, its kind of sad the best solution is not to do it at all so many times.

Posted: Feb 28th 2010 6:50PM (Unverified) said

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[quote]For a game supposedly about "meaningful" PvP, its kind of sad the best solution is not to do it at all so many times.[/quote]

or you could make sure you have appropriate military backup when you're doing something that would be risky to do solo.
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Posted: Feb 28th 2010 6:53PM Benicio said

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In most other MMO's you can tell how dangerous a player is by his level and gear so you know who to avoid. No such luxury in Eve. Same mechanic though.
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Posted: Feb 28th 2010 7:04PM Sabbatai said

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The thing is this isn't the typical MMO where PvE players are segregated from PvP.

Choosing not to PvP and instead focusing on, mining for example is not the same as saying "I'm not into PvP so I just won't be doing it".

In Eve a mining op requires some PvP based players to help protect you, at least sometimes. The fact that your cargo is always prone to being stolen by enemy players means you are never totally free from the threat of PvP and that is how most Eve players like it.

If you could mine with no danger or transport goods with no chance of them being stolen, what would be the value of your goods? Anyone with an hour could get the same haul and you'd be playing another cookie-cutter MMO where the PvP gets you nothing but some points on a internet website or some gear which even people who constantly lose PvP also have available to them.

There are ways around all of this which would enable you to minimize your exposure. I know mining corps that rely more on intel than guns to protect their operations and they do pretty well. If you know where your enemies are you can often avoid them or get out of town before they arrive. Obviously this doesn't always work but that is what makes it fun for both parties.

I'd rather my PvP be less about bragging rights and dull gear progression. I prefer it to be about logistics, intel, cost effectiveness, and the ability to deal a decisive blow against an enemy that may very well cause them to close shop or seek a new home.
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Posted: Feb 28th 2010 7:51PM Dblade said

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backup wont work against most of the things listed here, as they rely on alphaing a a target. In Hi-sec you can't even drive them off because you will be the one concorded.

As for backup, that isn't easy at all unless you have a large corp already. Right now my corp has 3 people online, with me as a miner and a newbie. Even in something like RvB sometimes they can only have 7 people on at a time in one corp, and its hard to mount concerted defenses all the time.

Notice James doesn't actually give any strategies on how to fight? The whole point of the article isn't how to repulse in hi-sec successfully, it's how to avoid.


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Posted: Feb 28th 2010 6:31PM mko said

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I played for for about 1,5 years and never even got locked on. Or perhaps they used passive targeting lol

Posted: Feb 28th 2010 6:54PM (Unverified) said

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Suicide ganks are the reason why I never go mining in my Hulk anymore. It's safer to kick a sleeping dragon than to undock in a Hulk.

Posted: Feb 28th 2010 7:09PM (Unverified) said

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Imagine in real life someone come to you in a tank while you doing some farming or walking with your caws and dogs on the field. Even if you have tank it would take time before you can start engine. Do you agree Dblade? The risk of loosing your ship anytime or anywhere actually make this game EVEn better and more realistic.

Posted: Feb 28th 2010 7:31PM Graill440 said

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Horus, your a prime example with your line thinking of who EVE caters to. Your statement should confuse anyone with common sense.
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Posted: Feb 28th 2010 7:11PM macallen said

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One of the standard ganking strats for miners is to jump in to the field, book mark the miner, jump out and jump in on top of them with your friends.

Additionally, if you steal from my can, not only do I get to shoot you, my group mates do as well. So I'll be in the tiniest ship imaginable, swap your can for my own. When you take your stuff from my can, my friends jump in and gank you free of risk.

The game is 100% designed for douchebags, by douchebags. The entire idea that someone can salvage your wrecks with impunity and suicide gank is an indication of how CCP wants the game to be.

Posted: Feb 28th 2010 7:20PM DrewIW said

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The gankers have friends to help, why don't you?
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Posted: Feb 28th 2010 9:32PM Dblade said

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Yeah thats not a bad analogy, it's kind of like driving a tractor and a tank comes along and blows you up. But on a tractor there is nothing you can really do except die, or maybe be defended (if its a wardec or in lowsec/o.o) Mining barges are horrifically weak, and most industrials arent that better.

It's like getting your frig ganked, doesn't add all that much.




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Posted: Feb 28th 2010 9:51PM Dblade said

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This was meant for Horus.

But come on drew, if we are talking suicide ganking friends wont matter.
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Posted: Feb 28th 2010 11:47PM DrewIW said

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You're right, for suicide ganking it doesn't matter.

However, the post I was responding to was about can-flipping. I can promise you that a well put together gang will deter any would-be can-flipper.
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Posted: Feb 28th 2010 7:19PM (Unverified) said

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problem is the vast amount of boring this game provides.

Posted: Feb 28th 2010 7:23PM Graill440 said

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Being required to write a piece for a paid advertiser like EVE is bad enough,trying to find good things to say about a tiny niche game must be hell.

CCP is decades behind the times, always has been, they have left themselves open for numerous legal attacks and with their game slowly dying they try to get fanfolks to justify their reasons for poor tech and ever poorer choices in game design. They even think the short lifespan of the unreleased dust will help claim subs.

The lord of the flies was a good read, EVE is a good read also, but its one of those things you try once, and then just throw away.

Posted: Feb 28th 2010 7:40PM (Unverified) said

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While I realize subscription count isn't always the best meter to base a game's 'life' on, it's certainly a good one. Which makes me wonder why you're making unfounded conclusions that EVE is dying - a game which is, and always has been, slowly increasing in player count.

EVE has incredible game design that has appealed to a group of players that would otherwise have never been interested in MMO gameplay. I can name plenty of people I know personally that just aren't 'typical' MMO players, but love what EVE has to offer. If you didn't like it, that's fine.

But quit making judgments you're in no place to make, and unfounded facts you've no sources of.
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Posted: Mar 1st 2010 8:00AM cchance said

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LOL didnt subscriber count just break 340k for the first time ever and the concurrent user count broke 52k for the first time ever? wow i can see his point, yes eve is dieing i shud run and rage-quit like all the other whiners...
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Posted: Feb 28th 2010 7:28PM (Unverified) said

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The mistake people make is that they think EVE players care that they won't play the game because "it's just so unfair!!11". In reality we don't want your kind; keep playing WoW.

Posted: Mar 1st 2010 10:05AM (Unverified) said

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When did STO get thrown in with WoW as the go-to insult game?

Is that just an EVE thing?
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