The rebalancing of Warhammer Online
has been an arduous process for both the players afraid of losing well-loved content and developers trying to narrow down the field to help everything achieve critical mass. After a fair dose of testing and evaluation, they've reached a point where they're comfortable letting development manager Mike Wyatt
write up a development diary
giving a clearer picture of what informed the rather sweeping changes to the game's structure.
As Wyatt puts it, first of all, trimming the number of Scenarios consolidates the best-liked encounters and weeds out the less-popular versions. Second, a smaller number of Scenarios allows better balancing and tweaking of each, helping improve the overall experience. Lastly, the smaller number can have their rewards
more easily brought in line, to avoid making one Scenario much more profitable than others.
What follows is a listing of the Scenarios
that will rotate in and out versus those that are constantly available, which seems a bit smaller than the last one we received
. The diary makes no mention of population concerns, content loss, or the general community reaction
(ranging from "meh" to "no"). Still, with an ambitious change we can only hope that Warhammer Online
's revisions prove to be a good thing for the game as a whole.