For all that the Penny Arcade guys may have made a joke about the old Dungeons and Dragons Online format, there's no disputing that the change to a hybrid free-to-play model has given the game a new lease on life. Groups aren't hard to find; the cities are bustling; and players have great things to say about their hybrid model which allows you to either work for rewards or pay a small fee for the level of content you want. Add to that Turbine's wonderful graphics and passionate devotion to their games -- and player-base -- and you can see why Dungeons and Dragons Online is just getting better.
That's why it should come as no surprise to hear that since relaunching as a hybrid F2P in September, DDO has managed to amass more than 1 million new players who had never played the game before. According to Turbine, there are over twice as many paid subscribers as there were prior to the change. The revenue from DDO store transactions is now also over 500% -- three times the industry standard for similar titles!
According to a statement from Jim Crowley, president and CEO of Turbine, Inc: "The response from players to DDO Unlimited has been nothing short of phenomenal. We've known all along how great this game is and by implementing an innovative new model that put the players in charge of how they pay and play DDO Unlimited, we've successfully expanded our reach and injected new energy into the game. Without a doubt, DDO Unlimited is a hit!"
We also heard from Fernando Paiz, Executive Producer of DDO, who added his thoughts on their success. "The launch of DDO Unlimited has been a huge success and has really taken the game to a new level. As we celebrate our 4th birthday, the game has never been better and we're just getting started with more adventure packs, more store items, and other innovative features coming in the major updates we have planned throughout 2010."
With the 4th birthday, new players checking the game out in droves, and lots of incredible content on the horizon, the future is definitely bright for Dungeons and Dragons Online! We here at Massively would like to congratulate them on their million new player mark, and wish them much continued success.
Reader Comments (31)
Posted: Feb 26th 2010 10:38AM HackJack said
I'm really happy it worked out for them! They deserve it!
Posted: Feb 26th 2010 10:53AM Lobotomist said
Grats Turbine !
Posted: Feb 26th 2010 10:57AM (Unverified) said
Indeed. Turbine has worked hard on DDO, and it's a good, solid game. I'm glad to see they are doing well with it. And glad that I can get my DDO fix on a microtransaction basis now. :)
Posted: Feb 26th 2010 11:01AM Tom in VA said
I didn't like the combat and gameplay in DDO very much, but I give them credit for the new business model. I would sure like to see other games follow suit. F2P is a really nice model for players who play occasionally but not enough to justify paying a monthly sub.
I really -- REALLY -- wish NCSoft had considered some kind of DDO-style MT payment scheme before NCSoft pulled the plug on Tabula Rasa.
I really -- REALLY -- wish NCSoft had considered some kind of DDO-style MT payment scheme before NCSoft pulled the plug on Tabula Rasa.
Posted: Feb 26th 2010 11:05AM Tom L said
The guys at gpotato should be taking extensive notes on this b/c they have a potential winner in Allods if they get their pricing structure right (something they most definitely do not have now). I switched from DDO to Allods beta b/c Allods was so polished. But, DDO's model was something to be admired and I have no issues with the game or their pricing of it. It was an exceptional value and I had a helluva lotta fun.
Ta,
Ta,
Posted: Feb 26th 2010 11:28AM pcgneurotic said
That's exactly what I was going to say (with the reservation that I'm a 'Premium' DDO player anyway, albeit one that does spend significantly in their store).
Reply
Posted: Feb 26th 2010 11:12AM Joshua Przygocki said
I'm gonna try and get back into this today. It is kinda a different style of game compared to what I'm used to, might even put a little money into it. Any tips on what I might want to buy?
Posted: Feb 26th 2010 11:29AM pcgneurotic said
+armour and weapons for your class, and a stack of 10 or 50 healing pots. Bingo! Instant fun :-D
Reply
Posted: Mar 2nd 2010 1:57PM (Unverified) said
Grab some adventure packs. The best ones for low level xp and good times are:
Shan-To-Kor
Tangleroot Grove
Delera's Tomb
Those ones are quite popular so it is easy to find a group up, and give nice xp as well as items. They should take you up to level 7 or 8. Then you will want
Vault of Night
Gianthold
Necropolis part 2
Dont bother with the items, you can loot them or buy them by the time you are level 4 or 5, a few hours into the game.
There's no need to buy a race or class until you really want to work on different builds.
Reply
Shan-To-Kor
Tangleroot Grove
Delera's Tomb
Those ones are quite popular so it is easy to find a group up, and give nice xp as well as items. They should take you up to level 7 or 8. Then you will want
Vault of Night
Gianthold
Necropolis part 2
Dont bother with the items, you can loot them or buy them by the time you are level 4 or 5, a few hours into the game.
There's no need to buy a race or class until you really want to work on different builds.
Posted: Feb 26th 2010 11:13AM (Unverified) said
Cheers for Turbine! I can only hope other studios take note of this success.
Posted: Feb 26th 2010 11:14AM (Unverified) said
Link to the official press release on Turbine's site:
http://www.turbine.com/news/5-press/93-dungeons-a-dragons-onliner-eberron-unlimited-surpasses-one-million-new-players.html
http://www.turbine.com/news/5-press/93-dungeons-a-dragons-onliner-eberron-unlimited-surpasses-one-million-new-players.html
Posted: Feb 26th 2010 11:23AM Wensbane said
DDO is the King of MMOs when it comes to immersive quests and dungeons. It's a game that doesn't force you to group up, but will make you WANT to do so anyway.
It deserves all the success it's getting, tbh.
It deserves all the success it's getting, tbh.
Posted: Feb 26th 2010 12:13PM Averice said
I'm not a fan of f2p games, but it's great to see DDO having such a nice comeback. The way the game was built really does seem to fit the item store theme perfectly. Personally I don't like how all the adventures are instanced (or at least they all were when I played, I don't remember there being a whole lot of open world interaction but maybe that's changed), but because they are instanced, and because DDO has made their system very accessible, the f2p model really works for them.
If I had any DnD friends I would definitely try to get them into this to run some dungeons with me. Unfortunately it's not the most solo friendly game either. Maybe I'll try it again soon.
If I had any DnD friends I would definitely try to get them into this to run some dungeons with me. Unfortunately it's not the most solo friendly game either. Maybe I'll try it again soon.
Posted: Feb 26th 2010 12:06PM (Unverified) said
Turbine = awesome. Started playing DDO again last week, and having a blast.
Far more fun than STO. Anyone interested in buying a lifetime to *that*? Discount rates!
Far more fun than STO. Anyone interested in buying a lifetime to *that*? Discount rates!
Posted: Feb 26th 2010 12:01PM (Unverified) said
Big big Kudos to Turbine for this.
Partly for implementing a customer friendly non abusive free to play + item shop game model but also for having the guts to even try and rescue a game that wasn't doing so good commercially and the cleverness to pull it off wonderfully.
Partly for implementing a customer friendly non abusive free to play + item shop game model but also for having the guts to even try and rescue a game that wasn't doing so good commercially and the cleverness to pull it off wonderfully.
Posted: Feb 26th 2010 11:58AM archipelagos said
Love stories like this. Onwards and upwards!
Posted: Feb 26th 2010 12:13PM Gloon said
While I made the decision not to return to DDO after the switch to F2P, I applaud Turbine for their efforts. There are numerous other MMO titles out there that really have a lot to offer, yet are faced with low subscription numbers, and could reverse course by taking a look at this strategy.
Posted: Feb 26th 2010 12:27PM TheJackman said
Come back when they have 11 Mil paying subscription numbers
Posted: Feb 26th 2010 4:09PM Its Utakata stupid said
Presuming these are active accounts...having one million player is a significant succes for any MMO in an idustry where I believe success is usually achieved at 200k mark. To add, this is a million more than the accounts they had before they opened up the current business mechanic. Scoffing at that, only makes you look silly and ignorant.
Reply
Posted: Feb 26th 2010 12:56PM (Unverified) said
The switchover and implementation is outstanding. I'm an old subscriber who came back to the game and dragged some friends along with me. I think every one of them has spent money in the store, including myself.
Featured Stories
Massively surveys WildStar's Scientist and Settler paths, the Esper class, and the crazy things Jeremy Gaffney says
Posted on May 22nd 2013 1:00AM









