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Reader Comments (28)

Posted: Feb 22nd 2010 12:16AM mitchgant said

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Is it just me or does it just sound like CCP is going to allow moon mining but now on planets, with maybe a few new structures to build in space. I get no indication there will be anything that different from what we have been doing with Moons for years. This sounds like a very small change from what we already have, except for a massive influx of new minerals.

I am incredibly frustrated with CCP for outlining bold new initiative and plans and then coming out with expansions that are unrelated to their bold plans. Of course I am mostly talking about what is now Incarna, but also about Cosmos/New Eden/Eve Gate. Cosmos/New Eden was a feature they told us would be coming in the last expansion, but we basically got nothing. Now it is coming out one expansion later, and no mention of a timetable or target for THE MOST ANTICIPATED FEATURE IN THE HISTORY OF EVE!!!

Please Devs, focus on Incarna and Dust and other features you have teased in the past (atmospheric flying anyone?) rather than coming out with mechanic redesigns (Cap ships re balancing and all the Sovereignty changes) or unplanned features like planet mining.

Posted: Feb 22nd 2010 7:41AM cchance said

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dude planet exploration and buildup was planned since day 1 before even incarna.

And the structures u build arent in space their on the planets, hence thats why the dust marines can fight over them.
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Posted: Feb 21st 2010 6:39PM (Unverified) said

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german giggles over this...

Posted: Feb 21st 2010 7:03PM Dblade said

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I choose you, Derek Chu!
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Posted: Feb 21st 2010 6:39PM DevilSei said

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Honestly, I think the excess amount of minerals that are mined from these planets could go potentially into Dust 514, through creating facilities to design ground-based weaponry and armors that mercenaries in 514 can buy or be given through helping to protect the planet/district they are fighting for, or taking over the one they are invading. Or you invest the minerals you gain into a "R&D" facility, which in turn creates items you can sell to the mercs for Isk...

Or, perhaps, a given amount of that planet's minerals must be given up to the mercenaries for their services. These are in turn used to research and craft weapons of the merc's choosing. The more mercenaries you want on your payroll, the more you have to give in terms of isk and/or materials.

Hard to tell though, cause as far as I know, there hasn't really been much info on how the two games will sync up, just that they will.

Posted: Feb 21st 2010 6:42PM Psychotic Storm said

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Speaking of dust, anybody has any idea how they achieve their "respawn"?

background wise of course.
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Posted: Feb 21st 2010 7:20PM DevilSei said

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I'd be guessing its like Eve and its "respawn" system, in which you are playing as a clone.

If thats the case then, I'm curious on how they'd deal with death. Since death in eve = loss of ship and what not, could that mean death as a merc equal loss of gear?
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Posted: Feb 22nd 2010 7:44AM cchance said

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just like eve, though they've said that the Dust Marines get a more basic clone style, i think only 1 is possible, and most likely with death you loose your ammo/weapons/armor that you had fit.
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Posted: Feb 21st 2010 6:41PM Psychotic Storm said

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I would rather not see spaceships entering atmospheric flight, they are not designed for it.

Posted: Feb 21st 2010 10:16PM (Unverified) said

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It's CCP. They will think of a justification for it. Who says they need to be designed like atmospheric aircraft? Anti-gravity anyone?
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Posted: Feb 22nd 2010 7:48AM cchance said

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actually the concept was a deployable planetary ship, but i believe that was scrapped to keep the capsuleer gods in space, and the aircraft and vehicles will be dust pilot driven.
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Posted: Feb 21st 2010 6:42PM karnisov said

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Eve is certainly starting to evolve into an interesting game. I don't care for the detached controls or the fact that DUST is going to be a console shooter, but still interesting watching it grow. If Dust was on the pc i'd be really interested.

Posted: Feb 21st 2010 6:59PM Veplerion said

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I'd really like DUST 514 to be released on PC instead of just consoles, and then have it so both it and Eve get integrated into one game if you own both. Let me take my Eve pilot down to the planets to fight over resources there. Once the fight is over, let me jump back into space. All seamlessly, no switching clients or anything like that.

Posted: Feb 21st 2010 8:19PM GaaaaaH said

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If this is intended to buff industry, then it should have a material sink of some kind to reduce the number of units of minerals available.

Planetary Minerals + Ore Minerals = Reaction chain?

Posted: Feb 22nd 2010 12:18AM Lateris said

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I hope that it will not be like sending a probe to the surface while you are forced to stay in orbit. For me Eve needs to evolve into planetary flight. And then walking on planets within the sandbox Eve style. either why I can't wait.

Posted: Feb 22nd 2010 1:44AM (Unverified) said

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One good thing that could come from atmospheric flight is the re-valuing of frigates. Last I played, frigates were the purview of beginners and low-sec shenanigans. From what I read today, it's still that way. Does small ship combat accomplish anything meaningful or is it something you do when you're bored? Someone can help clarify that for me. Anyways, with atmospheric flight perhaps the role of frigates in major battles can be revived using planets.

Posted: Feb 22nd 2010 5:22AM (Unverified) said

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Small ships are absolutely vital in any corp or alliance. Small ships are the scouts, and the 'tacklers' that stop enemy ships from being able to warp away, they can web ships and slow them down, and if you want to kill emeny tacklers, a good way is with assault frigates - which are also small ships.

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Posted: Feb 22nd 2010 3:40AM Royalkin said

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I am most interested in where one will be able to engage in planetary industry. Will be limited to lowsec, nullsec, or will also be able to do this in empire space.

If its lowsec or nullsec, or both, I can't see how this is going to be all that great. It does nothing to change the risk vs. reward problem, and once again smaller organizations will be pushed out in lieu of the megacorps and large alliances.

Posted: Feb 22nd 2010 7:24AM (Unverified) said

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Okay, everyone who is saying that planetary interaction will create an oversupply of minerals, you are missing the massive gorilla sitting in the room:

All the ore in EVE is not mined everyday. Vast amounts of 0.0 and low sec systems are never mined, and still the majority of high sec systems are not mined out every day, by far. To say that planetary interaction will destroy the mineral market is extremely ignorant-the mineral market could just as easily be crashed if all the missioners who don't bother reprocessing modules suddenly did, or if certain alliances/corportations/players decided to sell all of the minerals in their reserves, or if enough PvP decreased, like during the Summer months every year.

If a player has even a decent understanding of EVE's economy, then they will understand that Tyrannis will not crash the mineral market. It is that simple-and to all the whiners who say otherwise, please do your homework or be honest with yourself and don't talk like you have.

Posted: Feb 22nd 2010 8:49AM DrewIW said

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Asteroid mining is a (nominally) active activity, as is mission-running and reprocessing. The flow of minerals is limited by player activity, and correlates to the number of people mining.

Moon mining is not, and so the the flow of moon-materials is limited by the number of charted moons, and the number of POSs people are willing to maintain..

If planetary mining is handled like moon mining (and there's no reason to think it won't be), then we will see an oversupply of moon-materials, since the flow of moon-materials is not linearly related to the amount of people producing them, only to the available production nodes.

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