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Reader Comments (41)

Posted: Feb 23rd 2010 3:12PM Russell Clarke said

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Hmmm, perhaps the entire development and deployment of this game was actually one of those elaborate Russian Interweb scams that we're always hearing about!

*raises left eyebrow slightly*

Posted: Feb 23rd 2010 3:30PM Krystalle Voecks said

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In Soviet Russia, MMO plays you!


(That sound about right?)
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Posted: Feb 23rd 2010 3:43PM Russell Clarke said

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My wild conspiracy theory was actually capitalism-related, but close enough.
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Posted: Feb 23rd 2010 3:18PM (Unverified) said

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I think the real concern should be this: How was a cash shop released with such obvious outrageous prices and no one was able to catch it?

I don't mind paying for things in a RMT game. But, if the game depends on an absurd pricing model in the Cash Shop to make the game fun, it will fail.

Posted: Feb 23rd 2010 3:35PM (Unverified) said

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Hmmm, let me put my tin hat on for a moment. They say the original developer company is still in the mix, but don't mention if the specific developers (the people) are.

I enjoyed the game in closed beta (played the first 2 closed beta phases, then decided not to burn myself out on the game). It'd be a fun side game, but the ingame quests to increase storage are insane little grinds (did both, but the increase vault size bugged on me), so if the prices remain insane as well, not so sure I'll bother with the game.

Posted: Feb 23rd 2010 5:09PM Luk said

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"Hmmm, let me put my tin hat on for a moment. They say the original developer company is still in the mix, but don't mention if the specific developers (the people) are."

Pssst, they do not want you to know that Bill Roper is a Russian secret agent.
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Posted: Feb 23rd 2010 3:43PM (Unverified) said

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Patch notes 5 FoD is what started the "Fall of Allods Online" coupled with "Cash Shop" debacle.

Any constructive criticism that was relayed by it's forum members was met with warnings and or bans.

Even Keen and Grav's gave constructive criticism and they ended up getting banned, remember, gPotato held their opinions on the game in high regard ... and even posted a link to their blog ... until K & G were honest enough to comment on FoD and Cash Shop.

Forum members by the score were submitting their opinions regarding these 2 issues and were ignored then banned.

Now their asking us to re- submit our concerns/suggestions ... again? I don't understand what their asking. Do they want to ban more forum members? Because the comments are not going to change, and this is what was getting members banned in the first place.

I don't understand these people. I really don't. Allods Online ... re evalute your customer relations-the mind games your playing is just as controversial .

Posted: Feb 23rd 2010 7:32PM Keen and Graev said

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I was not banned in any way. I'm logged in playing right now in fact.
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Posted: Feb 23rd 2010 3:52PM pcgneurotic said

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I really, really want a happy ending here, because Allods is an awsome game - so much care and thought has gone into its design and implementation, that for a stupid thing like this to bring the whole thing down when really, it could grow huge wings and fly beautifuly, would be a genuine tragedy.

If the community - and I mean the ALlods commuinity specificaly - can juuuuust hang in there and show a tiny bit more patience - give Gala net a last chance to prove themselves - then we can turn this whole thign around and laugh about it one day. But it's going to take a lot of good will from both sides. So I say, let's give them this chance to prove themselves worthy of our trust again.

Posted: Feb 23rd 2010 3:55PM LuxAurumque said

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From a purely business accounting stand point gPotato's mistake smacks of poor planning. To plan what people would be willing to pay even a single good cost account could have helped avoid this disaster. So either A management got greedy and did not heed the warning of their cost accountant, or B their cost accountant was high, drunk, and slightly psychotic when wrote the costing report.

Posted: Feb 23rd 2010 4:27PM TheJackman said

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Sorry but Allods Online never was any good it had a nice intro but that was about it so soon you started in the mmo part its grind away get me 5 of this kill 10 of that and so on. Cash shop no matter what they will do with it but for me its better to pay 15 bucks upfront them buy ingame items to can play the game.

Free to play is only for people that do not want the A list updates and support that this games got:

World of Warcraft that just keep getting better with every update. Does not eat your money with cash shops and so on and even got a huge player base that make PVP and PVE fun unlike other games like Huh WAR.

Sure they make it more easy but really this "F2P" games are the same way and even more easy they all base on a dumb down model of Everquest with longer xp bars. And the content upgrades to World of Warcraft and the many raids and people playing it make it a well 15 bucks spend!

Other example Age of Conan this game did use the sub money to bring back life to the game after a really bad few months this game was able to climb to new highs and got great PVE and PVP content.

Everquest 1/2 after all this years this games still going strong and got many content updates coming out every year!

With all this well make A list titles Why bother with this crap F2P grinder games!?

Posted: Feb 23rd 2010 4:34PM (Unverified) said

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,,,,,,,,,,.....................

Look! I found your missing punctuation! Now you can go back and put it where it belongs in your post.
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Posted: Feb 23rd 2010 5:37PM (Unverified) said

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Right, because your beloved WoW doesn't have piles and piles of "kill x" or "collect y" quests, right? If you'd played Allods for more than 15 minutes you'd know it has pretty much the same distribution of quests as WoW, possibly slightly more story oriented quests than WoW does.

All MMOs are grinds, the only difference is how much you notice it. Allods is not a "grinder" game, if you think it is you need to try some of the F2P games that sell xp bonuses just to stop people from going insane.

On topic, hopefully gPotato will listen to player feedback and make prices more reasonable. Until they can be competitve with other games on the market I don't see any reason to be gouged by spending in the cash shop. Allods is a good game and worthy of monetary support, but that doesn't mean they can charge whatever they feel like and expect people to pay.
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Posted: Feb 23rd 2010 4:32PM Wensbane said

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I honestly can't understand why they decided to go down the cash shop path, when they clearly have a product with enough quality to warrant a monthly subscription.

Perhaps not the 15€ standard charged for most AAA MMOs, but closer to the 5€ mark that Ankama charges for Dofus.
In fact, I think Gala-Net would do well to learn a thing or two from Ankama, when dealing with payment models.

Another thing I've noticed is that no one has mentioned the lack of convenience that a cash shop brings.

What I mean by that is that it's much easier for me to input my credit card details, turn on "auto-renew" and never worry about payments again, than it is to constantly have to purchase thing from the shop.

I really don't like to lose my precious time worrying if I'll need an extra batch of perfumes today, because there's a raid planned. Even if it's only 5/10/20/whatever minutes, it's time I could have spent playing!

Posted: Feb 23rd 2010 4:45PM (Unverified) said

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I think the damage has been done. The game has gotten beaten up. It's now a waste of time to talk about it. Time to move on. Another developer/publisher has failed. Let this be a lesson to the next. Learn instead of making the same stupid mistakes.

Posted: Feb 23rd 2010 4:46PM (Unverified) said

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I will not log back into that game or its forums until they fix this mess. Its not too late for them to turn it around but they wont unless people stop playing.

Complaining on the forum will not help there are enough people doing that. The only way to get the message across is for them to see the servers die.

Posted: Feb 23rd 2010 4:59PM (Unverified) said

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They say this can't be changed overnight. Why, exactly? Because they don't want to.

I think they're still evaluating if these prices will fly and if maybe the people complaining are only a "vocal minority". If it's like this, I think they're making a huge mistake. At this point in the game, they need the enthusiatic fellows from this vocal minority to create hype and convince their friends to play. They could jack up the prices later, when more people would be playing.

Posted: Feb 23rd 2010 5:06PM (Unverified) said

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@ Neurotic
“Before” Patch notes 5 – I totally agree with you. The game “was” awesome. So too would most ever other player that played before patch notes 5 was released.
Here where poor management and communication skills comes into play.

Basically … there was none.
Even when they announced “FoD” and members like F & G gave point by point constructive critisim, they got banned along with any other allods forum member whom agreed with them by expressing their comments as well.
There wont be much of a allods community to “juuuuuust hang” as allods staff are on a banning rampage.

The idea of “Beta” was to test the game for glitches, improvements etc…
But allods Devs deliberately held of releasing the cash shop items till open beta on purpose. Cash shop items also need to be tested for their effectiveness ….etc … but they held withheld such items on purpose, as I said before … which I believe was due to their overpricing.

I refuse to download this game until a compromise is met. As I understand it, allods online promised that even free players would be able to “fully play the game” without needing to buy any items from the cash shop whatsoever … then they brought out fear of death, which as you may not know, you you can only get 1 perfume (can’t stack anymore by using other characters you may have created to send perfume to your main character).

There is just to many inconsistencies with Devs statements opposed to what was advertised.

@ Jack
Jack … this thread is based on allods failure to listen by bullying those that stood their ground by banning them. This is not a “which game is better “ comparison”.
Free players is what keeps a lot of games online, plus they are the best form of advertising and make up the largest player base numbers. Please be mindful of you comments.

Posted: Feb 23rd 2010 6:42PM pcgneurotic said

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Yah, I can understand that. But don't forget that it's not always the devs that make these kinds of statements, and in the case of Item Shops etc, the publisher often has a big say in what goes in, hence (I would imagine) the rumoured (but thankfully untrue) split of the original programmers from the game.

FUrthermore, now that gPot has been smacked with the wet kipper of fan rage (adn rightly so, don't get me wrong), they *do* appear to be trying to make amends. What I'm saying is, let's give them that opportunity.

Personaly, I like the *idea* of the FoD mechanic, all they need to do is adjust waaaay down the times involved, as well as the availability, pricing and mechanics of the Perfume item. Make it a drop, make it cheap in the Shop, do something. Let's give them the chance to do the right thing, that's my emphasis here.

Hey, if they mess it up again, I'll quit too, as will enough people to make the game unprofitable. Maybe.
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Posted: Feb 24th 2010 8:36AM (Unverified) said

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Hmm, his comments are fine if you ignore the bad grammar - not everyone has English as a first language maybe?

His arguments seem to be the generic anti F2P ones, holding up the biggest example of the subs model as his case point. A certain amount of "i told you so" may not be pretty but unavoidable here from the F2P sceptics.

At least be honest why you're picking on the guy/kid/whatever here, rather than pretending he doesn't have a point, however badly put. At least the others are honest about it.
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