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Reader Comments (26)

Posted: Feb 25th 2010 8:44AM Saylah said

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I too would like something more original but I think it's much harder than the average person realizes - from concept to execution. Just look at the rehashes in the movie industry. Even mediocre movies are get 2x and 3x sequels. Perhaps our generation has become creatively stagnated in general. Book series that were great for the first one and passable for a second are going on and on and on. *shrug* It's not just MMOs. I'm a sad panda.

Posted: Feb 25th 2010 11:37AM (Unverified) said

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You have all the WoW clones because video games are costing anywhere from $20-$50 million to develop now. The risk is just too great, especially with finicky players who leave games in mass because they are offended that they have to spend $20 on a bag in a Free to Play game (that they could get for free in game).
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Posted: Feb 25th 2010 2:42PM wjowski said

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If being finicky means not falling for the 'We say it's free but it will really cost you twice as much to play as a subscription MMO if you want anything resembling a decent gameplay experience' spiel F2P games seem to enjoy shovelling out, then by all means I'm happy to wear the label.

P.S.: The 'free in-game bag' is a load of horseshit. You're more likely to spontaneously crap diamonds then ever find the drops you'll need to finish the quest.
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Posted: Feb 25th 2010 3:16PM (Unverified) said

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This would be more exciting if they were working on a new title, instead of porting another Korean grinder.

Posted: Feb 25th 2010 3:47PM Tom in VA said

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It's sad that games like Tabula Rasa, which at least was different and innovative, fail while efforts on a cookie-cutter fantasy MMO like this continue apace.

I just don't get it, really.

Posted: Feb 25th 2010 6:43PM Saylah said

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Don't delude yourself into thinking this is no one wanting to buy bags or items a F2P game. Do you see an uproar about buying bags or items in ROM, W101, DDO? Uh, no you don't.

No one is asking development houses to spend $50 billion to build a WOW clone. It's their concept, budget and execution. Players are not controlling what's being designed or developed in new games. Investors have WOW-numbers on the brain and are forcing those sorts of choices but it doesn't mean players will support what comes out the other end.

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