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Posted: Feb 28th 2010 12:00AM (Unverified) said

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Very well said... Gaming Studios need to realize, they own the intellectual properties and all rights, but without the players they dont own much! Most cant be troubled with what their subscribers have to say, "please post in the forum", where suggestions are ignored, locked or deleted... pretty hard to let an online environment grow to please its users if the developers dont have a clue as to what the users want... thats especially true of the industry giants...

Microsoft, how about a simple OS, designed for gamers (not a small number of people), with minimal business applications built in.. dont need all the "one size fits all" overhead.

Gaming Studios, Vanity Vanity Vanity! Aion, and a few others do that right, character creation is paramount. Check the world markets for what people are willing to pay to have their own look and style, its a multi billion dollar a year industry... Im a WoW player currently, not a lot of choices in character creation or armor and weapons because the attributes are assigned to the items instead of the characters so you are forced to use whatever the game designers and art department dictate. All endgame gear looks alike... all characters of each class look alike, no tall, thin short or heavy body choices, no facial adjustments..

Asian studios understand the vanity aspect... everyone wants to look unique. So watch out WoW and others who use the older simplified model...

This article is right on... the online world is very Dynamic, anything static will die..


Posted: Feb 28th 2010 5:13AM Dblade said

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Problem is most virtual worlds nothing to actually engage or hook people. Honestly, Tateru you could substitute "Adobe Photoshop" for "Second Life" in many of your posts-that's how little of a virtual world it sounds like.

The ones that are successful are really graphical instant messaging. IMVU you can't even move your character freely, they hop from point to point. You chat, and twink up your avatar with custom clothes. The idea of a virtual world was silly, and destined to fail because virtual space isn't the same as real space. We don't need to ape the real world because we don't need to be in proximity to talk as a group. We don't need a virtual classroom because its just a lot of wasted graphics for something an IRC channel does elegantly, accessibly, and cheaply.

Virtual worlds are about as dated as Mondo 2000.

Posted: Feb 28th 2010 9:36AM (Unverified) said

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"Honestly, Tateru you could substitute "Adobe Photoshop" for "Second Life" in many of your posts".
In a sense, that is exactly the point, and probably another way of seeing the difference between "worlds" and "environments" (though I don't quite like the latter word); one being a more goal-oriented, consistent, virtual "ecosystem", the other being a tool for creating what you need at the moment, for a specific purpose.
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Posted: Feb 28th 2010 2:11PM (Unverified) said

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I'd like to advocate use of Opensim. You don't need to be attached to a grid, and you can run a standalone or use the hyperlink protocol to aggregate your friends standalones together and check out each other's work. The best feature is being able to save off your work for your entire sim, and have control over how that is backed up and stored.

I've made a virtual machine for beginners, it was created with VMWare 5 and runs Debian 5 as the main OS, with mono, MySQL and Opensim pre-installed and configured to run as a standalone right out of the box.

If you find this concept interesting - check out this page here for more details. I need more seeders for the download, so that would be appreciated.

http://opensimuser.wordpress.com/2010/02/26/opensim-virtual-machine-download/

Posted: Mar 1st 2010 5:10PM (Unverified) said

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I agree that most campuses can get by without too much virtual real estate. Beyond a meeting place and a sandbox, the only use I can see for persistent builds are simulations and showcases of student work.

Making replicas of RL classrooms and buildings is an act of naivety (LECTURE HALL?? Hello!) and, at times, hubris.

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