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Reader Comments (24)

Posted: Feb 25th 2010 6:10PM Surelle said

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What I *really* wonder is how many industrialists' accounts were cancelled by players after Hulkageddon. ;)

Posted: Feb 25th 2010 6:17PM Miffy said

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I wish they'd do this event but to get rid of capital ships from the game. They ruined EVE and made 0.0 PVP boring... just like how battleships used to be in the old days. Now they've just been replaced with capital ships..... such a shame too because with the diversity of ships now, if you got rid of capital ships, 0.0 would be interesting.

Posted: Feb 26th 2010 1:05AM SgtBaker said

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Huh? When was the last time you went to 0.0, old timer?
How exactly would sov (shooting stations and ihubs) be exciting if they took away caps?
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Posted: Feb 25th 2010 6:22PM Kalex716 said

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I'll have to go read it, but if this doesn't talk about the decline of base mineral prices, an insecure tech 2 market, or insurance issues I'll be a bit dissapointed.

Posted: Feb 25th 2010 6:23PM Brendan Drain said

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Unfortunately, the reports usually make no mention of insurance despite it being the single biggest factor in determining Tech 1 mineral prices.
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Posted: Feb 25th 2010 6:24PM Angelworks said

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You'd think if it was a planned event more of us would bring some defensive modules along since most of these guys were using t1 frigates.

Shouldn't be too hard to warp to a safe spot in the event of trouble in high sec.

Posted: Feb 25th 2010 6:51PM vatrak said

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Macro miners dont care about their ship...if it die, they buy another one, simple as that XD
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Posted: Feb 26th 2010 2:32AM Dblade said

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Huh? most used battleships. Hulks even untanked have enough HP to prevent frigs from doing so before corncord kills them. The only frig that did so joined a mining op and used being in the same fleet to prevent Concorddokken.

The defensive module thing was debated in forums. Generally the consensus is that it wont really stop determined ganks by multiple suiciders, and the cost added to your loss.
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Posted: Feb 25th 2010 6:55PM DrewIW said

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The price of hulks began to rise well before hulkageddon. It was caused by moon-mineral rebalancing, not hulkageddon.

Posted: Feb 25th 2010 7:25PM GaaaaaH said

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I was going to comment on this too. CCP changed the way Tech2 ship (like the Hulk) were manufactured, which dove up the prices, independently of the 1000 or so kills.
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Posted: Feb 25th 2010 7:03PM (Unverified) said

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Who is this guy that keeps making mistakes in these EVE articles? Does he actually play the game? Yesterday's "Scorpion was rebalanced as a close-range brawler" cluelessness and now the following pfaff...

"Despite demand being the same, prices rose during and after the event from 120 million ISK to 170 million."

Gee, all t2 ships have gone up in value. Wonder if Dominion's t2 moon mineral rebalance had anything to do with it (and the ensuing carnage in NC-held territory disrupting tech moons), or if it was those pesky pirates! I bet Ishtars went up in value due to hulkageddon as well! And Occators and Viators and...

Clueless, man, that's just clueless.

Posted: Feb 25th 2010 8:08PM Graill440 said

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Blogger, your lying or CCP is lying, or you are typing inaccurate data given by a deceiving company.

"EVE reached an important milestone with over 330,000 active, paying accounts"

If this was even close to the truth the population graphs would support it, they dont. last years population was 27k average with 53k at peak times. On patch days several achievements were reached in the form of 67k spikes for a brief time. What are the other quarter million folks doing? all that offline eve pilot training goodness?

A statement like "EVE has had over 330k active, paying accounts over its lifetime" is much more believable and what is true.

CCP might want to quit providing population data if they want any sane folks to believe they have 330k paying subscribers in EVE currently.

Posted: Feb 25th 2010 8:20PM (Unverified) said

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Are you actually ignorant enough expect everyone with a paid account to be logged on all the time? Eve is a worldwide game and people won't be playing it 23/7. ~50k at peak is actually a very good percentage online for only 330k accounts.
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Posted: Feb 25th 2010 9:42PM DrewIW said

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Don't feed the troll Xavin.
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Posted: Feb 26th 2010 1:15AM SgtBaker said

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0/10 - more effort next time, the same troll comes up every time EVE subscription numbers are debated.

The numbers you're quoting are average /concurrent/ users.
It's very hard to correlate "active accounts" or "total number of subscribers" from that number, so it doesn't mean anything at all (execpt to serve as a impressive number for server concurrency (duhh))

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Posted: Feb 26th 2010 1:49AM (Unverified) said

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that's still almost half a million a month of $$ coming in...plenty more than most of the MMOs on this website....and enough to get you two quarts of milk and a beer in Iceland.
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Posted: Feb 26th 2010 5:57AM Dblade said

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It's about right, actually. FFXI reported about 500k subs, and there were roughly 32 servers with 2-4k depending on peak times. I can see EVE having that many accounts, although EVE heavily encourages alt accounts, so the amount of unique characters is a lower percentage of that.
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Posted: Feb 26th 2010 6:29AM Critical Mass said

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I suppose that anyone playing Eve is not playing it 24 (23) hours a day.

If the average number of accounts is about 2 and if all play on average 4 hours a day, then it seems fair to assume that:

330.000 / 2 (average acocunts) = 165.000/ 6 (24hours divided by 4) = 27500 players on at any given time.

Does this make sense?

Ex Eve player
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Posted: Feb 25th 2010 8:31PM (Unverified) said

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Be a troll if you want to, but every single other MMO uses this metric to measure activity. And yes, it's entirely possible for there to be 330k active, paying accounts - I personally own and pay for two, and I know several people with at least that many or more. CCP would probably be the first to tell you that there aren't actually that many unique users, just like there aren't 11 million unique users in WoW, or... blah blah blah.

Posted: Feb 26th 2010 9:01AM (Unverified) said

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„The greatest blessing and the greatest curse of MMOs are both the same: the players.“ ~me, 2003

Just re-read the Hulkageddon 2 interview with Helicity Boson. Sparked the same mix of sadness and anger it did a while ago. This guy should go into marketing, politics or propaganda. He really did a good job of portraying his own point of view as the only valid one. His arguments are pretty null and void though.

“Don’t fly what you can’t afford to loose.” – Oh, so I should mine in my mining frigate until I can afford half a dozen Exhumers instead of just one? Of course pirates do not get this point, because as a pirate you can easily refit your ship or jump into a mission ship and knock out a dozen missions while talking to your friends. Doing so for one or two nights a week, you’re good to go blow up stuff for the rest of the week. Guess what, a miner does not have that freedom. For most people their first mining barge means weeks of saving up money, selling veldspar and other lowly ores for bad prices, being relentlessly can-flipped over and over again and doing all that with one account means losing even more time when hauling your ore. For the Exhumer it is pretty much the same. The only exception are players that find a big corp with 0.0 access early on, but if they had this they wouldn’t be mining in high-sec in the first place, would they?

“People need to understand this is a PvP game.” – And these people need to understand that PvP is just a part of the game. I really am fine with pirating, but ganking is counterproductive gameplay, no matter what game we’re talking about. Ganking has always been and will always be the exploitation of heavily disadvantaged opponents while at the same time passing off 100% of the penalties onto those victims. The justifications the gankers give you are manifold and often creative, but they almost always fail to see that their sociopathic behaviour completely destroys the enjoyment and the progress of other players. If EVE was a MMO where you run back to your corpse, respawn or otherwise carry on with little or no loss of progress, this would be a void topic, but it is not. Dying in EVE means you lose A LOT. More than in any other popular MMO (I know there were total PVP games with full corpse loot but guess why none of them are around anymore?). The fact, that the killboard showed dozens of podkills, tells me that this was a well marketed griefing exercise instead of the “message” they’d like to send those high sec miners. Losing several million ISK is one thing. Losing your implants and LP is a totally different story. I wouldn’t be surprise if a couple hundred younger players cancelled their accounts as a result. Way to ensure CCP’s financial future, guys.

“Get some friends to protect you.” – See above. If a person is mining in high sec, he certainly has a reason to do so. Secondly this is a crap argument, since we’re talking roaming gangs here, so unless you get a dozen people protecting your mining barge, you’re space junk nonetheless. And even if a solo ganker shows up and starts shooting on sight, chances are the mining barge/exhumer will blow up before the “protection” has even started touching the gankers armor.

“Fit for safety.” - I am pretty sure the mining ships were also warp jammed and tackled, since every pirate has at least a warp jammer, so even a defensively fit ship couldn’t have survived this.

No matter how the spin it, Hulkageddon was just another rip-off griefing exercise of bored EVE pirates, and not even a creative one. At least Jihadswarm had the novelty value.

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