I've wanted to create some kind of data point -- even a fairly shaky one -- to prove this statement of mine. So, when the Star Wars: The Old Republic community created this thread to express their fears, I had my opportunity. In a wholly un-scientific manner, I've combed through the entire 17 page thread and tallied up all the fears within. This should be an entertaining ride.
My method was this:
- A mention in a post was a tally.
- Multiple mentions in the same post still count as one.
- Additional posts by the same person further expressing fears counts as one, mostly to save time on my part. (I said this was un-scientific!)
- Group related fears together, once again to save time.
- If a fear was very specific, give it a separate tally category.
- 20 Heavily instanced world
- 14 Too focused on solo content
- 13 Bad/Lacking PvP
- 13 TOR will copy WoW
- 12 Bad/Lacking End-game
- 12 Invisible walls
- 10 Not challenging enough
- 9 Bad visuals
- 8 Too much grind
- 7 Lack of Space Content
- 7 No Open PvP
- 6 Too much focus on Equipment
- 6 Bad/Lacking Community
- 6 Too focused on group content
- 5 Bad class balance
- 4 Bad/Lacking combat
- 4 Bad/Lacking Crafting
- 3 Bad/Lacking PvE
- 3 Bad/Lacking Customization
- 3 Mis-use of Star Wars IP
- 3 Released before it's ready
- 3 Has Microtransactions
- 3 Overpopulation of Jedi/Sith
- 3 Lack of Player Housing
- 3 No Bounty System
- 2 Lack of class variety
- 2 Too challenging
- 2 No Death Penalty
- 2 Bad voice-overs
- 2 Companions will suck
- 2 No roleplay servers
- 1 Too much story
Looking across this entire list, you'll immediately see the big hitters. Most of the people in this thread are worried about Star Wars: The Old Republic making heavy use of instanced zones. A lot of the time, people referenced Cryptic Studios games and Funcom's Age of Conan. This is mostly a matter of preference, but I will mention that not many people were worried about the opposite -- that the game would be too heavily open in zone design.
Close behind the instance issue are the fears of bad PvP, end-game content and solo focus. These are the usual suspects when it comes to worries about an upcoming MMO -- especially the content one. Also high on the list and related to these worries is the fear of invisible walls being littered throughout SWTOR.
Now, I know you see the "Too much like WOW" fear up there but I'm skipping that one, for the moment.






