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Reader Comments (12)

Posted: Feb 19th 2010 4:34PM Triskelion said

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File this under "Who Gives a Shit?".

Posted: Feb 19th 2010 4:50PM (Unverified) said

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Done.
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Posted: Feb 19th 2010 5:04PM DigitalFirefly said

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Dear Richard,

Please make Tabular Rasa 2 instead.

Thanks.

Posted: Feb 19th 2010 5:52PM Triskelion said

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Or buy back TR1 and finish it!
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Posted: Feb 19th 2010 6:18PM Psychotic Storm said

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I hardly doubt NCSoft would sell it for any amount of money.

A "TR" game would be really nice thing to do though.
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Posted: Feb 19th 2010 7:55PM BubleFett said

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He's going to make a game called LAWSUIT, not to get it confused with SPACESUIT.

NCSoft burned all the code fromTabula Rasa for good measure. They don't even want to hear that game mentioned ever again.

Posted: Feb 19th 2010 11:18PM Averice said

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Does this even have anything to do with MMO's? Oh, or are facebook games MMO's now... hmm. Yeah, I'm going to have to go with no.

Posted: Feb 20th 2010 1:13AM Ripper McGee said

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/* reposted my reply from another forum*/

I'm a little dismayed at how shortsighted and or petty some of the comments are. We're not talking about Facebook games as people know them today (low rez flash or java games). From the portalarium website:

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What is it?

The Portalarium Player is a small browser add-on (sometimes referred to as a plugin) that helps bring high quality desktop gaming to the web. It is similar to other browser add-ons, such as the Flash Player add-on, InstantAction add-on, and Unity Web Player add-on. As an example, Sweet @$! Poker uses the Torque2D game engine, which is supported by the Portalarium Player, providing more powerful graphics and better performance than 2D Flash-based browser games.

Best of all, the Portalarium Player browser add-on need only be installed once. Every game, service, or product compatible with the add-on will automatically run, eliminating the concerns end-users often have with multiple installation requests.
What does it do?

The Portalarium Player operates as a game downloader and launcher that runs directly in the web-browser, providing seamless application installation and patching, much like Valve's Steam. It is very small, weighing in at less than 500KB, and only takes a minute or two to install. It is immediately available for the Windows operating system (Windows 7, Vista, and XP), with the Mac version available by Q2-2010.

The benefit of this plugin to fellow developers and studios is this: You are no longer limited to using Flash to develop your browser-based games or apps. You are now free to use virtually any game development system, graphics engine, etc., to create your web-browser games — whether Unreal, Unity, Gamebryo, Torque, or even your own proprietary code.

Great! How can I use it?


And the best part is: Portalarium is giving it away to the development community for free as part of our commitment to the OpenPlay movement. Pleasecontact us for details.The Portalarium Player supports all major browsers, including Internet Explorer (versions 6, 7, and 8), Firefox, Chrome, Safari, and Opera. The Portalarium Player serves as the interface that allows your game to operate outside of a social network like Facebook or MySpace, while visually appearing to the consumer like it is fully and seemlessly running within the network's i-frame.
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Rippers thoughts:

Take a look at how many recognizable games use the Gamebryo engine: WAR, Fallout 3, and Wizard101 are just a few and that's just for one graphics engine. The plug-in supports them all! Now, imagine a game like Wizard101. already popular, being able to be launched from within Facebook in an instantiated browser window, and with integrated social actions like achievement sharing, invitations, etc...You've just opened up the game to that many more users! The implications are huge for multi-player/MMO game developers because it really is a way of bringing 'real' games to a social network like Facebook, not just little Java and/or Flash games. Don't get distracted by the words "Facebook games" or even by Portalarium's first tile, Sweet @$! Poker (even though it's a rockin' game, very polished and with great social features). Think beyond that. The poker game is both an easy way to prove that a Facebook game can be made using a third-party game engine and it will generate revenue for the company, but it's not all--not by any means--what Portalarium is about.

Exposing real game engine games in a browser instead of a hard client (think Free Realms, Fusion Fall or Earth Eternal), in all major browsers (including Chrome, my favorite, and even Opera!), with MAC support coming soon and the ability to easily integrate into social networks? I think this is an exciting and visionary new direction in gaming.

~Ripper

Posted: Feb 20th 2010 2:38AM aurickle said

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Yes, when one does the research to find out just what Garriot is really talking about rather than just having a knee-jerk reaction over the idea of a browser-based game there really is a lot of potential.

Let's not forget that Google is hard at work on Chrome OS. They're goal is for tablet-type computers to be released running the Chrome OS. Every single thing the computer does would be through the browser. If you add to that something like Portalarium, the result would be the capacity for full-fledged MMO's that run on tablets -- something that seems impractical for the iPad due to Apple's gestapo tactics toward developers, but is nonetheless a tantalizing thought.

Regardless, it's going to be a few years at least before hardware, platform and content development all merge to make this idea both feasible and profitable. But I have no doubt that it will happen.
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Posted: Feb 20th 2010 1:21AM (Unverified) said

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The really cool thing is that Stephen wanted to port Dungeon Runners to be playable in a browser window before NC Soft apparently cut the funds and closed the game. DR was underrated, as well as TR.

I'm pretty excited to see what they cook up!

Posted: Feb 20th 2010 9:23AM (Unverified) said

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I don't like browser games and I don't like Facebook either

Posted: May 18th 2010 10:22PM (Unverified) said

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Didn't Richard first go to outa-space and then leave NCsoft?
Cos i remember clearly they were having this DNA take it to space thingy.... promotion... for TR and then a few months later TR was shut down and Richard wanted to sue NCsoft for it or something.

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