Recently we had the chance to speak with Champions Online's executive producer Bill Roper about the forthcoming Revelation update. More specifically, we asked him about the new zone Vibora Bay, its quest structure and Cryptic's plans moving beyond the Revelation update, as well. Of course, we couldn't discuss this first major content update without asking about the decision to make it free... but you'll just have to check out our interview after the break for that part.
Massively: Is this going to be the new model moving forward for Cryptic Studios or is Revelation more of a test run?
Bill Roper: In terms of creating new content for our players to drive their heroes through, this is the model we want to be following. The goal with creating a new zone with new enemies to fight was to expand the overall experience and breadth of Champions Online. We focused on creating an alternate experience path (levels 37 – 40) and more top-end content (a repeatable end-game Lair) as well as introducing five new enemy groups. There are six new Tier 4 Meta-Powers that are themed across multiple power sets and are amongst the most powerful in the game. And of course new costumes, new perks, new places to explore, new types of missions, and more.
In terms of this being a new model for us moving forward, I don't think we'll be generating a single huge area like this again in the short term. Feedback from our players is that they want much more frequent content updates. And that's just really difficult if we're devoting so much time and resources into something the size of Revelation. Our focus in the near term will be on more focused adventure packs that can be played by heroes at nearly any level. We want to be putting out new stories and experiences that as many players can experience and that also provide alternate ways to grow your hero no matter where you are in his career.
What's the tone of Revelation thematically?
Champions Online - Revelation is set in the town of Vibora Bay. It is a city with deep roots in mysticism and a strong undercurrent of voodoo and the occult. The setting is dark and mysterious, with distinct international sights and sounds. Heroes start by facing their greatest crisis yet – the apocalypse. They will need to work with the heroes that protect Vibora Bay, The Champions, and also the greatest forces of magic on the planet to battle against the half-angel / half-demon Therakiel who is set upon the destruction of the world.
How big is Vibora Bay in both physical size and content heft?
Vibora Bay is about half the size of Millennium City, but we have much more instanced interiors than any other zone, so it plays larger than that. In terms of content, it weighs in at about 20 hours, plus our largest and most challenging Lair to date in Therakiel's Temple.
What sets Vibora Bay apart from the rest of Champions Online's zones?
It has such a different look and feel, for one. It also makes use of far more interiors than our other areas in the world, and even has an underground network of crypts to explore. Vibora Bay also has some of our best mission work in the game, has some great story twists, and is very compelling to play through.
What's the general structure of Revelation's quests? Is it a directed experience or more free-form?
It is a directed experience in most ways, but we do have some areas that heroes can simply roam through. The storyline is epic, and the scope of what heroes accomplish is awesome. We have some missions that unlike anything else we've done in Champions Online, including elements of investigation and emotional impact. We've had people in the office that, while playing through the zone for the first time, came by to specifically comment on how blown-away they were with the overall look, feel, and story.
Why the choice to make Revelation a free content upgrade?
While Revelation easily has the quantity and quality of content that you'd see in a paid downloadable content set from many other games, we really wanted to give this to our players. We know that they have been asking for alternate ways to level their heroes, and have expressed the desire for more end-game and group content. By providing a mega adventure pack to them, we hope it shows our dedication to both Champions Online and our players. We're genuinely excited that after months of work, we're going to be able to get this into their hands. It's been great to work on and we hope that our heroes have as much playing it as we have.
Thanks for your time!
Reader Comments (26)
Posted: Feb 24th 2010 3:31PM (Unverified) said
What, no question as to why they threw some community support guy under the bus? Of course, I guess that would have probably been both the beginning and the end of the interview.
Well, thanks for doing the interview. It'll be interesting to see what parts turn out to be lies and damned lies.
Well, thanks for doing the interview. It'll be interesting to see what parts turn out to be lies and damned lies.
Posted: Feb 24th 2010 3:48PM (Unverified) said
Too little too late. This game had my attention leading up to it but it was just a clusterf*** upon release. The teaming system was terrible, which is unforgivable for a superhero based MMO. The graphics were also messy imo, looked like crayon drawings.
Now that CoH/CoV is coming out w/ Going Rogue and the CoH engine is getting a graphical update there's no more reason to even consider Champions. New content, better graphics, the best teaming system out, etc..
If it wasnt for STO bringing in $ i have a feeling CO would be shut down w/in a year. Then again, STO hasn't exactly gotten good reviews either. I'm sure even rabid Star Trek fans have their limit. Just look at the population drop in SWG when the game went from good to bad.
Now that CoH/CoV is coming out w/ Going Rogue and the CoH engine is getting a graphical update there's no more reason to even consider Champions. New content, better graphics, the best teaming system out, etc..
If it wasnt for STO bringing in $ i have a feeling CO would be shut down w/in a year. Then again, STO hasn't exactly gotten good reviews either. I'm sure even rabid Star Trek fans have their limit. Just look at the population drop in SWG when the game went from good to bad.
Posted: Feb 24th 2010 4:06PM Samael said
I find the answer to the question "Why the choice to make Revelation a free content upgrade?" hilarious. The only reason that they decided not to charge for it, was because too many people were not ok with it. It sounds like they wanted to make it free from the start, and that is simply not true or Deake was lying.
Anyways, this is exactly what I was expecting from a Bill Roper interview. The fact that they wanted to charge for 20hr content addition is just sickening.
Anyways, this is exactly what I was expecting from a Bill Roper interview. The fact that they wanted to charge for 20hr content addition is just sickening.
Posted: Feb 24th 2010 7:56PM NeoWolfen said
I have to say I was amused by his response to that also. As if making it free was thier idea all along.
they gave us half a broken game and then deciding to give us new content which should fix some of those holes wanted to make us pay for it.. people were rightfully up in arms over that and because of the outcry they quite quickly made the announcement it would be free.
They no doubt decided that because if they hadnt people would have left in even bigger droves.
them taking credit for it as if it was there plan all along.. fairly insulting to the community that demanded it.
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they gave us half a broken game and then deciding to give us new content which should fix some of those holes wanted to make us pay for it.. people were rightfully up in arms over that and because of the outcry they quite quickly made the announcement it would be free.
They no doubt decided that because if they hadnt people would have left in even bigger droves.
them taking credit for it as if it was there plan all along.. fairly insulting to the community that demanded it.
Posted: Feb 24th 2010 4:28PM (Unverified) said
This is my first time commenting! Yay! Haha
Anyway, I had really high hopes for the game but the entire attitude of this
thing pretty much killed CO for me.
He says, "We know that they have been asking for alternate ways to level their
heroes, and have expressed the desire for more end-game and group content."
It sounds like he's doing the player base a favor by having more then just one
way to level in the game, and also have things to do as a group.
Adventure packs, Mega-Adventure Packs, all of this terminology and the
way things are being done here is just way to fishy for me. CO is pretty
much dead to me. Awesome news for people still sticking with it though! I'm
much more excited for GR and I17 though. ^^
Anyway, I had really high hopes for the game but the entire attitude of this
thing pretty much killed CO for me.
He says, "We know that they have been asking for alternate ways to level their
heroes, and have expressed the desire for more end-game and group content."
It sounds like he's doing the player base a favor by having more then just one
way to level in the game, and also have things to do as a group.
Adventure packs, Mega-Adventure Packs, all of this terminology and the
way things are being done here is just way to fishy for me. CO is pretty
much dead to me. Awesome news for people still sticking with it though! I'm
much more excited for GR and I17 though. ^^
Posted: Feb 24th 2010 4:30PM charlieromeobravo said
Yeah, that interview couldn't have been less of a gift to Cryptic if had been conducted with a moist towel for easy cleanup after the last question. They should have to face some tough questions about the game because it's been a pretty poorly executed venture so far. Just the kitchen sink patch alone is a topic they need to be grilled about for a while.
I have to disagree with the post above me that charging for a 20 hour content expansion is inherently wrong. for me, it would depend on the price and the circumstances. Given how badly the game launched, gaps in content, the extremely narrow advancement path, and the general buginess of the game, charging for an expansion like that right now would be a very very bad idea.
I have to disagree with the post above me that charging for a 20 hour content expansion is inherently wrong. for me, it would depend on the price and the circumstances. Given how badly the game launched, gaps in content, the extremely narrow advancement path, and the general buginess of the game, charging for an expansion like that right now would be a very very bad idea.
Posted: Feb 24th 2010 4:37PM (Unverified) said
Oh! Don't get me wrong!
I have no problem with charging for 20 hour content patch at all. It's the fact that,.. well, They have such bad content gaps and what content is there has so many bugs.
They say, "Well players wanted an end-game and group content, and more ways to level their character." Of course they do!! There's nothing to do now.
Do you expect players to level up the exact same quests over and over and be happy about it? There's hardly a game there as is. It's more like you make a cool looking character then jack around with their hollow game. I think there are games on iphones with more content.
Once they have an actual game and earn the player-bases' trust,.. then they can charge all they please and I wish them well.
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I have no problem with charging for 20 hour content patch at all. It's the fact that,.. well, They have such bad content gaps and what content is there has so many bugs.
They say, "Well players wanted an end-game and group content, and more ways to level their character." Of course they do!! There's nothing to do now.
Do you expect players to level up the exact same quests over and over and be happy about it? There's hardly a game there as is. It's more like you make a cool looking character then jack around with their hollow game. I think there are games on iphones with more content.
Once they have an actual game and earn the player-bases' trust,.. then they can charge all they please and I wish them well.
Posted: Feb 24th 2010 5:08PM (Unverified) said
I was so stoked for this game, and subscribed for about two months. Ultimately I unsubscribed because of boredom and annoyance.
Unlike another poster here, I loved the graphics. So did my son, and we played a bunch of different heroes.
But I can't believe that in a game that is so awesome for creating characters, that they limited it to 8 slots or whatever it was. Plus the limited choice of adventuring in a desert or in the snow - I'll never forget my son saying "Daddy, is there anywhere else we can go but snow and sand?". On top of that we had to keep choosing toons to delete so we could create new ones.
I don't understand the disconnect between these MMO companies and the playerbase (in terms of what players want). The recent Allods c*ckup seems like yet another example.
Unlike another poster here, I loved the graphics. So did my son, and we played a bunch of different heroes.
But I can't believe that in a game that is so awesome for creating characters, that they limited it to 8 slots or whatever it was. Plus the limited choice of adventuring in a desert or in the snow - I'll never forget my son saying "Daddy, is there anywhere else we can go but snow and sand?". On top of that we had to keep choosing toons to delete so we could create new ones.
I don't understand the disconnect between these MMO companies and the playerbase (in terms of what players want). The recent Allods c*ckup seems like yet another example.
Posted: Mar 31st 2010 12:40PM (Unverified) said
Would you rather they let players create as many characters as they want and overload the servers? Yeah, that's a great idea, stabdriver.
You had to keep choosing toons to delete after you made new ones? Did you ever actually PLAY any of them, or did you just stop after the first zone? I have no idea where this "Snow and Desert" arguement is coming from, but I don't expect much intelligence from CO haters in the first place.
After you're done with the desert and canada, you go to Millenium City. Then you can keep leveling there or go back and do the much more interesting, dangerous parts of Canada, or go to Monster Island. Eventually, you'll get to the point where you can choose between Canada, Lemuria, Mosnter Island or Vibora Bay. There are no "Gaps" as people say. Only idiots who can't find new areas to explore themselves.
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You had to keep choosing toons to delete after you made new ones? Did you ever actually PLAY any of them, or did you just stop after the first zone? I have no idea where this "Snow and Desert" arguement is coming from, but I don't expect much intelligence from CO haters in the first place.
After you're done with the desert and canada, you go to Millenium City. Then you can keep leveling there or go back and do the much more interesting, dangerous parts of Canada, or go to Monster Island. Eventually, you'll get to the point where you can choose between Canada, Lemuria, Mosnter Island or Vibora Bay. There are no "Gaps" as people say. Only idiots who can't find new areas to explore themselves.
Posted: Feb 24th 2010 6:38PM (Unverified) said
I like that the next expansion deals with the Apocalypse. The Rapture, if you don't know, is the biblical time when Christian believers will be delivered from the power of Satan, lifted from the evil that will befall the earth. Those left behind will discount this mass exodus despite the fact that it was made so completely obvious, and the powers that be will lead a campaign of deceit to fool those left behind that it never even happened and that everything is as it should be.
Oh, the similarities :)
Sakura Park.
Oh, the similarities :)
Sakura Park.
Posted: Feb 24th 2010 8:58PM Averice said
"Adventure Pack"
"Mega Adventure Pack"
If you're still playing CO, have fun paying $5/$10 for each adventure pack. Wow, it's like a combination of a subscription based game + DnD Online's adventure pack prices! I guess to some developers the major differences between a f2p and a p2p is the lack of an Item Store, cause you know, that whole subscription thing apparently doesn't make any sense to Cryptic.
This is also the reason why I pity anyone who bought the lift time STO subscription. It's not going to pay itself off by 2012 or w/e, because you're going to be buying other stuff from them all the time to see "new content".
"Mega Adventure Pack"
If you're still playing CO, have fun paying $5/$10 for each adventure pack. Wow, it's like a combination of a subscription based game + DnD Online's adventure pack prices! I guess to some developers the major differences between a f2p and a p2p is the lack of an Item Store, cause you know, that whole subscription thing apparently doesn't make any sense to Cryptic.
This is also the reason why I pity anyone who bought the lift time STO subscription. It's not going to pay itself off by 2012 or w/e, because you're going to be buying other stuff from them all the time to see "new content".
Posted: Feb 24th 2010 9:04PM Averice said
Oh right. I also love how he talks about how making the new zone More Instanced is somehow greater for the players. Maybe that's true in CO, the more chopped up a zone is into separate instances the better, I've never played it before, but I'm guessing that it's more of a horrible thing.
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Posted: Feb 25th 2010 11:44AM Samael said
I don't like BIll Roper or Cryptic at all, nor do I trust them. But the adventure packs that he talks about is something that Jack Emmeret I believe said will be free going forward in a forum post somewhere. And I think Arkayne from the forums is going to do a write up about it sometime in the near future.
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Posted: Feb 24th 2010 11:34PM Vandell said
So what is this "paid content" that keeps getting pointed to in other games? World of Warcraft? Is he talking about that? Because they just released a massive new raid and three new dungeons for free [unless you count the original price of the expansion pack].
Unless he's comparing it to Wrath of the Lich King. Which is just retarded. Something tells me Vibora Bay isn't anywhere near as big as the continent of Northrend.
Unless he's comparing it to Wrath of the Lich King. Which is just retarded. Something tells me Vibora Bay isn't anywhere near as big as the continent of Northrend.
Posted: Feb 25th 2010 12:02AM (Unverified) said
Hmm. Looks like they're still trying to suggest a content update is an expansion.
There was more honest to goodness content, fixes, and refinements in whatever patch (key word, patch) introduced Sunwell Isle in World of Warcraft than what has been released to date in Champions Online (post launch). And most MMO players considered that patch to just be a short term gap filler before WotLK.
An expansion? Hell, WoW expansions themselves have been larger than Champions Online as a whole. I'm not exaggerating, either. They're literally been much larger. The Mines of Moria for LOTRO is damn near the equivalent. These are expansions. A new zone with content aimed at characters still in the leveling process is a fucking patch.
There was more honest to goodness content, fixes, and refinements in whatever patch (key word, patch) introduced Sunwell Isle in World of Warcraft than what has been released to date in Champions Online (post launch). And most MMO players considered that patch to just be a short term gap filler before WotLK.
An expansion? Hell, WoW expansions themselves have been larger than Champions Online as a whole. I'm not exaggerating, either. They're literally been much larger. The Mines of Moria for LOTRO is damn near the equivalent. These are expansions. A new zone with content aimed at characters still in the leveling process is a fucking patch.
Posted: Mar 31st 2010 1:15PM (Unverified) said
It's not very hard to make expansions for WoW. They come up with a new color scheme for the ground and sky, reuse a few mobs with a different color (red orcs, blue zombies, pale night elves) and call it a new zone. Zones in CO have alot more detail, imho. If I remember the starting zone for the Forsaken, for example, you just fought bats and demonic wolves throughout the entire zone. They just had different names.
I find the enemy groups in CO to be a little more intresting, with mutants, ghosts, robot cowboys,terrorists, aliens and rioting prisoners comfortably sharing the same zone. Now you have to remember that areas in which each of these individual groups are located vary vastly in appearance. The atomic wastelands look nothing like snake gulch. The ghost town that is Burnside doesn't have the same buildings as Viper's project stein base.
Sure, cryptic could of loaded CO with a bunch of depthless "Salt Flats" like WoW does, and you CO haters might of approved because you believe all MMOs should start out really "big". I, however, enjoy and will continue to enjoy the content cryptic comes up with, and would've gladly payed for VB. I fully enjoy being able to create a character, and I will never return to the World of Clonecraft.
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I find the enemy groups in CO to be a little more intresting, with mutants, ghosts, robot cowboys,terrorists, aliens and rioting prisoners comfortably sharing the same zone. Now you have to remember that areas in which each of these individual groups are located vary vastly in appearance. The atomic wastelands look nothing like snake gulch. The ghost town that is Burnside doesn't have the same buildings as Viper's project stein base.
Sure, cryptic could of loaded CO with a bunch of depthless "Salt Flats" like WoW does, and you CO haters might of approved because you believe all MMOs should start out really "big". I, however, enjoy and will continue to enjoy the content cryptic comes up with, and would've gladly payed for VB. I fully enjoy being able to create a character, and I will never return to the World of Clonecraft.
Posted: Feb 25th 2010 6:34AM (Unverified) said
Why the choice to make Revelation a free content upgrade?
"While Revelation easily has the quantity and quality of content that you'd see in a paid downloadable content set from many other games, we really wanted to give this to our players."
Is he serious?
Does he realise that his conversation with Kyle was for a *website*?
ie: We all know that the content was originally pitched as paid content?
Roper - you've been upgraded in community rank:
Prior Rank and Title: Major Asshat
New Rank and Title : General Laughingstock
Just go away, please?
"While Revelation easily has the quantity and quality of content that you'd see in a paid downloadable content set from many other games, we really wanted to give this to our players."
Is he serious?
Does he realise that his conversation with Kyle was for a *website*?
ie: We all know that the content was originally pitched as paid content?
Roper - you've been upgraded in community rank:
Prior Rank and Title: Major Asshat
New Rank and Title : General Laughingstock
Just go away, please?
Posted: Feb 25th 2010 6:48AM (Unverified) said
What drives me nuts about this asshole, Bill Roper, is that whatever the fallout from the initial release by that CM that got canned that Vibora would cost money, not only does he still think you should pay for it, but he tells you that he feels that way. What this says is that in his mind, Cryptic has never fucked up, they are simply reacting to all the babies who clamor for things like balance, content, support, playability and polish. This has always been their m.o.
Posted: Feb 25th 2010 7:34AM (Unverified) said
I believe the paid update content Bill refers to is some of the mini areas that were part of EQ2, including Fallen Dynasties, the Splipaw Saga, and the Bloodline Chronicles. But Sony hasn't released new content of that nature for a while now.










