It's been known since the last EVE Online Fanfest that the next expansion would be based around planetary interaction, but details on exactly what that interaction would constitute have been thin on the ground. In a bumper devblog today, EVE's Senior Producer Torfi Frans Olafsson gave a first glimpse of what we can expect this summer. Following the graphical overhaul planets received in the Dominion expansion, the next expansion is set to place them in a functional role. The expansion, aptly named "Tyrannis" after the Latin for "Tyrants," will put the fates of New Eden's populated planets in the hands of pod-pilots. Players will be able to survey planets and build planet-bound industrial infrastructures to tap into previously unobtainable resources such as minerals. Planets with harsh environments such as gas giants and plasma planets will be harder to manage infrastructure on but the rewards could be well worth the effort.
Those of us keeping an eye on CCP's upcoming console MMOFPS DUST 514 will be glad to know this expansion is the first step toward integrating planetary control with the upcoming title. Although Tyrannis will focus solely on exploration and industry, a combat portion is planned for a future expansion around the time DUST 514 is finally released.
Other highlights of Tyrannis include the long-awaited EVE social networking website which will be tied into the game itself. The project was originally named COSMOS and was later renamed to New Eden but in true iterative development style, it's been renamed a third time. The new name it's going by is "EVE Gate", a much more fitting name for a one-stop EVE Online web-portal. Planned features for EVE Gate's initial launch include the ability to manage EVEMails and leave messages for players, corps and alliances. Further features such as skills management have been hinted at in the past but they will likely not be part of the first version of the service.
It looks like there's a lot to look forward to in Tyrannis. If planetary interaction has you excited, keep an eye on our EVE Online coverage for updates and exclusive features on Tyrannis as they become available.
Reader Comments (30)
Posted: Feb 19th 2010 6:32PM dudes said
A bit sketchy on the EVE page, but interesting. I hope they haven't forgotten Incarna / WIS because of the money that DUST can make for them instead.
Posted: Feb 19th 2010 9:00PM remover said
I'm just happy they're actively doing SOMETHING with the game all the time, and that it usually involves some kind of interesting content or gameplay addition. Something certain other popular MMOs suck at. At the very worst, it gives people something new to check out for a couple weeks.
Posted: Feb 19th 2010 9:33PM (Unverified) said
I don't see why people are more interested in Incarna (WiS). At least with this expansion you can REALLY do something: industry, gain resources. Incarna is still so ambiguous. All I've heard is you can set up stores and sell items... I mean come on. How are people so intrigued by that?
Posted: Feb 19th 2010 9:57PM Mode7James said
Because it gives each a unique face, which ships don't really provide. Also, the thought of customizing each and something to do other than "Spinning in Stations" makes the sci fi "simulator" much more whole.
All in all, I doubt Incarna will actually have an impact on the actual endgame aside from attracting a few more people, however it will serve to make the game a complete experience.
Eventually, being able to land on planets, see the inside of your ship, add your corp's / personal logo to your ship, Dust 514, etc will all make for a "you can do anything you want in this virtual universe".
I'm really excited for Tyrannis though :D
Reply
All in all, I doubt Incarna will actually have an impact on the actual endgame aside from attracting a few more people, however it will serve to make the game a complete experience.
Eventually, being able to land on planets, see the inside of your ship, add your corp's / personal logo to your ship, Dust 514, etc will all make for a "you can do anything you want in this virtual universe".
I'm really excited for Tyrannis though :D
Posted: Feb 20th 2010 4:17PM (Unverified) said
Drew makes some really good points. Honestly, if CCP could just HTFU and fix Dominion features so that sov and 0.0 wars worked as intended, many EVE players would be content to wait another six or so months to get new T3 ships or flashy avatars.
The problem is that CCP is balancing mass appeal (have you looked at jumps per hour recently? 0.0 is a ghost town compared to high sec.) with 'late game' mechanics like sov and T3.
This would be fine with me if month by month we saw game issues being discussed and reworked by CCP, so things like rockets or sensor dampening or sovreignity (sp?) weren't broken or mismanaged. But that doesn't happen. So, though I'm looking forward to Tyrannis, I am -still- looking forward to fixes that have been in the pipe for months.
The problem is that CCP is balancing mass appeal (have you looked at jumps per hour recently? 0.0 is a ghost town compared to high sec.) with 'late game' mechanics like sov and T3.
This would be fine with me if month by month we saw game issues being discussed and reworked by CCP, so things like rockets or sensor dampening or sovreignity (sp?) weren't broken or mismanaged. But that doesn't happen. So, though I'm looking forward to Tyrannis, I am -still- looking forward to fixes that have been in the pipe for months.
Posted: Feb 21st 2010 2:26PM spamero said
I just peed a little...
Posted: Feb 22nd 2010 12:18AM (Unverified) said
thats all nice and dandy but was seen today feb 21 2010 the gm incogneto was confirmed cheating for a sov holding group by shorting the sov timers for ceartain allaince he has a alt in,and modifidy the tcu timer by 8 hours...so why play and invest time in a game when the gm's themselve's will screw ya over for the sake of the favorite allaince's
Posted: Feb 22nd 2010 4:09AM (Unverified) said
The big problem with CCP and its EVE is that bugs have became normal in the enterprise culture.
This is so sad, imho.
This is so sad, imho.







